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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133584 times)

Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6330 on: March 03, 2013, 07:55:00 pm »

I don't think each of those hexes will be individual, they still have the lines between sections. OTOH that break in the bottom left :/
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Doomblade187

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6331 on: March 03, 2013, 07:57:38 pm »

I don't think each of those hexes will be individual, they still have the lines between sections. OTOH that break in the bottom left :/
That's what makes me think that they'll be individual-ish, as there's a break there, but no break between the NC and TR, which suggests that that area is uncontrolled by either party at the moment.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6332 on: March 04, 2013, 04:53:29 am »

From what I'm seeing, it looks like it is a way of cutting down on the number of adjacent territories each territory has and funnel fights into and through the main stations. Also the exterior spawn points at large bases getting their own hexes again.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6333 on: March 04, 2013, 07:13:27 am »

I like what I am seeing.
Black area is certainly secondary bases around the main tech plant.
Smaller hexes will lead to more !!FUN!!, IMO.
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Digital Hellhound

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6334 on: March 04, 2013, 08:04:13 am »

I don't really see many people on Mattherson. I guess it must be those damned timezones. It is an US server and I'm GMT +2, after all.

If you get a friend request from Photomajig, that's me. I think someone already declined one. Anyway - do we have an outfit on Mattherson? Or any server?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6335 on: March 04, 2013, 08:34:53 am »

I have a (3-man :P) "outfit" on Miller, but it's not Bay12. I haven't seen any around here anyways, people tend to join larger outfits.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6336 on: March 04, 2013, 10:10:40 am »

I don't really see many people on Mattherson. I guess it must be those damned timezones. It is an US server and I'm GMT +2, after all.

If you get a friend request from Photomajig, that's me. I think someone already declined one. Anyway - do we have an outfit on Mattherson? Or any server?

Oh crap, that was you?  Sorry- didn't recognize the name.  I'll take it next time.
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Digital Hellhound

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6337 on: March 04, 2013, 10:34:53 am »

It was you and Twiggie, I think. I tried messaging you right after you declined it, Toaster, but it claimed you didn't exist. Sorry if this comes as a revelation to you.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6338 on: March 04, 2013, 10:39:06 am »

oh, yeah i remember that :p add me again and i'll accept.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6339 on: March 04, 2013, 11:22:50 am »

That explains why I couldn't aim for crap last night /rimshot
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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MorleyDev

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6340 on: March 04, 2013, 01:30:23 pm »

So started playing this again, nice. Still annoyingly CPU heavy, which usually a sign of a PC port but considering this game is PC exclusive it's probably just poorly optimised for multiple cores. But I can still get ~20fps in huge battles and ~40-60fps in the smaller scales... (i7 2720QM and Nvidia GT 555M, if you're curious).

Also I still love playing Infiltrator and hitting someone from across a huge battlefield using a sniper rifle, especially when they're moving ^^ Nice little rush of awesome when you figure out the distance and lead get that headshot...also sneaking behind enemy lines, hacking a vehicle station and spawning and deploying a Sunderer works pretty well.

My "main" is TR on Woodman. Anybody else EU-area on Woodman?
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PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6341 on: March 04, 2013, 03:23:57 pm »

OK, so we need empire-specific weapons for the Light Assault. Here's my suggestions:

NC: Thumpers, with a slow, gentle arc and an on-contact explosion. Not tons of range; You have to use your mobility to avoid contact until you're close enough to do serious damage.

TR: Spinfusors. Faster, longer range than the TR, but less damage and much less splash, but enough spread to reward you for a near miss as well as a direct hit. Since it is a faster weapon, but doesn't have spread or drop, it forces different tactics; you must use your jetpack to get above the terrain and fire down on your opponents.

VS: Nanite Flamethrower. Or something like it. It's a close-quarters weapon with very serious damage as well as a bright, distracting glare. Maybe it's a heat beam that produces a cloud of billowing, glowing smoke at the target. To use it, you have to practically get into melee range (ok, maybe ten meters), then spray and pray to technology. It's impressive and distracting, and the cloud it produce makes enough confusion for you to possibly even escape.

All three of these LA weapons are moderately effective at both crowd control and hard targets (perhaps the laser beam melts tanks...), but they struggle to handle well-organized, highly-mobile groups.

Alternatively, give VS the spinfusor and make a rapid grenade launcher for the TR which belts out a spray of small, rolling projectiles to cover an area in small explosions.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6342 on: March 04, 2013, 05:13:48 pm »

Cause if anything we need more explosions and more flak armor on every class.  :P

I die to explosions about 80% of the time.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6343 on: March 04, 2013, 05:35:28 pm »

I pretty much swear by flak armor except for adren pump on my LA. It's nice being able to tank an AP mine.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tack

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6344 on: March 04, 2013, 06:14:05 pm »

Yeah, Flak armor is the new king. What's the point of carrying 5 mines on your Engineer if you can't take a few bulldog shots running up to it?
Also, a piece of information you may be interested in- Heavies resist shields synergise with flak armor. If you have level 5 flak and level 1 shield, that's 95% of damage negated from explosive.

Also, I'm on Reddit!
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