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How many outfits are we going to have (in the name of Science)?

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1132966 times)

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6810 on: April 05, 2013, 06:46:46 pm »

I like being in the Vindicators on the now-rare occasion that I'm online. When it isn't an ops night it's usually organized but casual enough to be fun.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6811 on: April 05, 2013, 07:09:51 pm »

Tonight (for me at least) was the first "alarm" I ever participated in. It was awesome. Two hours of non-stop fighting over Amerish. All sides valliantly fought. NC took the lead but VS equalized rather quickly. TR was close behind. Ten minutes before the end, VS was leading by like 2%. Then in the last minutes, both TR and NC ripped VS apart and NC won...
But it was soooo cool! I was like paradropping all over the goddamn place, using the squad drop button (my platoon was spread all over the continent), and early on galaxies. I fought in biolabs, around amp stations, over small bases... I spent a good time in Raven's Landing firing the AA turret on everything that got too close, and driving off the occasionnal loner. On my second guard time we suffered "heavy assault" (for such a remote location), but held against the unenlightened hordes :P
I will remember a couple awesome knife kills, one being in a biolab: I jumped on the balcony to get to a point, and was welcomed by a large group of TR. I instinctively knifed one to death and promptly jumped back down without being hurt. Get up, stabkill, get back down. Badass :D
Also that sundy I C4'ed for so many XP that I had  good 15 seconds of reward prompts. Or that kill I got by spreading randomly three bullets, one hitting...  That great MAX trip at the Crown, followed by a drop on a biolab when the event begun...
And all that with the thrill of actual competition! The base capture was for something! Orders being yelled in the chat and all that...

I think this feature was one of the best things to ever happen to PS2 so far. :D
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6812 on: April 06, 2013, 03:10:11 am »

Finally got the hang of scythe piloting. Apparently the trick is to just hold down space bar at all times except an occasional dogfight maneuver. Got the AA gun and the rocket pods, and I'm just absolutely wrecking shit. I rarely get shot down by other aircraft now, and hitting them is incredibly easy; get the AA main gun, they're really nice. So far I haven't decided on hover or dogfight airframe, and so have neither, but even still, most ESFs go down really fast to me. G2A fire is the main risk; though lock-on stuff has rarely killed me.

Despite that, the G2A missiles seem somehow more powerful than I remembered them. Didn't read recent patch notes, but I bet they got buffed somehow. It may just be that I'm being much more aggressive with them combined with the greatly increased vehicle XP, but I seem to be doing waaay better. C4 also appears better against tanks; again, dunno if it's just good placement or a buff, but I don't seem to need to use a rocket to finish em off with any more.

Also been using my speed-spec'd flash a ton for anti-tank work. From a combination of C4 and rockets, 2 tank kills in quick succession isn't uncommon now.

...

So I suppose I'm an anti-vehicle specialist now. :D
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6813 on: April 06, 2013, 03:30:48 am »

I hate the fact that they still haven't fixed the redeploy-crash bug yet :/
http://forums.station.sony.com/ps2/index.php?threads/game-freezes-on-redeploy.106775/
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6814 on: April 06, 2013, 04:30:49 am »

So I suppose I'm an anti-vehicle specialist now. :D
Ooh, you can help me.
What are the best certs for engineer for anti-vehicle, and what should I get on my flash? (I'm thinking the boost or proximity radar).
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6815 on: April 06, 2013, 08:11:14 am »

Tank mines first, they are your primary anti vehicle weapon. C4 is good to pick up for when you are on defence as you can deploy your mines, rearm to C4 at a terminal and use it to take out vehicles that avoid your mined area.

Suit slot depends on the situation. If you are going to be trying to run up on tanks flak armour is likely best, if trying to get to position to mine a sundie, nanoweave lets you survive the surrounding infantry longer and if on defence at a choke-point the utility pouch lets you deploy more.

AV turret is a good investment as well in addition to taking out tanks that try to get behind cover, you can take out unescorted sundies without using up your mines and it can be used to finish off sundies that have mineguard, as well as using it to snipe infantry.

Scout radar is good on the flash, particularly at the smaller bases where it can cover most of the base at the third/forth level. I've never seen much use out of the boost, flashes are fast enough already if you cert into the improved speed chassis.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6816 on: April 06, 2013, 08:30:56 am »

Ooh, you can help me.
What are the best certs for engineer for anti-vehicle, and what should I get on my flash? (I'm thinking the boost or proximity radar).
A fully dedicated AV engineer would mean;

AV turret (1000 certs or 700 SC)
AT mines (100/200 certs)
C4 (200/500 certs)
Flak armour (1/10/50/150/1000 certs)
Sticky grenades (100 certs)
S type carbine plus UBGL (500 cert or 700SC weapon, 100 cert UBGL, another 230 for other attachments and scope)
Utility pouch rank 4 for 2 each extra C4/tank mines (200/400/500/1000, C4/tank mines alternate ranks)

Sticky grenades are there to more reliably detonate mines when planted under a stationary Sunderer which may not always work into the future. They are also useful in AI situations (stick one to an enemy and watch him run into all his friends trying to escape) so not a waste of certs. UBGL fills the same role as well as doing damage to finish off burning vehicles, but can be buggy and tricky to use at times. Flak is obvious in my opinion.

As a priority though? 100 on tank mines. Even with the nerf they are incredibly useful. 200 on C4 and 200 utility pouch is the cheapest way any class can carry 2 bricks of C4 so is a reasonable option. As Metalax said, it gives you AV options while your mines are planted.

In the end the AV turret is pretty damned powerful, so may be worth a SC purchase. If not then prioritise that over most of the other expensive stuff.

For myself I prefer running engineer as a support and defensive class so went for AI mines over C4 to help in indoor defences. I bought my C4 on the heavy assault. I can still use tank mines directly against vehicles in suicide charges, but for AV when my tank mines are laid I pull a HA. The rocket launcher works better in combination with C4 than any engineer option short of being able to carry 3 or 4 bricks with the utility pouch.


As for the Flash I can only really speak to my own build. Bold is where I've stopped so far;

Scout radar (50/100/200/500 certs for 25/50/75/100m radius)
Stealth (30/50/100/150/200/400/500/1000 certs)
M12 Kobalt (100 cert or 250 SC unlock) plus;
Zoom optics (1/50/150/500 certs for 1.25x/1.5x/1.75x/2x)
Maximum ammo (1/10/30/50/100/150/200/400/500/1000 certs, 100 extra rounds per rank)

The Kobalt gives me a more accurate version of the engineers turret on a mobile platform. Rank 1 stealth means you don't appear on people's radars unless you are spotted while the scout radar will help you spot anyone around. Higher ranks just reduce the time taken for lock-on weapons to lock-on, but that happens so rarely it's not worthwhile. The 100m radar is expensive but gives you full radar vision over nearly any base in the game, including biolabs when positioned underneath. I use this as my primary transport, riding as a heavy assault. This gives me the most AI/AV options while also acting as a scout radar for any allies I'm moving along with.

As a side note, the zoom optics don't replace each other when you cert up but rather act as different scopes, so you can choose from any of the zoom levels you have previously unlocked. So if you don't like a higher zoom level you can downgrade.

I'm probably going to buy the scrapper chassis with this to help with the mobility inside bases. Getting caught up on obstacles or unable to turn to target enemy infantry gets me killed more than a lack of speed does.


If you wanted to go all out AV then you would want either wrath cloaking or the turbo to get into and out of range and the Fury grenade launcher to deal actual damage to enemy armour. I'd stick with stealth to hope to get some shots off before I'm noticed rather than pray that composite armour lets me survive. Definitely racer in that setup.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6817 on: April 06, 2013, 08:56:08 am »

The thing is, I play Engineer and Infiltrator roughly the same (45% of the time), so I'll probably first cert into the things which can help both.
I've already got AV mines for Engie and spent 1k certs on the high-capacity SMG (mostly for aggressive infie).

I'll probably get the Scout Radar, M12 Cobalt, Stealth and Wriath for the Flash first, then get the AI mines for one class when they're fixed (not sure if it's better to wait twice as long for the infiltrator), then probably go down the way of upping armor.

I like to charge in with the Flash, mine the enemy vehicle and pew pew pew everyone around it until I die, so I'll probably be going flak for now (since nanoarmor's already certed partially).

That sound like a good idea?

Also to keep in mind is that Wriath only works for Infie, which breaks one of my plans...

EDIT: What's best to get with 170 SC?
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6818 on: April 06, 2013, 09:08:22 am »

I'd sit on the SC and watch the daily deals. The 500 cert S-type carbines were on sale once for less than that. Alternatively it means you can buy 2000 SC down the line and buy three guns at full prices instead of 2 and some camo.

Remember that the radar and wrath are mutually exclusive, filling the same slot. If you want to get close to a sunderer while riding as an engineer then you probably want to look at the turbo for getting in quickly.

If you play infiltrator - especially SMG infiltrator - then AI mines are probably better on them. I don't so far so I went with the engineer.

I remember stealth and radar rank 1 worked nicely for solo capping on quiet continents. Leave the flash between you and the enemy spawn and you get to see them coming. Each rank of radar after that just makes it easier to pull off and useful in more bases. Would be even nicer on an SMG infiltrator. Getting the Kobalt early encourages trying to kill people with the flash, and it's not great at that. I'd seriously just use it as a support turret while locking down enemy bases. The radar is more important and generally useful.
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6819 on: April 06, 2013, 12:14:24 pm »

I go for speed over most of the other stuff for the flash. Part of it is that a flash going 90 kph, then ramping, hitting turbo, and flying higher than an aircraft is awesome fun. Part of it is that when dealing with tanks, that extra speed gives you a couple more seconds before they realize what is going on. By which point you have already deposited your "presents" on their hull. AT work with a flash is all about coming in fast and hard, giving them no time to turn and look at you. I actually go without a weapon on my flash. It could be useful, but TBH, if your main use of a flash is to sneak up on tanks, the last thing you want to do is be firing a big noisy gun at them, providing an indicator of your position.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6820 on: April 06, 2013, 01:00:54 pm »

Finally got the hang of scythe piloting. Apparently the trick is to just hold down space bar at all times except an occasional dogfight maneuver. Got the AA gun and the rocket pods, and I'm just absolutely wrecking shit. I rarely get shot down by other aircraft now, and hitting them is incredibly easy; get the AA main gun, they're really nice. So far I haven't decided on hover or dogfight airframe, and so have neither, but even still, most ESFs go down really fast to me. G2A fire is the main risk; though lock-on stuff has rarely killed me.

Despite that, the G2A missiles seem somehow more powerful than I remembered them. Didn't read recent patch notes, but I bet they got buffed somehow. It may just be that I'm being much more aggressive with them combined with the greatly increased vehicle XP, but I seem to be doing waaay better. C4 also appears better against tanks; again, dunno if it's just good placement or a buff, but I don't seem to need to use a rocket to finish em off with any more.

Also been using my speed-spec'd flash a ton for anti-tank work. From a combination of C4 and rockets, 2 tank kills in quick succession isn't uncommon now.

...

So I suppose I'm an anti-vehicle specialist now. :D

Yeah, that's what pwnbuckets told me, just hold spacebar, that's all there is to being "skilled".

Maybe I'll see you in the skies sometime (mattherson) :D
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6821 on: April 06, 2013, 01:23:10 pm »

Nope; Waterson server here.
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mr. macduggan

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6822 on: April 06, 2013, 06:44:31 pm »

Which server is our group on? I'm completely new to the game, but I don't want to make any choices that prevent me from joining up with you guys later.

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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6823 on: April 06, 2013, 08:22:51 pm »

Which server is our group on? I'm completely new to the game, but I don't want to make any choices that prevent me from joining up with you guys later.

New Conglomerate on Mattherson(right? :O)

With that said, my main is Vanu Sovereignty on Helios, so don't feel obligated to play with us. Just if you want to be cool.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6824 on: April 07, 2013, 01:05:54 am »

I'm Vanu (well, actually all 3 factions :P) on Miller in the EU.
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