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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134446 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6000 on: February 13, 2013, 04:59:46 pm »

You can have one of each turret deployed at once, potentially useful if you need to both shoot something AND own a worthless glowing distraction.

Do note that while a fighter will fly through a MAX and splatter it like it was made of butter, a deployed turret will stop it like a wall of solid steel.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6001 on: February 13, 2013, 05:22:34 pm »

I rammed by NC Heavy Tank (whatever that name) into a turret.  Slammed to a stop, took like 1/8 impact damage, also got awarded exp for a turret kill.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6002 on: February 13, 2013, 05:32:10 pm »

Incidentally, it'd be nice if you could open your turrets up to any user.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6003 on: February 13, 2013, 06:12:24 pm »

Depends.  NS-11 and Jaguar are pretty much superior to the S variant unless you really like underslug barrel attachments.  1000 certs is a lot, but you'll get there.
IIRC the NS-11 isn't available for every class that can use the S-variants. That aside, even after the nerf the underbarrel GL is obscenely good, especially if you're playing as an engineer. That aside, C4 is pretty much a must-have for LA, but to be most effective you need two bricks, which takes another 500 certs for the second brick. AT mines are only 100 certs, and you get two right from the get-go, which will kill any Sundie or Lightning without mineguard.

Yes the NS-11 is medic only.  The Jaugar is Light Assault/Engineer.  Also I'm not sure which LMG is the one rated for mid range combat, but that is definatly the most effective LMG for Heavy Assault.  As for Sniper rifles, that's all personal preference for which one you want.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6004 on: February 13, 2013, 06:19:50 pm »

If you're sniping you want the bolt action rifle, regardless of faction since it's the only one that can headshot everything but a Max. Anything less will give the victim a chance to escape and that is not something you want.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6005 on: February 13, 2013, 06:41:27 pm »

If you're sniping you want the bolt action rifle, regardless of faction since it's the only one that can headshot everything but a Max. Anything less will give the victim a chance to escape and that is not something you want.

not one-shotting will also give a direction indicator, while an OSK will leave you undetected
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6006 on: February 13, 2013, 07:07:25 pm »

Hitting someone with a bolt action rifle will also give you a critical kill assist if they die a little bit later. A significant consolation prize for not killing them with one shot.

Depends.  NS-11 and Jaguar are pretty much superior to the S variant unless you really like underslug barrel attachments.  1000 certs is a lot, but you'll get there. 

Are they really worth the extra 500 certs?

And if I save up 1000 certs is that really the best purchase I can make?
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6007 on: February 13, 2013, 08:58:05 pm »

Hitting someone with a bolt action rifle will also give you a critical kill assist if they die a little bit later. A significant consolation prize for not killing them with one shot.

Depends.  NS-11 and Jaguar are pretty much superior to the S variant unless you really like underslug barrel attachments.  1000 certs is a lot, but you'll get there. 

Are they really worth the extra 500 certs?

And if I save up 1000 certs is that really the best purchase I can make?


If you play Medic a lot, the NS-11 is completely worth it. On a similar token, if you play Engineer or LA a lot, the S-variant is completely worth it. If you get the S-variant, the underbarrel grenade launcher is practically a requirement, especially for Engie players. Every time I run into a relatively static zerg standoff, I drop my ammo pack in a convenient location and start lobbing rifle grenades at them. I've had stretches where I get 15+ kills and who knows how many assists just by sitting in one spot and plopping grenades around a corner.

IIRC the S-variant is also usable for the Medic, which brings up another useful attachment: the smoke launcher. A smoke round combined with a well-placed revive grenade can safely rez a room full of corpses and turn the tide of a battle.

There's also the note that the S-variants have both burst and single shot fire modes in addition to full auto, which make them much more versatile (in range terms) than the base carbine.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6008 on: February 13, 2013, 10:30:19 pm »

Point of order: there's an S-variant carbine (Engy and LA) and a S-variant assault rifle (Medic).  One does not get the other.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6009 on: February 13, 2013, 11:27:34 pm »

Point of order: there's an S-variant carbine (Engy and LA) and a S-variant assault rifle (Medic).  One does not get the other.
Ah, yes, that's something to be careful of. The S-variant AR is mostly for the smoke launcher, otherwise the NS-11 is a better weapon (IMO).


Incidentally, it'd be nice if you could open your turrets up to any user.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6010 on: February 13, 2013, 11:30:19 pm »

Does Page Down work with a turret?

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6011 on: February 13, 2013, 11:34:37 pm »

I tried it, nope.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6012 on: February 14, 2013, 12:19:33 am »

Tried it too. Doesn't work.

Concerning the underbarrel GL: I was once involved in a heavy standoff (at Vanu archive: recently it became almost as contested as crosroads watchtower). I was in a corner, dropping grenades through a door to a group of TR. I couldn't count the kills, but around 12 is a good estimation IMO. I was lucky to have an ammo pack under me right then (I play LA).
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6013 on: February 14, 2013, 04:11:36 am »

Also C4 is great for blowing up vehicles that aren't careful, but you need two of those for it to be really effective. Not sure about the other guns, but you will have them shared between classes saving up some certs in the process while C4 is only unlocked for a single class.

Guns are definitely unlocked for every class that can use them.

Sucks about C4, though.
If you play HA, C4 is a must. Typically, C4 won't kill a tank in 1 hit, but it will take it down just enough for a single rocket to take it out. A simple game of cat and mouse with the tank, come at it from a side it isn't watching, c4, boom, rocket, dead tank. Risky, sure, but a really good option if you're one on one against a tank. Particularly if you don't have a rocket resupply handy.

The other thing it's really good for is liberators. When capping a point, if little to no resistance is encountered, people tend to be stupid and land their libs on the pad or on the roof of a building with stairs. C4 means you can have happy fun times with their lib while no one is looking; and if you're really lucky, the pilot got out and the 2 gunners are still sitting inside. :P
C4 seems to 1-shot a lib, whereas rockets take an ungodly high number (well more than your total capacity, and a hell of a lot more than it takes to draw their attention).

Also handy for when a max is chasing you indoors, though I've not had too much luck in that area.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6014 on: February 14, 2013, 04:51:22 am »

Rez grenades just seem so expensive (both in certs and resources) for their situationality. Are they really that good?
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