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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133962 times)

Jelle

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Alright so I'm experimenting with different ways to use my Piston, wich has served me quite well so far. Still long range is a no go with the standard pellet ammo.

I've been trying out the slug ammo, boy does that make it an entirely different beast. Slows down rate of fire and supposably does less damage making it less deadly close range, have yet to  try out close quarters extensively.

But man can this thing be a beast long range. Got me a 3.4 laser sight scope and seeing if I can turn it into an improvised automatic sniper rifle. So far I've won several snipe fights against infiltrators with it. Not awfully long yet, bullet drop is a bitch with slug ammo so it's going to take some practice, but I can see the potential.


Woop an infiltrator got 3 shots off with me jumping onto another amp station tower with the jump pad, sure doesn't reek of hacks!
« Last Edit: January 08, 2013, 04:29:02 pm by Jelle »
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Flying Dice

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If it's not too much trouble, could I get an invite to the outfit?  RasterDF on Mattherson.

I'm honestly not sure if we even have one, though it could just be that I don't know about it because I'm VS.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Glowcat

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If it's not too much trouble, could I get an invite to the outfit?  RasterDF on Mattherson.

I'm honestly not sure if we even have one, though it could just be that I don't know about it because I'm VS.

There is, and I periodically send out invites to names I see posted here. A bit annoying since they have to actually be logged in but it's slowly working.
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Wolock

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I've created a NC on Mattherson. So when you got the chance you can send me an invite. Thanks

Name : Wolock
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Idranel

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AT mines are in very effective and it's strange how people don't use them more often. If you place them around a place you know there'll be fighting and people will be moving through there's a high probability that you'll eventually get a kill. You can set them and forget about the things until half an hour later you get a surprise multi-kill as an enemy sunderer runs over the thing. You can also combo AT mines with AP mines to get even deadlier anti-personnel traps (increases the damage) or with C4 to overcome mineguard.

I always keep atleast 2 at mines on me. Its easy enough to get close enough to sunderers or distracted tanks to blow them up.
And getting rid of sunderers can be pretty important.
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da_nang

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Big patch coming up on 30th January! Patch details
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"Deliver yesterday, code today, think tomorrow."
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kaian-a-coel

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HURRAY! I particularly like the XP system tweaks.
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SalmonGod

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Very glad to hear about the xp changes.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Kanil

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I don't really understand the ramifications of XP changes, but they look alright at first glance.

Map changes sound good. I'm not sure what use SMGs will be, though.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Mini

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I don't really understand the ramifications of XP changes, but they look alright at first glance.
From what I can tell:
  • Spawn camping becomes a terrible way for getting XP, so it's more likely Sunderers will actually get killed instead of farmed (especially with the spawn protection as well). Also less vehicles going off to places and just killing people without capping.
  • AA starts actually giving XP even if you're only deterring enemies from attacking and not killing them.
  • People are given a reward for sticking on a continent after most others have left, which will probably end up with each continent being fairly equal in population count, assuming the server as a whole is.
No idea how the support XP changes will effect things, since I have no idea what exactly is going to change, although I do expect something along the lines of a system PS1 had for transport drivers, wherein they would get an amount of bonus XP depending on how much XP the people they transported got.
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Jelle

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Oh no, my HE lightning tank, I hope it's not to nerfed!
What is this about aircraft weapons? It doesn't specify the exact change, haven't logged in to check yet.
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Kanil

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The more I think about it, isn't it quite likely that the changes will reduce the overall amount of XP coming in?

In order to kill someone to be worth more XP, they have to die and respawn at 0, so most people will have the 0-kill XP penalty applied to them.

In addition, the one lucky bastard who kills the Libby gunner will get mad XP and everyone else who tried will just get the vehicle damage assist scraps...

Hm... hopefully they've designed it well. I'd hate for XP to get any slower.

Edit: Rereading it, the XP penalty might be time based. This would increase the amount of total kill XP, and generally sounds like a better plan, provided the timer isn't too long. If the penalty is kill-based, then that does really concern me.
« Last Edit: January 09, 2013, 05:11:21 am by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

SalmonGod

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Me too, but I might be able to put up with it if it reduces the amount of completely stupid shit that people do to xp farm when they should be fighting for control of the map.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Glowcat

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So one of two things may have happened: a bug with the patch wiped out most of our outfit's roster (i.e. everyone invited today/yesterday) or everybody left to become Vanu

Still not sure which occurred...

EDIT: Seems they're on it and already fixing the problem.
« Last Edit: January 09, 2013, 06:49:46 am by Glowcat »
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

miauw62

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Spoiler (click to show/hide)

Aaawww yes. I submitted a ticket because i got the AT launcher instead of the AA launcher in the Anti-Air bundle, and now I have both as a "refund" for the inconvenience. I love dev screwups.
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