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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134914 times)

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5745 on: February 03, 2013, 07:01:46 pm »

Latest patch kinda fixed it, worked fine until I went into Ceres Hydroponics where only staring at the floor would give me double digit FPS.

Also, got my C4 on the NC LA, first kill was a lone VS Lightning driving by Zurvan, didn't pay much mind that I jumped on his roof and blew the C4 while I was still on it (was getting shot from somewhere, panicked so I could blow it before I die) and survived with a sliver of HP only to get gunned down as I retreated to cover X)
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5746 on: February 03, 2013, 07:04:19 pm »

Don't worry about blowing C4 before you die if it's attached to a vehicle. You can actually blow it once you spawn, which makes for some hilarious opportunities.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5747 on: February 03, 2013, 07:39:43 pm »

If you've got an AMD card, I believe the proper approach is to bend over and kiss any chances of playing the game goodbye. Unless they've fixed all the problems with that lately.
I've had no problems running it with my Radeon 5870. FPS usually around 30 with mostly low-medium settings but I've been getting nasty drops with the most recent update.
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The Scout

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5748 on: February 03, 2013, 07:56:18 pm »

I have problems running it with my Radeon 6750 HD. Might be the quad core 2.4 GHz processor though.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5749 on: February 03, 2013, 11:37:02 pm »

I have problems running it with my Radeon 6750 HD. Might be the quad core 2.4 GHz processor though.

I've got an i7 at 2.66Ghz. The FPS meter in game almost always says my GPU is limiting it. Going to upgrade sometime soon.
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bluejello

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5750 on: February 04, 2013, 11:47:27 am »

wow, I got a headshot with a rocket launcher... 

And the new tunnels are a great addition in my opinion,  of course, I have only defended a base so far in the new patch, so my opinion will probably change when I am with a base assault.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5751 on: February 04, 2013, 11:59:57 am »

Eh, I get 25 fps until I go into any kind of combat, at which point it drops to 1-2 fps. I got stuck in the tunnels when the tractor beams wouldn't pick me up, and I just sat down there, watching allies fly by...
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Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5752 on: February 04, 2013, 12:03:36 pm »

Would i be runnign PS2 with
•AMD A10-5700 Quad Core 3.4 GHz
•8 GB DDR3 1333 MHz
Ati HD6670 but will upgrade it to something from Nvidia later on.
Just wanting to make sure i wont get disappointed if it runs poorly.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5753 on: February 04, 2013, 12:55:56 pm »

For some reason it feels like the unguided rocket launchers got a stealth buff; I've both killed and been killed by them as infantry much more often since the patch.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5754 on: February 04, 2013, 12:57:30 pm »

I don't see how that is a bad thing. Killing infantry with rocket launchers is amongst the most hilarious things to do.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5755 on: February 04, 2013, 01:04:29 pm »

There really is no way to tell if it will run good or not right now, some general setups will but most of the time the FPS drops are random.

I've been getting some decent 20-ish FPS most of the time with random drops both in and out of combat. And somehow, looking at the ground fixes it instantly for a few seconds :I

Also my CPU is still used more than the GPU despite fiddling with the settings.
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bluejello

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5756 on: February 04, 2013, 01:09:08 pm »

with both intel CPU and GPU, I am getting around the same framerate that I was before, perhaps a bit smoother, but I am being limited by my GPU to around 20 frames.

and just got my best run as a sniper, 7ish kills before I died. 
« Last Edit: February 04, 2013, 02:30:02 pm by bluejello »
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sluissa

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5757 on: February 04, 2013, 05:12:22 pm »

Just gave TR a try again in my continuing effort to "walk a mile in everyone's shoes."

Had fun, but I can't make a sound judgement. FPS was terrible and a lot of my kills and deaths were due to lag or luck. Am very happy with a dumbfire rocket scythe kill I got as well as sending a dumbfire care package to a sneaky sniper just as he was about to get the killing shot on my squad leader.

The more I play HA, the more I feel that it really is all about the rockets. Next thing you know I'll don an oversized helmet and start giving lessons about the Art of War and Animal Husbandry.

Did get into a good squad. I went into this thinking VS had pretty good team play, and it's not that they don't, but in both cases where I played NC and TR in a review mode I feel like I managed to get into fun squads pretty easily. Might have just been luck though. I hear a lot of complaining about the NC and TR both having a lot of lone wolf players. Also, wheras my NC squad had a bit of redneck in them (laughing, having fun jumping flashes over hills and cliffs, not necessarily a bad thing), I actually felt like I'd been dumped into a semi-professional military unit with the TR. I guess those stereotypes come from somewhere. My luck with the VS has been mostly a mixed bag. The squad leaders will usually be pretty good, but I'll end up having a good number of screaming, foul mouthed pre-teens on the mics at the same time. I still don't think I'll go with the NC as a full time thing in PS2, but I definitely have a healthier respect for them and their people. As such, TR I still need to give more time to, but if my experiences continue as they did today, (hopefully minus the fps drop from the patch) I might even switch back from purple to red.

Final note: My deepest apologies to those who I ran over today, including my wonderful squad leader, as whenever I got into a vehicle my fps dropped from a steady 10-20 down to 2.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5758 on: February 04, 2013, 05:33:09 pm »

I've also noticed the FPS drops with vehicles, and it seems to be only present in ground ones, aircraft was pretty ok most of the time, while everything else was horrible at times and bearable the rest of the time.
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5759 on: February 04, 2013, 06:40:48 pm »

FPS seems better today.

Though that may have been my playing around with guerrilla warfare. A combination of both defending points which are lost causes and attacking abandoned enemy points solo seems to be a really good way to get XP as a G2A wielding HA. When an air-tower gets close to turning, people tend to land libs and such right on the launch pads; which happen to be about 20 feet from the spawn protected areas. You can C4 sooo much this way. Then use the new tower walls to avoid the swarm of aircraft fire when they realize there's a dude blowing up their libs with C4. :D

Basically, people get extremely complacent when they've overrun a point and it's close to cap. Abuse their lack of attention to your fullest extent for tons of vehicle kills.

The other thing to do is go along the abandoned parts of the front between factions, and turn the points. GTFO of the area around the points, then either move on to the next area, or wait for a point to start being retaken. Most people tend to sit on the point until it turns (which, helpfully for you, even gives you a count of how many enemies are there!), leaving them rather vulnerable to attack.

And above all else STAY SNEAKY. Putting C4 on someone's empty tank and waiting for them to recap the point and get back inside before blowing it is much more satisfying than blowing it then hunting them down.
« Last Edit: February 04, 2013, 06:43:55 pm by alway »
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