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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133363 times)

kaenneth

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Hmm, I was wondering if my SC that I bought for EverQuest would work on Planetside 2... guess it does.

I bought a bunch because SoE said you could use it too buy subscription time and expansions.

a couple months later, no longer good for subscriptions.

a few months ago, no longer good for expansions.

so, I have three accounts with 10000+ SC on each, and nothing I want to buy with it.

never trust a promise from a corporation; doubly so for software companies; triply so for game companies.

oh, and at least when I redeemed them in EQ the triple station cash also applied to Walmart cards which have a bonus 500 SC on the 1500 point cards; so you can get 6000 SC for $15. I wouldn't be surprised if they changed that, but 4x is a sweet deal.

Only reason I go to Walmart; still feels bad to go there.
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Toaster

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Oh dammit, now I want to spend 15 bucks on a game I can't play.  When does the tripling end?


But hurry, this offer ends December 21, 2012 at 11:59 pm PST!
« Last Edit: December 20, 2012, 09:32:23 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Lectorog

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I'm wanting to buy things for this game and I hardly ever play it. Sony knows their marketing.
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Toaster

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The best part is that if you stock up on SC when it's tripled, you'll keep playing the game even if you get tired of it because you'll have that SC you're saving for a sale to spend!  It's marketing via Sunk Cost Fallacy!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SalmonGod

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I wish they could have waited a while longer before doing this sale.  I can't take advantage of it right now :(
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Flying Dice

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Okay, I was ready and willing to bite the bullet and admit that there's no truly effective G2A weapon... but then I spent about an hour rolling with an AA Lightning, and holy shit. Granted, around half of my kills were assists (more often than not because the pilots panicked and flew into a cliff at maximum afterburner), but still. Between myself, a couple Scythes, and another AA Lightning, we completely forced the TR to give up on air at the Crown after blowing up something like 20 Mossies and ~8 Libs.

At which point I hopped out of the Lightning and tested out my medic's shiny new NS-11A. Let me be perfectly frank: There are a lot of sidegrades in PS2. This is not one of them. I went from not even bothering to shoot people as a medic to using it as a primary combat class (and getting a hell of a lot more kills, to boot). It even has good ironsights, which goodness knows is a rarity in this game.

On the other hand, the various tank cannons, both MBT and Lightning, do seem to be sidegrades. I can barely even ping infantry with the AA cannon, the Lightning's HE cannon hardly hurts Sundies, let alone MBTs, and the Magrider's AT cannon won't kill infantry without a direct hit, pretty much.

So a mixed bag.

Oh, and even though they're friendly...

Spoiler: NERF AIR PLS (click to show/hide)
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Satarus

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Yeah, I love my NS-11.  Makes me sad that I mostly roll engie since he can't use it.  I've invsted so much into my engineer too.  I got c4, like 13% extra HP, and all but 1 of the repair tool's upgrades.
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Twiggie

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So I bought £8 worth of SC, wondering what to do with it. I was thinking about upgrading some air units, probably A2A, rocket pods, dalton (maybe save some for galaxy upgrades if i get into an outfit).

I also play infiltrator (NC), but i quite like the default gun, do you guys think its worth buying an upgrade for that?
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Flying Dice

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A2A and Rocketpods are both essential if you fly ESF regularly. The NC infiltrator starts with a bolt-action rifle, so you've got much less reason to rush to upgrade than TR or VS. If you're going to get upgrades for the Lib or Gal, I'd wait until you're actually in an outfit to do so.


Among other things that can be very useful are the HE and AA cannons for the Lightning. Also as above, the NS-11.
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Knight of Fools

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Even TR use the NS-11, and their starting gun rocks.
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Micro102

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First thing I bought was the ground to air lock on missile. Too useful.
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Ivefan

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First thing I bought was the ground to air lock on missile. Too useful.
I did that too, just after release because AA sucked generally and it could be used against tanks. But now it's a waste to be honest.
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Flying Dice

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Yeah, now that it's 3 hits to kill an ESF even without flares, G2A missiles aren't even worth the effort. If you're looking for effective AA, use an ESF or an AA Lightning. Dual Burster Maxes can be good if they wait for the enemy to get close.


Incidentally, I play with the draw distance for units set to 1.5 kilometers, which helps with AA work; if I can't see them, I can't hit them. On another note, does anyone else have trouble adjusting for range with the AA Lightning/Max when using zoom? I gave up on it for anything other than identifying Lib affiliations.
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bluejello

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yea, in beta it had no drop, which was its main upside...  it just does not do enough damage to air to be worth it in my books.
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GreatJustice

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Well, I bought some credits and promptly tried out the Annihilator, since I need something to shoot those damn planes down with.

I promptly went up to an amp station, found a very damaged TR Lib doing a flyby, and shot it down. "Woah! This thing is actually worth something after all!" I thought to myself. From that point on, every single enemy pilot dodged my shot, or dropped a flare, or took the hit without even flinching. The damage really isn't incredible considering how damn long it takes to lock on and how easy it is to avoid if you're a pilot. Is the Crow any better? How about the Skyguard?

Also, I got dual bursters for the Max, but I find that they aren't that useful unless the enemy is either quite slow, very close, or standing still firing rockets at you.
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