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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1132884 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6600 on: March 18, 2013, 03:16:39 pm »

Yeah, I CTD fairly often too.
It's good that they still keep you in your squad, otherwise I'd probably play alone.

And I wish there was an option to automatically make low-res models, so that your CPU wouldn't have to work as much generating them on-the-fly...
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6601 on: March 19, 2013, 01:00:37 pm »

New FPS fix should be out now. Purely client side patch so no server downtime.

It sounds like a lot of the problems with the x2 weekend were that they save characters every time you gain a cert. Given the extra activity and rate at which people were gaining, that was absolutely killing them. Don't know if this patch is to do with that or something unrelated, but hopefully that will be changed before the next 2x weekend, which will hopefully be soon.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6602 on: March 19, 2013, 01:09:48 pm »

Yeah, that would be nice. Taking Amerish and Indar leading an impromptu platoon during double xp weekend = win.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6603 on: March 19, 2013, 01:15:38 pm »

Now I'm not sure whether it's a good idea I restarted me game... >.>
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6604 on: March 19, 2013, 01:36:19 pm »

If that's the case, I'm sure making almost every vehicle kill give you a cert or three hurt it as well,  Perhaps they should review that design choice.  (Or optimize DB hits, but whatever.)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6605 on: March 19, 2013, 01:39:08 pm »

Probably they should hold more things in memory and saving them only when several minutes pass, rather than killing their hard disks constantly.  ::)
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Paul

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6606 on: March 19, 2013, 06:35:41 pm »

Huh. Was just checking my stats. Seems it's a bit wonky. My medal for knife kills is gone now, and for some reason under flash it says Shots Fired 29, even though I don't even own a flash gun. Have 7 kills from roadkilling people, though. And it shows a bronze medal with the Shrike even though I only have 3 kills with it (I rarely play heavy). It even shows one shots fired with the drop pod, lol.

Already have 64 kills with the AV turret, mostly vehicle kills since I keep getting into good positions behind enemy armor columns and taking a bunch of them out before getting sniped. I don't think it counts all the empty vehicles I've blown up with it, a lot of people hop out after being hit in the back with a rocket to repair, and the second rocket finishes it off.
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6607 on: March 19, 2013, 08:01:09 pm »

Probably they should hold more things in memory and saving them only when several minutes pass, rather than killing their hard disks constantly.  ::)
Well what I beleive happened was certs used to be a lot slower to gain, since weapons were bought with Auraxium instead of certs (this was taken away because it essentially ended up with people ideling to gain gear, ala hats with TF2, as well as some pretty bad continent stacking), and during beta a server issue caused a few days worth of certs to be lost. This is what I assume caused them to save character data after every cert gain. However when they made certs come a lot faster, they must have forgotten the earlier change to the database. This went unnoticed for the most part untill they massivly increased gains for killing vehicles, then add in a 2x XP weekend, and well, that explains the server meltdowns.

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6608 on: March 20, 2013, 11:50:39 am »

I picked up smoke grenades for Light Assault. After using them a bit, I find them a bit lackluster compared to smoke UBL. The under barrel smoke launcher is better in every way in my opinion and does not preclude the use of other thrown grenade types. The UBL carries 2 rounds of ammo and is refillable at engy ammo kits. The one downside I've noticed to the UBL compared to the thrown version is it's (small) minimum range before it emits smoke, and it's not difficult to avoid. There might be other statistical differences but in use the sacrifice of explosive or effect causing grenades combined with only carrying 1 smoke grenade, plus the long distance smokescreen capability of the UBL+ammo kit make the smoke grenades less useful than they could be.

In my opinion, the smoke grenade could be made comparatively useful by making it immediately emit smoke at the location of it's first bounce. Currently it has close to the same 'explosion' delay as the frag grenades. If you could throw it down at your feet and have it start emitting smoke immediately it would be much more useful than it is now. Even better is if the cloud expanded faster than the UBL smoke version, but perhaps did not have as long as a duration. In this way it could be used as the stereotypical ninja smoke bomb for covering a quick relocation.

However, in case there is someone who truly enjoys using them in their current state, perhaps it would be better to add a new version of it designed less as a smokescreen and more as an escape device.
« Last Edit: March 20, 2013, 11:58:23 am by Duuvian »
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6609 on: March 20, 2013, 11:56:49 am »

I had a good night on Esamir playing A2A.

http://www.youtube.com/watch?v=R8RvNN6_VFA&feature=youtu.be

Are there any better recorders than the in game one? Even on high settings it seems to record at half screen resolution.
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6610 on: March 20, 2013, 12:15:29 pm »

I had a good night on Esamir playing A2A.

http://www.youtube.com/watch?v=R8RvNN6_VFA&feature=youtu.be

Are there any better recorders than the in game one? Even on high settings it seems to record at half screen resolution.

I noticed you are using composite armour, at least in the first part of that video. May I suggest taking a look at the nanite repair cert instead? It's actually really good now that it's been buffed. 5% health per second after 15 seconds of not taking damage (first rank) is nothing to sneeze at and it would fit really well with the playstyle you had going there.
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6611 on: March 20, 2013, 01:11:00 pm »

I had a good night on Esamir playing A2A.

http://www.youtube.com/watch?v=R8RvNN6_VFA&feature=youtu.be

Are there any better recorders than the in game one? Even on high settings it seems to record at half screen resolution.

I noticed you are using composite armour, at least in the first part of that video. May I suggest taking a look at the nanite repair cert instead? It's actually really good now that it's been buffed. 5% health per second after 15 seconds of not taking damage (first rank) is nothing to sneeze at and it would fit really well with the playstyle you had going there.

Away from a computer that can access youtube, but I assume you mean Nanite Weave armour? Composite armour is a cosmetic item.

Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6612 on: March 20, 2013, 01:34:56 pm »

I said composite armour, and I meant composite armour. He's flying A2A, so in a Reaver, which has a composite armour cert. It reduces damage from flak and small arms fire.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6613 on: March 20, 2013, 02:24:32 pm »

Yeah it doesn't reduce damage from other aircraft or missiles so it's not helpful in an A2A setup, since engaging another aircraft while inside their flak zone is suicidal anyway.

I certed vehicle stealth after that video and I've been playing with that on, just for the bonus of not being detected by proximity detection or prox/scout radar.

Everyone on the planetside forum preaches the vortek rotary as the highest DPS/lowest TTK/(other statistics), but I've had a lot more success flying the default gun (M20 mustang).
« Last Edit: March 20, 2013, 02:26:33 pm by darkrider2 »
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6614 on: March 20, 2013, 02:57:02 pm »

In terms of Vanguard secondary weapons, how does Enforcer versus Halberd stack up.  I played around with them and looked up the numbers, and it looks like Enforcer has a bit faster projectile speed while Halberd gets a wider blast radius and less projectile drop.  Has anyone used both enough to form a solid opinion on them?


I used the Enforcer a good bit back when the projectile didn't drop and it was pretty incredible, but now I'm not so sure.  Also from a physics standpoint, faster but more drop makes pretty much zero sense.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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