Yeah. As I've remarked on here before, I tend to see the opposite problem. There's one or two massive zerg groups per faction, and they do nothing but clash with each other endlessly for no good reason. I mean, sure, the game would be boring without epic battles going on... but it's also strategic stupidity. The problem is, capping doesn't give enough points. Dying over and over in a big meat grinder battle and picking up a kill or two a minute earns nets you many times faster exp gain than capping points. Capping a minor territory earns you 250 exp and takes a few minutes, even if it's undefended. Three infantry kills gets you more exp than that, and you can easily get that in a minute or two by rushing to a big battle and charging in.
My first week playing the game, my favorite thing to do was go infiltrator, find undefended areas, and capture them. There were a couple times that I captured 5 territories in the time it took a zerg clash to grind out to resolution on a single lab. I found unpredictable awareness-based encounters to be much more gripping and fun than massive battlefields where I just get randomly shot and die and there's little I can do about it, and I was doing more than anyone to further my faction's map control. But after doing this for a while, I stopped to look at how the rewards worked, and realized that I would absolutely never unlock some of the more advanced stuff playing that way. The most exp I've ever earned in one night so far was because I found a valley chokepoint near a lab that was under constant onslaught by hostile infantry, and I think I got over 100 snipe kills in about an hour.