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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133625 times)

PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6300 on: February 27, 2013, 08:14:26 pm »

I wouldn't mind giving players a chance to practice by finding an unimportant base parking a sundy next to it. Then you get people on your team to spawn as new characters on the other side at that base, and have a simple deathmatch over the area.
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Digital Hellhound

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6301 on: February 28, 2013, 11:31:44 am »

I'm thinking of getting back to this (haven't played properly since beta). Started a new char on Mattherson now. I sent friend requests to Timferius and PTTG (or, atleast someone called PTTG) already and am called Photomajig, if anyone wants to add me.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6302 on: February 28, 2013, 07:09:45 pm »

Outfit Ops night this evening. :D
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2. Lock taskbar to the right side of your desktop.
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6303 on: February 28, 2013, 07:58:26 pm »

Yeah, I could see the light assault rocking AT grenades, but HA should never get within throwing distance of a tank without just shooting it.
Wrong. HA is most effective against 1 or 2 tanks when doing a close range hit & run with c4 + 1 rocket. Any area with some cover allows you to quite easily sneak up behind a mostly stationary tank so long as you stay out of its sight. It takes a bunch of rockets to take out 1 tank, and if you're simple taking potshots at it, it's much more likely that you will take a tank shell in the stomach long before it goes down.
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hemmingjay

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6304 on: February 28, 2013, 08:01:29 pm »

I was with a four man team earlier with 2 HA, 1 Medic and 1 ammo feeder. We were able to flank several armor columns and allow friendly Armor to roll over their disoriented crews.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6305 on: February 28, 2013, 08:34:42 pm »

Pfft, Heavy Assaults, get the AV turret for the engineer, limitless range, no lock on needed, more damage, reloads about the same. And for close range you can just tank mine.

We knew a tank zerg was coming to camp connery, we all loaded up heavy assaults and the people with AV turrets got ready on the pads. I swear I killed eight fleeing TR sundies that day. (and earned close to 20 certs).

Today, I hot dropped onto Hvar, I didn't see anyone, there was no fighting, and the top floor was empty. So I put my AV turret up and waited. Misquitos landed for repair, I killed three of em and like two infantry before someone got me. hehe.
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PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6306 on: February 28, 2013, 10:04:19 pm »

God made men, Colt made men equal, and the AV turret makes men gods.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6307 on: February 28, 2013, 11:22:04 pm »

God made men, Colt made men equal, and the AV turret makes men gods.
It's a literal bolt from the blue when the missile fails to render.
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Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6308 on: February 28, 2013, 11:54:18 pm »

So, server merges tonight. Can't wait to have decently populated servers again.
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PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6309 on: March 01, 2013, 12:43:58 am »

I've had a lot of trouble enjoying the game lately, because every time I get into combat my computer slows to a stop. Wasn't that fixed a while ago?
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6310 on: March 01, 2013, 08:25:55 am »

Well the mergers are official now. Any chance whoever is in charge of our PS2 roster can update it to remove the nonexistant servers now?

EDIT: Right forgot, the mergers are
Genudine to Helios
SolTech to Mattherson
Jaegar to Waterson
Lithicorp to Cobalt
Mallory to Ceres

So welcome Soltech B12ers to Matherson!

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6311 on: March 01, 2013, 10:14:54 am »

So it turns out there's no way to transfer chars from one server to another, god damn it now I have to drop my VS one, and just as I certed out the Scythe a bit :C
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6312 on: March 01, 2013, 10:25:50 am »

So it turns out there's no way to transfer chars from one server to another, god damn it now I have to drop my VS one, and just as I certed out the Scythe a bit :C
Ahem.
Quote from: Higby
Shortly after the merges are complete we plan to begin offering server transfer tokens, so if you would prefer to go to a different server at that point you could.
I'm assuming it's a SC only item, but it should be possible soon.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6313 on: March 01, 2013, 11:04:36 am »

I hate the wings on my reaver, they always catch on things, making my spin around and crash :<

Also they really need to make ammo towers render earlier, every time i fly underneath a biolab one pops into existence 3 or 4 metres in front of me
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6314 on: March 01, 2013, 11:09:17 am »

So it turns out there's no way to transfer chars from one server to another, god damn it now I have to drop my VS one, and just as I certed out the Scythe a bit :C
Ahem.
Quote from: Higby
Shortly after the merges are complete we plan to begin offering server transfer tokens, so if you would prefer to go to a different server at that point you could.
I'm assuming it's a SC only item, but it should be possible soon.

It being SC only does not help in any way, I'll ask for a free one anyways, they did this, they might aswell fix it.
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