Okay, thanks for the Strawman, Flying Dice. When you actually read what I wrote and make an intelligent reply, we might be able to have a real conversation.
Maybe next time don't fly off the handle when I'm not even talking to you?
That aside, those three points do tend to sum up the majority of the balance discussion regarding PS2. Echoing them, even with greater detail, is in no way conducive to
fixing the balance. I'm in total agreement that there are serious issues, but they aren't the sort that can or should be solved by weakening whatever the mob happens to hate at the moment.
More to the point, how often do you play an ESF? Because I see it from both sides all the time. The only time ESFs have the freedom to mow down infantry like you're describing is when the ESF's empire already practically owns the gorram territory. I also play quite a lot of Burstermax, and it's hardly difficult to completely shut down enemy ESF ops in a small base all by yourself. Libs are a problem, and a big one. ESFs? If you're really dying to them constantly, might I recommend not dancing around in the open far from any base or cover? Or perhaps not being surprised when you get killed while running around in enemy-held territory?
All the whining about being killed in the open between bases has an incredibly simple solution: PULL A GORRAM FLASH.
That aside, I highly doubt you spend "hundreds" of resources on a life as infantry. A Max is 90. A grenade + C4 is something around 115. I don't see any point in dignifying you with any response beyond my own experiences and opinions, as you seem to content to spout a sightly more refined form of, "OMG AIR KILL ME Y I NO KILL AIR". Pull a Burstermax. If you've got thousands of certs invested, maybe think about putting some of them into Skyguard? Remember that schooner example earlier? It's attitudes like yours that result in the crew pulling a hard turn across the wind for no good reason. I don't find AA to be frustrating, and I don't find A2G or A2A to be either "empowering" or boring. I sincerely doubt you spend any real amount of time in a cockpit, given both your fairly evident lack of understanding of the thought process involved, the threat presented by AA, and your disdain for the practice. You want me to keep my flight sim out of your FPS? How about you keep your CoD out of my MMOFPS?
NOTICE: THAT LAST LINE WAS SARCASM, IF YOU DIDN'T CATCH IT. TAKING IT SERIOUSLY MAY BE HAZARDOUS FOR MY MENTAL HEALTH.
Nerf is such a horrible word in this situation, it has no real meaning as there are any number of ways you could attempt to fix the situation.
Air OP, nerf please!
I wouldn't say Air is OP at all. Quite the opposite. For a fun and balanced game all I think they need to do is a draw a definition between anti-infantry rockets and anti-tank ones. If you can kill a Sunderer and the 15-24 people that just spawned around it in one run, then you're going to rack up a LOT of exp. A lot more than anyone else is that's for sure.
On the other hand, if you want it more realistic then simply make all the aircraft paper thin and the AA guns more accurate, but whatever, it's a sci-fi game, I doubt they're looking for that.
I spend somewhere around 1/3 of my time in the cockpit of my Scythe. I think I can speak fairly accurately from experience when I say that ESFs are balanced. The only time I can safely line up a perfect attack run is when I'm going after a lone non-Skyguard vehicle or non-AA infantry. If I get anywhere near a base or a field battle without flying at the top of the skybox or a few meters off the ground, I get ripped up by flak fire, even when I'm flying low, evasively, on full afterburner. I typically have a ratio of ~2 minutes of running away and repairing to every hasty rocket volley.
Libs hovering in the top of the sky, untouched by everything but enemy ESFs? That's a problem. But when you've got half a dozen ESFs attacking eight infantry and winning, that's not a problem, that's how things bloody well should work. Even then, if the infantry pull burstermaxes, the ESFs are going to be forced to bug out if they aren't dead before they realize what happened.
Vanu OP, nerf please!
Everyone who isn't playing Vanu at this point seems to be saying it. Up until recently I haven't because I thought it was due to the ridiculous Vanu overpopulation on most servers. Now I suspect there could just be a link between the two. A lot of statistics appear to be pointing that way.
I'm honestly not entirely sure why that is. The lack of bullet drop doesn't matter for most infantry classes, given the distances involved for TR or NC to need to adjust a noticeable amount. Again, speaking as someone who plays both VS and NC: Yes, VS are a bit more accurate? Does that equate to autoheadshotting with a carbine from 200 meters? HELL NO. There's also the aspect that people always seem to conveniently forget: VS rounds
have damage dropoff at range. We're a bit more likely to hit, but our shots do piddly damage at long range. As for CQC, I honestly can't think of a single time I've won a straight-up fight (no surprises or trickery involved, no prior damage, no big difference like LA v. HA) with a TR, nothing involved but our guns. NC usually comes down to whether or not they flip out and go full auto.
I can't get lots of kills because everyone else has a better gun than I do.
Well, I guess I should have seen it coming from a pay2win game, but then maybe that's my own fault for trying to believe that it wouldn't become pay2win.
After all, they did market these guns as side-grades, and having no major advantage over the originals.
Some of the guns are upgrades, I'll give you that. The NS-11a comes to mind. Also note, though, that a number of the default guns are quite popular, and for good reason. For VS, several that come to mind are the Orion and the variant of the LA default carbine that has the underslung grenade launcher. Most of the guns are sidegrades, and the ones that aren't aren't a big enough difference to be a gamewinner. I've played a whole gorram lot of FPS matches in my time, and I have absolutely no hesitation in saying that skill is far more important than what gun you have. If the weapon was all that mattered, no CounterStrike player would ever be able to kill an enemy with a Glock.
This is the main reason why I hate all the whining about P2W: People aren't directing it at the right gorram things. Get mad about the bloody vehicle weapons! The fucking rocketpods, A2A missiles, the Lib cannons, the Lightning HE! A piddly little difference in your gun is nothing, a 1000cert weapon that turns an ESF from flying scrap into a moderately useful weapon is quite a lot.