If you ever try flying a galaxy, it's really not all that easy to keep alive either. Now, on the ground, it does gain some extra shields if you can find a flat place to deploy them... short of tank main cannons or sustained rocket fire or a turret, they're tough to deal with on the ground...(I watched an AA turret pound on one for a long time the other day as it was landed. Didn't even cause it to smoke. I eventually got into a mosquito and hovered nearby laying into it along with the turret and we finally got through the shields enough that by the time I was taken out, the turret finished it off, but it took both of us together to destroy it.) but in the air they're not much more sturdy than a liberator. The downside is that they're pretty slow, and unless you have manned turrets, and preferably the top/tail upgraded to AA, then you're defenseless... the normal turrets really aren't all that accurate although each hit does hurt a bit. 2-3 hits will kill a full health soldier. 15 seconds of sustained fire will kill a vanguard. But I've had 90% of my shots miss soldiers that are walking right next to the galaxy. More than 1 or 2 hits on a reaver is rare before it moves. Now the upgraded AA turrets... those are somewhat mean... very rapid fire, and while the damage isn't that great, it's so much easier to aim since you have a tracer stream to aim with rather than just trying to shoot in an area ahead of the target and look for the hit marker.
Oh I know what you mean! It's Seabed Listening Post and West Highlands Checkpoint, innit?
That canyon base demands high causalities to take. Snipers paradise and all the tanks gets funneled into a small area easily bombed.
Anyone unlocked the skyguard or the prowler AA(walker?) and care to share their thoughts? Currently considering which one to get.
I'm ivefan on EU1 playing TR.
Speaking of the walker aa gun, I have it on the top turret of my gal, like I said, it's amazing... Go for it if you can get it as long as it doesn't replace the main gun on the tank. I don't think it should though.
Tonights play was fun. I snuck around as a infiltrator for a while. Didn't do much except get a couple of nice hits on a ATV rider and eventually a kill assist for it. At one point an enemy soldier ambushed me and a medic inside a building. Killed the medic, but I pulled out the pistol and killed him with one life bar left. Ended up doing the foot travel thing for a while, cloaking and dodging between cover to avoid detection by the constant enemy air overhead. Made it to a biolab outskirt point, and found an AFK guy, before I could decide if I wanted to risk killing him, another guy dropped in, luckily I was cloaked. I think he saw me, but I lost him somewhat quickly. Made a second attempt to throw a grenade at the two guys... but screwed that up as well, ended in a short chase where I evaded yet again... Decided to leave that area and head to the biolab proper. Snuck through the framework and crates at the base, saw a couple of enemies but no good opportunities for a kill so I just made it up to a hill top where I harassed a bit, didn't get anything good. Waited till the team capped the biolab and walked up to a galaxy, caught a ride, capped a couple of lightly/not at all defended outposts before ending up at the crown. By this point I'd switched to HA. The gal did a pass over the crown, but apparently I was the only one who dropped out... or the only one to survive anyway... VS had it held pretty tightly. I snuck around, as a HA, tried capping a point but got chased out, losing a bit of life in the process. Hid for a bit longer. Made my way over to the spawn control, snuck in, destroyed it, got out quick. Waited till I saw it was being repaired and moved back in for the easy kill, destroyed the control again and went back outside to wait again. At some point a medic came by and healed me and the team made a concentrated assault on the crown, taking it. I'd like to think I'd made a difference by keeping their spawners down. After that I quit for the time being... 'twas a good session. Biolab got stuttery for a bit near cap time, but there wasn't much action then, so it didn't matter too much. Rest was pretty smooth except one or two hitches at the crown.