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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1132802 times)

bluejello

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6645 on: March 22, 2013, 09:03:22 pm »

so, empire specific rocket launchers are released, bit under inpressed with the NC one, too little control for only being able to take down vehicles.

The anti vehicle engie turret is very nice though, and can kill a infantry, but the best part is you can controll it mid-flight, just look where you want it to go.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6646 on: March 22, 2013, 09:55:30 pm »

AV engie turret has been in for a while now. It is very nice
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6647 on: March 22, 2013, 10:11:55 pm »

The TR launcher seems to be a clear upgrade to every lock-on launcher, including the annihilator. Over the course of five rockets it does more damage than each of them, as best as I can tell.

If all the rockets hit it also does more damage than the dumbfire launchers, except to air vehicles.

I want this thing, to reap sweet, sweet NC and VS tears.
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bluejello

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6648 on: March 23, 2013, 09:51:58 am »

havn't played in a while, so AV engie turret is new to me, and I had a good run in a biolab with it, possibly due to a low number of enemies attacking it.

The VS rocket launcher has one nice feature, and that is six shots per reload, or two fully charged shots.  havn't played with it enough to tell if it is a good rocket launcher or not, I am not a fan of the visible trail for a while however.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6649 on: March 23, 2013, 09:54:53 am »

Well, plasma. :P
I've tried it out in the VR, seems pretty baws, but very obvious.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6650 on: March 23, 2013, 09:56:47 am »

Yea the new TR launcher seems really good from what I have seen. I was watching a group of TR stand on a hill just massacring every ground and air vehicle that came into sight. Works on everything, lock on, and great damage if all 5 hit.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6651 on: March 23, 2013, 10:04:57 am »

I think the Phoenix hate is a bit overstated.  The only glaring issue is the rocket shouldn't despawn at max range.  The range could stand to be 100m longer, but otherwise it's fine.  Longer range means lower TTK anyway, so that's hardly a major issue to buff it.


Using it to scout to track down a sundy's a nice feature.  Its tradeoff is that it's useless against any ESF not standing still, not great versus libs, and gals are always long gone by the time you can get a second rocket off.

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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6652 on: March 23, 2013, 12:36:22 pm »

havn't played with it enough to tell if it is a good rocket launcher or not, I am not a fan of the visible trail for a while however.

I tried it out in the VR. I don't remember the exact range of damage, but I think it does less than the default dumbfire launcher against everything. I'm not sure if the instantaneity of the projectile makes up for the damage or not.

The thing toys with your expectations; the chargeup sound makes you think it'll be something amazing that boils tanks and makes enemies weep for their mothers like the Spartan lasers from Halo. And then it doesn't even kill an ESF with a fully powered shot.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6653 on: March 23, 2013, 01:55:10 pm »

Good to see that I wasn't the only one who thought of Spartan Lasers.  :P
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6654 on: March 23, 2013, 02:41:56 pm »

Too bad it's not a Splaser. It's more of a high-powered double slit experiment gone dwarf'd. Overhyped, complex and utterly detrimental to its original purpose. It would only be more dwarfy if it could kill the elves smurfs in a sea of magma terran blood while simultaneously combusting in our faces causing a massive loyalty cascade among the nearby dwarves VS soldiers, followed by a maniacal laugh from the overseer Higby. For science.
« Last Edit: March 23, 2013, 02:43:42 pm by da_nang »
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6655 on: March 23, 2013, 03:26:14 pm »

Getting on top of a heavily defended amp station with a grenade launcher and anti-vehicle turret is amazing.

I got 4 prowlers, a lightning, and a sunderer on my first life - the prowlers and lightning with the turret, the sunderer with tank mines dropped from above, as well as about 15 infantry kills using the grenade launcher to drop them on people's heads. I was eventually rocketed to death by a fighter, but the infantry seemed to largely ignore me. I had to kill one guy who flew up after me, but apparently it was such a pain to get to me they didn't come after me a second time. Popped back up there with instant action again and took out another 3 prowlers and a sunderer and a bunch more infantry before the NC Swarm appeared and we capped the place. The prowlers didn't even seem to figure out where they were being hit from - they would just sit there right in my line of fire with their backs facing me.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6656 on: March 23, 2013, 04:06:07 pm »

Still need to play with the Phoenix Freedom Launcher some more in VR, but I kinda like it. Would be nice if it did a bit more damage and need to get used to the controls, but it's about as agile as I'd expect to keep things balanced. Also need to try this.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6657 on: March 23, 2013, 04:56:37 pm »

Watching a burning tank get closer and closer to your Freedom Rocket is pretty awesome, I must admit.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6658 on: March 23, 2013, 06:47:01 pm »

Getting on pretty well with the phoenix.

I think the Phoenix hate is a bit overstated.  The only glaring issue is the rocket shouldn't despawn at max range.  The range could stand to be 100m longer, but otherwise it's fine.  Longer range means lower TTK anyway, so that's hardly a major issue to buff it.
I agree.
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Reyn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6659 on: March 24, 2013, 05:02:25 am »

At the moment, the phoenix rocket is invisible[last patch broke it, go SOE].

And for people praising the Striker, it's so shit, it's super bad. Try firing it at a moving object, and see what path it takes. In a couple of days you'll see everybody capable of rendering them useless just by diving for a second or two in the ground. And tanks have little to no problem against it, unless the HA has the higher ground. This thing is so sad, it can't hit the AV base turret unless it's on higher ground. I honestly hope they fix the trajectory the rockets take, at the moment it's pretty silly, and I'm not amazed by it.
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