You are aware you can steady your aim by holding Shift with snipers, right?
I was fully aware, and have been for quite some time.
But I've also been very aware for nearly the same amount of time, that holding shift is completely unnecessary because I know exactly where the cross-hair is travelling.
But in close range, a sniper can't hit shit firing from the hip. You're either 16x zoom, or you're at like 90 degree cone of fire.
Also, you're sort of right. And as Siquo said it's just an unnecessary handicap. Not that sniper rifles
need a buff at close range, considering they're sort of like a gambler's shotgun right now, but they certainly won't throw the balance if you consider the power of other weapons.
In fact I'm starting to think that this isn't a case of the Orion, the Trac-5 and unguided rockets being too strong, it's just everything else needs to be brought up to their standard. And then infantry health needs to be increased in line with that.
Oh, and as a little tip. I've found at a certain range, about 10 meters and below, even iron sights become useless and with
whatever gun you have, you're unfortunately better off just gambling with hip fire.
Ninja edit:
Or switch to Engy and get the battle rifle. I am a far better sniper with that thing, except with the added ability to drop tank mines, be (moderately) useful in close combat, repair vehicles and MAXes, and resupply ammo to teammates and myself.
Killing snipers as a medic is just far too easy...
Sounds like you've certed into things you really didn't need to.
Besides.
That's why you sub out that silly bolt-action rifle for a SMG and play like a spy should.
How many certs is an SMG?
Considering for 250 you can pick up a bolt action rifle without a scope, which only helps prove the relevance of my analogy of the gambler's shotgun. Only now with decent sights.
Double Edit: Just a quick explanation, as if it weren't
blindingly obvious. I'm not one for the pray and spray kind of tactic.