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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1132809 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6750 on: April 03, 2013, 11:38:53 am »

I wish I had more than 170 SC :P I'm not even sure what to *buy* with it, or to save it, buy 1k, and get 3 things which are on sale.

And now... what's better for infiltrators, semi-up-close, Hunter or Nano-Armor?
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6751 on: April 03, 2013, 02:30:28 pm »

Well, depends on what you're doing. If you're doing up close sniping, Hunter for sure. If you're doing up close pistol/smg, than Nano-Armor might be preferable. I run Hunter personally.

Edit: For LA I would grab restoration kits/adrenal pumps. They're pretty useful.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6752 on: April 03, 2013, 02:36:32 pm »

don't they get in the way of C4? ???
I like C4...
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6753 on: April 03, 2013, 02:58:50 pm »

Yeah, I can't imagine being LA and willingly choosing not to have C4.

As for scopes, get the night vision one... at least, on one of your guns. It makes fighting at night a lot easier (and fighting in daytime easier too.)

If you're NC LA, I'd personally recommend saving up for a new weapon. I found the Mercenary to be kinda crap, at least compared to the GD-7F... which is somewhat less dominant at short range now with shotguns and SMGs around, so maybe you'd want to trial them all and see what one works best for your playstyle. Or hell, you might even get some good usage out of the Mercenary and not need a new weapon any time soon.

I'd avoid the 100 cert guns, though. They're crappy two round burst weapons, which is utterly pointless.
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6754 on: April 03, 2013, 03:01:14 pm »

I actually rather like them.


I ended up buying the NC-11 and Mercenary Pack today. I got disconnected, logged back in, and suddenly... They weren't there, and neither was my SC.

Gr. Not happy right now.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6755 on: April 03, 2013, 03:02:24 pm »

I'd recommend throwing your first 100 certs at the anti tank mines so you can get that sweet, sweet sundy and tank kill xp, but there are obviously a lot of choices.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6756 on: April 03, 2013, 03:17:15 pm »

Yeah, LA needs the C4 badly. It greatly increases the number of targets you can effectively fight. Plus you can get really creative with it (cap a point, C4 it and run away, as soon as you see it flipping detonate :D).

After that, if you're enjoying the Mercenary (I am) you might want to cert it out too. One of the reflex scopes is pretty nice since it's good at close and medium ranges (where you'll be fighting the most) and a silencer is pretty useful when you're scurrying about biolabs and towers, it can be quite easy to hide for longer periods while picking off people one by one, all the while nobody has any idea where are you shooting them from.

If you're looking to buy a second gun after a while. The 500 cert one is pretty nice since it can mount a grenade launcher which is pretty sweet once you get a hang of it.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6757 on: April 03, 2013, 03:22:39 pm »

Yeah I have the 500 S-gun on my LA, never regretted it. Must learn to use the grenade launcher more often though.
the only 100 cert gun worth it is the cheapest bolt-action sniper rifle, IMO.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6758 on: April 03, 2013, 03:43:47 pm »

Well, GU06 went in today, alerts, NC MAX shotgun nerf, various other things.

And hotfix coming soon, seeing all the bugs.

Influence is broke so all territories capture as if they were 0% adjacency caps.
The capture noises play on repeat sometimes (my teammate theorized that they start playing at the time it SHOULD have capped without the influence bug, and just keep playing until the cap)
Weird balls of light that shoot beams of light into the sky appear on minor bases.
Revive is broken for some people.
If you have an alert to capture a continent, and you capture a separate continent, it ends the alert and rewards everyone on both continents.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6759 on: April 03, 2013, 03:49:49 pm »

Now I normally don't hate, because I've done programming before and know how frustrating bugfixing can be.

But the first and last of those bugs are pretty sad to make it out to live.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6760 on: April 03, 2013, 04:00:53 pm »

Quote
Tank Mines Will no longer arm if thrown on top of a vehicle.

This is a totally fair compromise change on suicide sundying.  I, an engineer, approve.


As far as the shotgun changes, I haven't used them long enough to know how big a change they are.  I'm a bit wary of the fact NC MAXes got nerfed across the board while the other two factions stayed the same.  My gut says TR MAXes will dominate now, but we'll see.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6761 on: April 03, 2013, 04:33:56 pm »

Honest easy and cheap cert collection: Ammo packs. Upgrade your ammo pack so it has a nice long duration and drop it on points being defended or behind AA maxes while they fire. You get even more xp if people from your squad use it.

I get so much xp just following a friend around in a max. I constantly repair him from around a corner and toss him ammo.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6762 on: April 03, 2013, 06:12:32 pm »

IIRC the only NC MAX shotgun to receive a damage nerf was the hacksaw, the Mattock had its pellets cone reduced and pellet velocity increased (better range).

Apart from that, the NC MAX shotguns pretty much all received a rate of fire decrease, magazine size decrease (of 1), and bullet velocity decrease (except the mattock).

Unfortunately I don't own the mattock for the MAX suit. I would love to play with it now.

Now I normally don't hate, because I've done programming before and know how frustrating bugfixing can be.

But the first and last of those bugs are pretty sad to make it out to live.

Well, after playing through about three general updates, I'm having doubts about the developers QA department, not all bugs are catch-able, and it still technically is beta, but that capture timer bug is just killing my fun.
« Last Edit: April 03, 2013, 06:15:31 pm by darkrider2 »
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6763 on: April 03, 2013, 06:30:15 pm »

I'm a bit wary of the fact NC MAXes got nerfed across the board while the other two factions stayed the same.  My gut says TR MAXes will dominate now, but we'll see.
This looks likely. Maybe not as bad as it was in beta, but the changes look pretty heavy.

Both damage and magazine size were nerfed, so the overall damage an NC MAX can output was hit hard. Now all scat-MAXes other than those using Grinders need extended magazines to kill another MAX without needing to reload. That basically means you can't duel any other MAX because they will simply kill you while reloading. That's without looking at the reload and ROF nerfs (which make more sense in giving infantry any chance against a scat-MAX). Extended mag scat-MAXes should still be king though. Add 500 certs to the cost of all scat-weapon arms.



I picked up 4k SC during the 2x weekend (along with 800 saved certs) but held off buying anything so far. Waiting to see how the patch shakes out at least. I'm actually happy enough with the basic weapons that I'm almost considering buying some camos and just buying weapons as I gain enough certs, but will probably cave and buy a few. Some weapons I definitely want after playing in VR (cert cost in brackets, most of these are 1k SC);

LA8 Rebel (500) - played in VR and love it
Gauss Compact S (500) - I want the grenade launcher for my Engi, especially with the tank mine changes
Blitz GD-10 (1000) - best high ROF gun for NC and opens up infiltrator to non-sniping play
NS-10 Burster (1000) - I miss my beta anti-air MAX play

Weapons I'm not sure on or want to wait and see after the patch;

Piston OR Claw (1000) - only need one shotgun and want to see which makes more sense post-nerf)
MAX scat-arm (1000 for arm, 2000 or 3000 including extended mags and maybe buying a second Hacksaw/Grinder to replace the basic scat)
GD-7F (1000) - not sure if I need both this and the Blitz as short range bullet hoses, and the Blitz can be used by everyone
Phoenix (1000) - like it, but not sure I'd use it over the default in most places
Dalton (1000) and/or Zepher (750) - I'd love to have a viable liberator even if only as a backup for Ops, but suck too much as a pilot to justify yet
Air Hammer (100) - see above about sucking as a pilot

I'd love to find a replacement gun for the medic as that's my least favourite of the default guns, but nothing I've tried in VR seemed that much better and I don't play the class nearly enough to justify the cost. Still need to put in the 500 certs for the max rank medigun before I think about putting time into a new weapon. I guess the Blitz or a shotgun would work.


Fakedit: aww, they got rid of ramp jumping (gaining extra air if you jumped while running uphill). Probably can't climb the outside of towers any more.

Realedit: so I waste time by writing all that and the EU servers are still locked? So much for trying for some of those new ribbons tonight.
« Last Edit: April 03, 2013, 06:47:12 pm by palsch »
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6764 on: April 03, 2013, 07:05:16 pm »

General consensus on the air hammer is it isn't worth it unless you've certed the magazine size increases (to at lease 6 shells in a mag), or are not already a decent pilot with the M20 or Vortek.
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