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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133803 times)

Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6225 on: February 22, 2013, 02:58:05 pm »

Anyone else on Cobalt or Lithcorp, here is a good overview of the two servers' current state, major outfits and other important points.

Brief summary of Cobalt;
NC has numbers, broken up into many formally allied outfits that occasionally get together to stomp everyone else.
VS either have [OWND] next to their name or not. If they do they are rolling floating with a dozen Magriders and heavy air cover and it's time to retreat. If they don't then they can and should be farmed.
TR are there as well. I've been actively seeking them out for fights and still end up spending more than double the time fighting Vanu.

I'm currently in Liberties Vanguard ([LVD]) which is part of the Cobalt Alliance. Last time I joined in the Alliance ops we were a dedicated anti-air battery, running two AA Sundies and a pair of skyguards supporting the 301st's tank platoon push on Esamir. Really good fun, although we did end up getting stomped pretty hard. As always we ended up running into massed [OWND] Mags, losing most of our vehicles and getting pushed back.

It looks like NC have numbers on Lithcorp as well, so if we can run more coordinated more often we will probably start taking continents. The problem is, because everyone is split across many outfits, outside formal ops we tend not to have much in the way of group organisation.

Now, now, we in OWND aren't always in Mags, sometimes we are in massed battle buses of Max's. :P You probably notice us more because we seem to be the only ones in the VS who keep an eye on the continents other than Indar and when we respond to rescue a continent we move whole platoons over at once. PTMC are the other main VS outfit operating on Cobalt at the moment though they tend to stick to Indar more frequently.

NC have definitely been putting up more of a fight over the past couple of weeks since they started organising, particularly on Esamir. Had some truly massive tank battles there over the past two weeks. NC pop seems to have risen a fair bit as well since the warpgate rotation, it's not uncommon to see a 5%-10% pop advantage to NC on Esamir during peak times.

TR have some good individual players and small groups but the main mass of them rarely leave the area around the crown in significant numbers. They also seem to suffer from a higher number of hackers, though that may be biased by seeing such a relatively small number of TR on the other continents.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6226 on: February 22, 2013, 03:07:23 pm »

I'm on Lith. Used to belong to [IVGD], but they were either inactive or there was no leadership, and then it's just dead weight cramping my style :)

So nowadays I just solo a bit, or temporarily team up with other loners, as having no squad is better than having a sucky one.
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PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6227 on: February 22, 2013, 03:24:06 pm »

Hmm, that Alliance is a good idea for Mattherson, really. But then again, there are only a few outfits on Mattherson NC. The main ones are probably MU, TAS, GOON and the Blue Lions.

And DORF!

The three of us are a force to be reckoned with!
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6228 on: February 22, 2013, 03:43:05 pm »

Seems like my TR character on Soltech is getting merged over. Be nice fighting you guys.  ;)

From Soltech I can say TR has a couple good outfits, and we often own more than 33% of the map, so it will probably help balance out Matherson once the merger occurs.

I'm not sure if it's different on other servers, but there's definitely a lot of vehicle play in Soltech. It's basically rolling tank columns capping territories, along with the endless battle at the crown.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6229 on: February 22, 2013, 03:58:04 pm »

Now, now, we in OWND aren't always in Mags, sometimes we are in massed battle buses of Max's. :P

Note to self; (yet) more randomly placed tank mines.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6230 on: February 22, 2013, 04:09:21 pm »

Seems like my TR character on Soltech is getting merged over. Be nice fighting you guys.  ;)

From Soltech I can say TR has a couple good outfits, and we often own more than 33% of the map, so it will probably help balance out Matherson once the merger occurs.

I'm not sure if it's different on other servers, but there's definitely a lot of vehicle play in Soltech. It's basically rolling tank columns capping territories, along with the endless battle at the crown.


Sounds like you'll fit right in.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6231 on: February 22, 2013, 05:06:49 pm »

I'm tired of seeing rocks all the time, at least the Indar TR area has some trees, but NC is rocks rocks rocks.
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timferius

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6232 on: February 22, 2013, 05:15:56 pm »

I'm tired of seeing rocks all the time, at least the Indar TR area has some trees, but NC is rocks rocks rocks.
There ARE two other continents...
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6233 on: February 22, 2013, 05:18:38 pm »

I'd rather see rocks and hostiles, than no rocks and no hostiles.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6234 on: February 22, 2013, 05:19:31 pm »

I'm tired of seeing rocks all the time, at least the Indar TR area has some trees, but NC is rocks rocks rocks.
There ARE two other continents...
Whenever I'm on they're always empty.
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Spaghetti7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6235 on: February 22, 2013, 05:21:54 pm »

I'm tired of seeing rocks all the time, at least the Indar TR area has some trees, but NC is rocks rocks rocks.
I quite enjoyed the change of scene. The trees are lovely, by the way.
Love from,
TR
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6236 on: February 22, 2013, 06:57:39 pm »

I'm tired of seeing rocks all the time, at least the Indar TR area has some trees, but NC is rocks rocks rocks.
You're thinking of your old WG. Now you've got all our VS trees trees trees.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6237 on: February 22, 2013, 07:51:46 pm »

I want my rocks back.


Does anyone know how often SOE will rotate the WG's?
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6238 on: February 22, 2013, 07:57:28 pm »

Heh heh heh... I was on the bridge near the crown in a lightning armed with the AA turret, firing away at planes as they passed to and from the crown. After a few minutes I realize I hear this 'tat tat tat tat tat' sound. I look around and see two LA and an infiltrator all shooting me with small arms. Obviously they're doing no damage, but it struck me as funny because I don't think they realized I had the AA machinegun. I swiveled across all three going batatatatatata and they died.

Why even stop to shoot me if you have no AT weapons?
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6239 on: February 22, 2013, 09:06:57 pm »

Heh heh heh... I was on the bridge near the crown in a lightning armed with the AA turret, firing away at planes as they passed to and from the crown. After a few minutes I realize I hear this 'tat tat tat tat tat' sound. I look around and see two LA and an infiltrator all shooting me with small arms. Obviously they're doing no damage, but it struck me as funny because I don't think they realized I had the AA machinegun. I swiveled across all three going batatatatatata and they died.

Why even stop to shoot me if you have no AT weapons?
As a HA, if I've C4'd you, but have run out of rockets, I will; mostly because at that point I'm dead anyway and would at least like to make a point of the fact that if I had more ammo you would be dead. :P

On a more practical note, taunting tanks can be used to distract them from, say, a friendly tank coming up over a ridge. Helping out the team and all that. So long as you can avoid their fire (not too difficult really), it's a decent enough tactic. Or alternatively, to distract them from the aircraft flying around overhead.
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