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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134099 times)

Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6135 on: February 19, 2013, 12:27:58 pm »

well i fly reavers, so the horizontal turning rate is super low anyway
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6136 on: February 19, 2013, 01:07:32 pm »

I can't figure out how to hit anything with light aircraft.  Trying to hover and aim at a ground target is about impossible...

Satarus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6137 on: February 19, 2013, 01:17:37 pm »

Try certing into hover frame.  Should make it easier.
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6138 on: February 19, 2013, 01:20:40 pm »

I'm not inclined to dump 100 certs into something that may make it slightly easier to do something I'm not good at (or not work).  I mainly use light aircraft to get somewhere, like if there's no major enemies I'll just fly to the next area and land and wait for cap.

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6139 on: February 19, 2013, 01:48:56 pm »

I have the pitch controls on Q and E as well as the mouse so depending on the situation I use either of the options. Still, not nearly skilled enough for any of that to make a difference :C
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6140 on: February 19, 2013, 01:52:11 pm »

Issue is I can't really aim at anything.  I can fly to locations well enough, but when I have to aim the crosshairs at an infantry it becomes awkward.  If anyone is to the left or right, or heaven forbid to the upper left or lower right, or something, I can't hit for shit.  It's like trying to QWOP a sniper rifle, just awkward controls for trying to turn one direction or pitch or roll.

I think that's why rocket pods are so popular.  Splash damage recoups for poor aim.

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6141 on: February 19, 2013, 01:54:53 pm »

The default guns are for A2A anyway.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6142 on: February 19, 2013, 02:12:38 pm »

default guns are good vs infantry too, if you can hit them, and do some damage vs armour.

i think the main problem with flying is the massive framerate drop you get when turning. i watched a guy get a 67 or something kill streak in a scythe, and his screen was totally smooth at all times, whereas my framerate plummets (to around 12-20) when i'm turning
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6143 on: February 19, 2013, 02:33:57 pm »

Rocketpods are dreadful if you have accuracy issues. The Light PPA is better than them for ground attack, IMO.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6144 on: February 19, 2013, 04:06:56 pm »

The mouse axes cannot be bound with different controls than pitch and roll. This makes it basically impossible for me to figure out a decent control scheme for flight.

If I had pitch on the vertical axis and yaw on the horizontal axis I could aim the gun not unlike the land-based vehicles or infantry weapons and actually be able to hit stuff.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6145 on: February 19, 2013, 04:15:59 pm »

The mouse axes cannot be bound with different controls than pitch and roll. This makes it basically impossible for me to figure out a decent control scheme for flight.

If I had pitch on the vertical axis and yaw on the horizontal axis I could aim the gun not unlike the land-based vehicles or infantry weapons and actually be able to hit stuff.
this. so much this.
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Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6146 on: February 19, 2013, 08:24:44 pm »

But for actual flying having roll on the horizontal axis is massively preferable. It's just that it makes strafing targets awkward to do.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6147 on: February 19, 2013, 08:27:17 pm »

The mouse axes cannot be bound with different controls than pitch and roll. This makes it basically impossible for me to figure out a decent control scheme for flight.

If I had pitch on the vertical axis and yaw on the horizontal axis I could aim the gun not unlike the land-based vehicles or infantry weapons and actually be able to hit stuff.

This, I mapped it this way in battlefield 3 and I was a pretty decent helo pilot. But jesus these controls are impossible.

Anyway I got a matherson NC character now.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6148 on: February 20, 2013, 09:29:31 am »

But for actual flying having roll on the horizontal axis is massively preferable. It's just that it makes strafing targets awkward to do.

Sadly it's the only way to strafe really, since you can't go sideways in any shape or form (which massively sucks balls, I'd love to have that as a cert or something) and have to resort to turning sideways and spacebar boosting to accomplish it.
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Paul

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6149 on: February 20, 2013, 09:30:16 am »

I finally got around to saving up the 100 certs to get tank mines on my engineer. All I can say is "wheeeeeeeee!"

Right after unlocking it, I saw a tank coming toward a base I was capping by myself, so I ran out and dropped two of them on the road right outside and then ran back in. Minute or so later, BOOM. Tank kill. Capped the base, restocked, and before I can grab my own sunderer and ride somewhere else more crowded here comes an enemy sunderer. Just one guy in it, but normally I wouldn't have been able to blow up the sunderer. With the tank mines I just ran in when he got out to run for the cap point and just chucked two mines beneath it then ran after him and shot him in the back. Right before he died his sunderer blew up. Starting to feel like a one man army here.

They aren't as easy to use in crowded environments, though. Tried to sneak in and do it to an active sundy and got shot right as I reached it. Also had a sniper see me laying mines on a road at one point. He shot the mines right after I dropped them, blowing me up with them. He got kill credit for having used mines to kill me, hah.
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