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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134576 times)

Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5520 on: January 23, 2013, 10:48:24 am »

On another note, I finally outfitted my flash with a fury 40mm grenade launcher. Time to raid outdoor infantry.  :P
I still need to get the speed boost utility and improve the handling though. Vehicles have no grip in this game.
And figure out when and when not to engage armor. A volley of nades in the back of a lightning tank does a surprising large amount of damage.

How is the grenade launcher? I was thinking of getting a gun for my Flash, but I'm not sure which to choose. Is it strictly better than the light cannon?

Fun as hell with hit-and-run tactics, but I can't give a comparison with the other two yet.  I will say if you get the Fury, go with a bigger mag instead of reload speed- you should be running while reloading, not waiting around.  As said, lightnings are good targets, but sundies take lots of hits before going down... but chasing one down that has unmanned guns is great.  Manned guns will tear you up.

Get the radar. You will become an omnipotent god on wheels.
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Man of Paper

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5521 on: January 23, 2013, 10:58:53 am »

Dang game crashes any time something explodes in my general area (missiles, vehicles, me). Haven't fired a shot but I've still enjoyed what I've seen. Gonna keep trying to find out how to fix that.
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Satarus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5522 on: January 23, 2013, 11:18:07 am »

I dunno, my prowler does a pretty good job of killing flashes.  If the first shot doesn't kill the rider, the follow up will do the trick. 
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5523 on: January 23, 2013, 11:20:36 am »

That's why you don't go toe-to-toe with a MBT on an ATV.  Hit it from the back/side when it's distracted, then run like hell while you reload.


Going sideways across an enemy infantry line is a great way to disrupt and distract it.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5524 on: January 23, 2013, 12:37:36 pm »

Get the radar. You will become an omnipotent god on wheels.
But it makes so much noise, how can you be stealthy with such a loud engine.  ???
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5525 on: January 23, 2013, 12:53:06 pm »

That brings up a relevant issue. I really, really wish that there was an option to turn off the engine of your vehicle. The tradeoffs are pretty obvious, and it adds depth to gameplay without any significant increase in complexity.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5526 on: January 23, 2013, 01:05:18 pm »

On a similar note, I hate how I have to pay SC for a vehicle horn. I want to honk at people before I load them with grenades!
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5527 on: January 23, 2013, 02:12:41 pm »

Lights are also pretty useless since nights are never that dark, and they're pretty short ranged, so they only make you an easier target for everything. Not that it's hard to spot anything at night since again, they aren't that dark.

Also the last patch royally fudged the game. Terrain blinking and dissappearing, game freezing up, shit like that. It was working mostly fine before this SOE, why do you insist on fixing stuff by breaking it :C
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5528 on: January 23, 2013, 02:17:46 pm »

On a similar note, I hate how I have to pay SC for a vehicle horn. I want to honk at people before I load them with grenades!

How to get a horn without paying SC: Use proximity chat. Custom, self-made, and vocalized horns included!
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5529 on: January 23, 2013, 02:22:54 pm »

Well getting back into this, there a b12 group around in this? Preferrably TR on Matherson?

Glowcat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5530 on: January 23, 2013, 03:18:01 pm »

On a similar note, I hate how I have to pay SC for a vehicle horn. I want to honk at people before I load them with grenades!

How to get a horn without paying SC: Use proximity chat. Custom, self-made, and vocalized horns included!

Unfortunately enemies can't hear prox chat.

Horn is really overpriced imo, it should've been around 200 SC or even free.
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kisame12794

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5531 on: January 23, 2013, 03:36:17 pm »

Maybe have a free default one, and have crazy horns as SC.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5532 on: January 23, 2013, 03:41:41 pm »

Maybe have a free default one, and have crazy horns as SC.
Probably a good idea.
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5533 on: January 23, 2013, 04:03:42 pm »

Unfortunately enemies can't hear prox chat.

Huh, I could've sworn they could.

Sure takes a lot of fun out of spying on enemies.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5534 on: January 23, 2013, 04:49:48 pm »

It's already funny to be a lone wolf in the middle of a near-desert territory, I cant imagine how it would be if you could hear the ennemy chat...
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