Flanking a magrider is nigh impossible even for a mobile lightning tank.
I've managed it but I imagine that's only because I have the rival performance cert and the enemy didn't. A magrider with that cert maxed would be so good at turning you're only going to see its front in a close quarter tank fight.
Wich is even more problematic when you consider most magrider drivers with even half a brain will get the frontal armor upgrade, making them complete highly mobile juggernauts. The only practical way to deal with magriders is to outgun them, outnumber one so one can shoot the front and one the back, or to sneak up as heavy with c4 and launcher.
Think of the Magrider as a sniper and use the same tactics you would use on said sniper if you were infantry. Speed, cover, armor and general sneakiness. Not to mention unpredictable movement.
Me personally I'd say vanu needs a few more nerfs across the board. Their accuracy is supposed to be high on their infantry yes, but I find it to high. They shouldn't be able to snipe someone behind a mana turret from long range with a basic rifle.
Their rate of fire is a little to high as well, they just do to much damage for the accucy they have going. I fear vanu more then I fear terran in close range where the terran high rate of fire rifles should shine.
That rocket launcher, s1 I think it is, should have some form of bullet drop as well. It's just way to strong. Lastly the scythe seems balanced to me.
I've never been able to snipe anyone from long range with a basic rifle. The best I've managed to do was take out an NC sniper camping on top of Freyr amp station from the foot of the exterior wall with the SVA-88 with 6x scope, frontal grip and compensator. That was with single shot fire to boot and keeping my movement unpredictable. In the end, I was left with a sliver of health left. So accuracy-wise I don't think it's OP.
With the high ROF comes also the need to reload. In an intense firefight where magazine size does count a lot, I'm too prone to have to reload while say the TR can keep unloading hell with their 13 RPS weapons. The ROF also compensates for the NC's high damage. Accuracy is basically all we've got going for us.
Finally, the stats for all rocket launchers of the same class are identical. The S1 most definitely has bullet drop, which is why I always have to compensate for it when firing from longer distances.