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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

Pages: 1 ... 348 349 [350] 351 352 ... 826

Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133889 times)

da_nang

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Flanking a magrider is nigh impossible even for a mobile lightning tank.
I've managed it but I imagine that's only because I have the rival performance cert and the enemy didn't. A magrider with that cert maxed would be so good at turning you're only going to see its front in a close quarter tank fight.
Wich is even more problematic when you consider most magrider drivers with even half a brain will get the frontal armor upgrade, making them complete highly mobile juggernauts. The only practical way to deal with magriders is to outgun them, outnumber one so one can shoot the front and one the back, or to sneak up as heavy with c4 and launcher.
Think of the Magrider as a sniper and use the same tactics you would use on said sniper if you were infantry. Speed, cover, armor and general sneakiness. Not to mention unpredictable movement.

Quote
Me personally I'd say vanu needs a few more nerfs across the board. Their accuracy is supposed to be high on their infantry yes, but I find it to high. They shouldn't be able to snipe someone behind a mana turret from long range with a basic rifle.
Their rate of fire is a little to high as well, they just do to much damage for the accucy they have going. I fear vanu more then I fear terran in close range where the terran high rate of fire rifles should shine.
That rocket launcher, s1 I think it is, should have some form of bullet drop as well. It's just way to strong. Lastly the scythe seems balanced to me.
I've never been able to snipe anyone from long range with a basic rifle. The best I've managed to do was take out an NC sniper camping on top of Freyr amp station from the foot of the exterior wall with the SVA-88 with 6x scope, frontal grip and compensator. That was with single shot fire to boot and keeping my movement unpredictable. In the end, I was left with a sliver of health left. So accuracy-wise I don't think it's OP.
With the high ROF comes also the need to reload. In an intense firefight where magazine size does count a lot, I'm too prone to have to reload while say the TR can keep unloading hell with their 13 RPS weapons. The ROF also compensates for the NC's high damage. Accuracy is basically all we've got going for us.
Finally, the stats for all rocket launchers of the same class are identical. The S1 most definitely has bullet drop, which is why I always have to compensate for it when firing from longer distances.
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PTTG??

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I rather enjoyed swapping between medic and engie. The only problem was, whenever I went engie, I spent a lot of time finding nice tasty revivable corpses in peaceful areas, and whenever I went medic, I kept running into half-dead tanks.

Still, I was able to get a few points for reviving people and buildin' things. How do I see my budget?
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Vattic

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I still prefer the base fights of ps1.
Ground vehicles and aircraft are useful inbetween bases and to push into the courtyard, but to actually get to the objective(spawn/generator/control consoles/llu) you need infantry to go into enclosed/underground areas.
Having proper bunkers would be nice.
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Siquo

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Pillboxes were only of limited use. Tossing a grenade in was way too easy. The "inside" fights were a lot better in PS1, I have to agree.
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miauw62

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Inside fights either end with me killing the other person with a rocket launcher/grenade or me being killed.
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Jopax

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I only ever do open fights, bases are too crowded for me to be useful, same goes for cramped places, it's either slow reflexes or lag and stutter doing me in. So I stick to attack or defending smaller bases that have space around them. That or cleanup duty of bigger bases, hunting down the stragglers or repairing shit when most people have moved on.
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hemmingjay

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It's been a while since i blew up a magrider.

Then again, I was stupid enough to place only one tank mine when I did have the chance.

I need some advice, this is what I'm planning to buy:

Zephyr with night vision for lib.
AMS and mine guard for sundie.

Any advice? I have about 250 certs.

Personally, when I gun on the Zephyr I prefer to use thermal scope and at least 2x magnification. Otherwise it's a crapshoot
 
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sluissa

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I hated the PS1 inside fights. So often it would just turn into a meatgrinder zerg rush that took half an hour to progress down to the important parts of the base.
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Knight of Fools

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I would honestly prefer that to spawn camping.
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MorleyDev

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Isn't the whole point of the spawn camping that people should start spawning at the other outposts and flank to assault them and free up the spawns?

It's kinda like when people were complaining AA turrets were overpowered. No, people just weren't prioritising and taking the AA out to allow air support...
« Last Edit: January 06, 2013, 04:31:09 pm by MorleyDev »
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sluissa

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Isn't the whole point of the spawn camping that people should start spawning at the other outposts and flank to assault them and free up the spawns?

It's kinda like when people were complaining AA turrets were overpowered. No, people just weren't prioritising and taking the AA out to allow air support...

THIS!!!! SO MUCH.... SPAWN SOMEWHERE ELSE!!!! This isn't some tiny map team deathmatch FPS... you've got a whole continent of spawn points to choose from and a nice selection of vehicles that can get you back into the fight. Only time this argument is even slightly valid is when you've been bottled up at your warp gate. But even then there's two more continents to fight on and eventually the other team will get bored or someone able to lead will get on to push everyone out and you'll have a chance to take it all back.
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da_nang

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*Still waiting for deployable 88mm AA cannon*
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Idranel

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Isn't the whole point of the spawn camping that people should start spawning at the other outposts and flank to assault them and free up the spawns?

It's kinda like when people were complaining AA turrets were overpowered. No, people just weren't prioritising and taking the AA out to allow air support...

THIS!!!! SO MUCH.... SPAWN SOMEWHERE ELSE!!!! This isn't some tiny map team deathmatch FPS... you've got a whole continent of spawn points to choose from and a nice selection of vehicles that can get you back into the fight. Only time this argument is even slightly valid is when you've been bottled up at your warp gate. But even then there's two more continents to fight on and eventually the other team will get bored or someone able to lead will get on to push everyone out and you'll have a chance to take it all back.

The problem is that vehicles can surround and shoot at most spawn huts directly with the exception of bio labs and the crown.
In ps1 infantry had to push either into the spawn room and destroy the spawn tubes, or into generator and destroy it to shutdown enemy respawn.
So for every base fight there first was an outdoor fight that included lots of vehicles followed by an indoor fight (with the courtyard being somewhere inbetween).

It would be neat if more bases had layouts which dont result in victory after just winning the outdoor fight. That way there would be more time for reinforcements to arrive (in vehicles from nearby bases...) and the map would change colors a bit less quickly.

« Last Edit: January 06, 2013, 05:43:53 pm by Idranel »
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Glowcat

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Isn't the whole point of the spawn camping that people should start spawning at the other outposts and flank to assault them and free up the spawns?

It's kinda like when people were complaining AA turrets were overpowered. No, people just weren't prioritising and taking the AA out to allow air support...

Yeah... would make for a much better game if you had to actually prepare an area before air came in. It's not like it's even hard for a bomber to come in and blow all the turrets by themself anyway.
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Jelle

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*Still waiting for deployable 88mm AA cannon*

Only if they add a deployable armor piercing cannon with it. Let's not discriminate.

THIS!!!! SO MUCH.... SPAWN SOMEWHERE ELSE!!!! This isn't some tiny map team deathmatch FPS...
Noooo let them keep respawning, I love farming kills with lolpods against players expecting a different outcome doing the same thing over and over again.  :P

Quite frankly it's the best way to get some good xp going anyway, since shooting down enemy birds is a thankless job. It's extremely rare to get kills since most pilots prefer to suicide to their death or have the eject cert, and even then you often don't even get the vehicle kill when they rather crash it into something. Worst case scenario the only thing you get is a vehicle assist kill.
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