I like running around as an Engie, since I have bad FPS in firefights I like the support role.
Hacking turrets on enemy bases is also neat... >.>
Anyone have any tips for VS weapons to unlock first? I'm thinking the bolt-action sniper rifle for 100.
That's one way to take it, though honestly if you're dedicated to playing Infiltrator it would probably just be best to save for the Parallax. The Artemis is a good alternative to the SMG if you want more firepower for close-medium range.
As for all-around good VS weapons to go for:
1. Solstice SF. It's the Vanu s-variant carbine, has all the tasty underbarrel attachments, three fire modes, and is usable by both the Engie and LA.
2. If you play a lot of HA and don't like the low battery capacity/high recoil of the Orion (in other words, if you want a LMG rather than an assault rifle), I enjoy the SVA-88 quite a bit.
3 NS-11a. It's the only way to roll as medic. One of the few infantry weapons that I would not at all hesitate to call an upgrade.
I generally agree with the above, in addition the Eridani SX5 SMG is really effective for CQC particularly once you have picked up the extended magazine and soft point ammo certs on it, it also unlocks across all classes. I've been using it to great effect on my Infiltrator when I'm actually getting into bases to hack stuff/drop spawn beacon/cap points. It's primary drawback is that you will run through it's ammo pool really quickly, it may be very worth certing the increased ammo carried suit slot if you use it or use it on your engineer.
Oh, and the VS Max sucks, except for AA. You're never going to do well in it unless you have put virtually all of your certs into it, and even then a decently upgraded NC or TR Max will still mess you up. People like to cry about VS being OP, but for some reason they always forget that our Maxes are absolute shit. There's a reason you rarely/(n)ever see a VS Max Crash.
I dunno, the outfit I'm running with on Cobalt frequently uses VS AI Max crashes if we hit a well defended location, with good effect. I'll certainly agree the the VS AV Max sucks though.
Max's are from my experience the class that profits most from acting in a larger group, when they can watch each others backs and fill an area with fire preventing infantry from escaping. On their own they are really not all that effective, I can frequently take down a Max 1v1 as an Infiltrator with my SMG even.
Alpha Squad boosts were regranted with full six months and extra bonus to resources and experience. All Alpha Squad players must re-equip the new boost.
Yay, free 3 months of boost.
Invulnerability for revived players has been removed.
Effect added to help indicate temporary invulnerability on respawn.
Prevention of the zombie advance stratagy and being able to tell if you can damage someone are good.
Missiles locked on to the vehicle in flight will again provide audio/visual indicators
So hopefully less dying to missiles out of nowhere.