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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134478 times)

Neonivek

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5970 on: February 13, 2013, 11:45:52 am »

It costs 1000 certs though.

Why is it that every single new item must absolutely without any exception cost 1000 certs and 700 SC? >:(

To influence you to pay real money.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5971 on: February 13, 2013, 11:56:57 am »

Hey, they need to make money after all. Else they would close the game...
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5972 on: February 13, 2013, 12:12:43 pm »

Y'know, I like the game, in theory...  But every time I hop in I end up getting my MAX bashed down by some Light Assault fucker with like 66 Battle Rank.  I'm sure it'd be better if I had better certs, but it's nearly impossible to get any meaningful exp when everyone outguns you so much.

Ivefan

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5973 on: February 13, 2013, 12:36:45 pm »

...getting my MAX bashed down by some Light Assault fucker
Don't let the light assault drop a c4 on you?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5974 on: February 13, 2013, 12:39:56 pm »

I like running around as an Engie, since I have bad FPS in firefights I like the support role.
Hacking turrets on enemy bases is also neat... >.>

Anyone have any tips for VS weapons to unlock first? I'm thinking the bolt-action sniper rifle for 100.

...getting my MAX bashed down by some Light Assault fucker
Don't let the light assault drop a c4 on you?
Well, I suggest actually getting nanoweave, since bullets still damn hurt, especially if your target is above you
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5975 on: February 13, 2013, 12:41:11 pm »

No, LA will blast me with assault rifles and I can't do shit against them.  Who survives 4 grenades and chaingun fire against a MAX?

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5976 on: February 13, 2013, 12:41:45 pm »

I like running around as an Engie, since I have bad FPS in firefights I like the support role.
Hacking turrets on enemy bases is also neat... >.>

Anyone have any tips for VS weapons to unlock first? I'm thinking the bolt-action sniper rifle for 100.

...getting my MAX bashed down by some Light Assault fucker
Don't let the light assault drop a c4 on you?
Well, I suggest actually getting nanoweave, since bullets still damn hurt, especially if your target is above you
MAXs don't have nanoweave, and nanoweave pretty much sucks anyway. You're generally better off with flak armor.

Nanoweave increases the amount of bullets it takes to kill you when you buy it, and another time when you reach the maximum, 1k certs level.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5977 on: February 13, 2013, 12:45:05 pm »

Wait, MAXes don't have nanoweave? Then wtf do I have on mine? >.>
MAXes which typically survive are dedicated AA ones, but that doesn't seem to be what you want.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5978 on: February 13, 2013, 12:46:34 pm »

Hey, they need to make money after all. Else they would close the game...
Pay to win is generally not a successful business model, or at the least doesn't encourage a large user base.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5979 on: February 13, 2013, 12:50:48 pm »

i have no regrets after buying my second burster for my MAX. flak hits are a little dodgy, but its just so damn fun to blaze away at aircraft! infantry melt at close range, too, but you cant do anything to vehicles:(
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5980 on: February 13, 2013, 12:51:05 pm »

Nanoweave can help you survive one or two more bullets, depending on the gun and the level it's on. Not a bad upgrade, but not strictly necessary.

Playing an AI MAX requires a good team at your back, since anyone with a fair amount of skill can do a ton of damage if they keep out of your effective range or lure you into traps. Find a squad and work with them. Whenever I see a MAX, I immediately hop on my engineer to get the glut of repair/resupply points. I'm sure there are others who would be willing to support a MAX.

MAXes also shine in CQC, so the best place to run them is probably Biolabs and towers. Their low effective range doesn't allow for much else.


To influence you to pay real money.

I have no issue with that. I've put real money into the game, and generally only buy things that are on sale.

The issue is that everything new, shiny, and with any sense of novelty about it automatically gets jacked up to the highest price possible. SMGs aren't even that great, and they're priced at the same level as top tier weaponry. The new AV turret widens the utility of the engineer (Which is already the jack-of-all-trades) but it's very situational and not really worth the asking price in my opinion. Staying alive is all about staying mobile, and having to sit in your exposed, glowing turret to guide your slow moving missile is a huge disadvantage. I would have preferred an armor piercing variant.

If they ever release a new gun that doesn't cost 1000 certs/700 SC, then I'll give them the benefit of the doubt. Right now, though, they're just profiteering when they should be making weapons worth the certs/SC you drop into them.
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sluissa

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5981 on: February 13, 2013, 12:56:59 pm »

I've found MAXes are very situational. There's only a few instances I'll hop in one. In almost EVERY situation it's better just to go regular infantry. That's not to say most MAXes aren't dangerous. Most one on one battles I have with one end poorly for me, but two or more players focusing fire on a MAX will usually end it pretty quickly. And MAXes are pretty big targets and draw a decent amount of attention.

I just personally don't care for a piece of equipment that's expensive, has a cool down and really only gives me a decent chance at one or two kills before it's usefulness runs out.

Using it as a dedicated AA platform is an exception. That seems to be its best strength, as a semi-mobile AA turret.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5982 on: February 13, 2013, 01:01:46 pm »

A LA is actually one of the better classes for dueling a Max, insofar as that it can use mobility and verticality to avoid fire while doing damage with hit-and-run tactics. If they just ran straight at you while unloading, though, then it's entirely your own fault for not killing them. That aside, no, it isn't P2W, at least as far as infantry is concerned. I die just as often to single-digit BR players with stock weapons (including the stock weapons that aren't awesome) as to people with obscenely high BRs. ESFs? Yes, half of the game with them is shelling out cash for missiles and rockets. Tanks? Yes, for the primaries. Libs? Gog, yes.


I like running around as an Engie, since I have bad FPS in firefights I like the support role.
Hacking turrets on enemy bases is also neat... >.>

Anyone have any tips for VS weapons to unlock first? I'm thinking the bolt-action sniper rifle for 100.
That's one way to take it, though honestly if you're dedicated to playing Infiltrator it would probably just be best to save for the Parallax. The Artemis is a good alternative to the SMG if you want more firepower for close-medium range.

As for all-around good VS weapons to go for:
1. Solstice SF. It's the Vanu s-variant carbine, has all the tasty underbarrel attachments, three fire modes, and is usable by both the Engie and LA.
2. If you play a lot of HA and don't like the low battery capacity/high recoil of the Orion (in other words, if you want a LMG rather than an assault rifle), I enjoy the SVA-88 quite a bit.
3 NS-11a. It's the only way to roll as medic. One of the few infantry weapons that I would not at all hesitate to call an upgrade.

That aside, both AT and AP mines for the Engie are critical if you play it at all.

On the note of paying real cash: Wait for a 3x or 2x SC day, then save that and wait for things you want to go on sale. You can unlock a substantial amount of stuff for 10-15USD if you are careful about when you buy.

Oh, and the VS Max sucks, except for AA. You're never going to do well in it unless you have put virtually all of your certs into it, and even then a decently upgraded NC or TR Max will still mess you up. People like to cry about VS being OP, but for some reason they always forget that our Maxes are absolute shit. There's a reason you rarely/(n)ever see a VS Max Crash.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5983 on: February 13, 2013, 01:19:59 pm »

What IS this new turret?
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5984 on: February 13, 2013, 01:24:51 pm »

hat aside, no, it isn't P2W, at least as far as infantry is concerned. I die just as often to single-digit BR players with stock weapons (including the stock weapons that aren't awesome) as to people with obscenely high BRs.

I think if the GD-7F was a 1 cert unlock, you'd die to NC LAs a lot more than you currently do. It's not insurmountable by any means, but it's a pretty clear upgrade.

As for MAXes: To kill one as infantry, you either need to out number it, in which case it deserves to die, or C4 it, in which case you both spent 100 resources. Yeah, the MAX has a cooldown and C4 doesn't, but it's easier to shoot down a LA than it is to throw a brick of C4 under a MAX.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
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