Perfect! In that case...
Indeed, although <new feature> is kind of pointless due to the way <current feature> works - someone can just hold a <current feature> on you without actually firing their <related feature> at you, and you'll end up wasting all your <new feature>s trying to avoid the <related feature>s that haven't actually been fired yet.
So I expect they'll have to enable something else besides <new feature>.
... Or was that not what you were talking about?
Ok, what were you talking about here? I'm guessing something to do with the Locking AA missles... I'm not sure what "new feature" is though? were you talking about the then lack of flares?
AND
Now that we're talking about it, I LOVE the new layout for the Zurvan Amp Station. It works much better with the single shielded Capture point, and the new walls really give it an epic assault feel. The best thing they did was seperate those outposts. Really makes it feel like setting up a front and launcing an assault on a military base.
Also makes being Light Assault great for scaling the walls.
Yep, the flares. I haven't tried them firsthand, or the A2A missiles, since I don't have either yet and flares were just unlocked (for 100 cert points?). I just got the A2G rocket pods yesterday and tried those out (mostly on galaxies, heh). I bought the rocket pods rather than A2A missiles mainly because it doesn't feel fair to use lock-on missiles when the Vanu lock-on missiles don't actually track at all.
Basically, my understanding of how the lock-on works from other peoples' forum posts, is that someone can just hold the lock-on on you without firing. A translation of what I said earlier:
Indeed, although flares is are kind of pointless due to the way lockon works - someone can just hold a lockon on you without actually firing their missiles at you, and you'll end up wasting all your flares trying to avoid the missiles that haven't actually been fired yet.
So I expect they'll have to enable something else besides flares.
However it looks like flares have a 30 second cooldown right now, and a2a missiles have a shorter cooldown. So it's not so much that you would waste them all as that you would use one and then...?
I haven't had an opportunity to get in a good battle over Zurvan or the other one they've changed yet, but I like that they're trying different things, and it might be interesting to keep different bases with different methods of capturing (although I expect this is just for testing what works best and is most fun).
I'll have to check out the forward grip - I haven't bought that for any of my weapons yet.
The reaver is a hell of a lot faster to get from point to point than any of the ground vehicles, but it's prone to exploding on landing or takeoff if you aren't really careful right now, especially if you try to land right on or next to the cap point in the middle of an outpost (with buildings and stuff all around, since fighters don't have a reverse and you can get caught on a building or tower, flip over, and explode).
The Vanu and TR on West 3 both present a challenge, having more pop than NC at different times of the day. Based on the past two days, Vanu seem to peak in the morning (e.g. when the servers open and for the next several hours), TR in the middle of the day, and NC late in the day, with NC getting more and more as it approaches shutdown time. I'm not sure if Vanu pops will sustain, since they've only been high yesterday and the day before (I haven't been on yet today) and were consistantly low until the devs said they were underpowered and would be improved and be able to shoot farther more effectively. Also, it SOUNDS like the Vanu didn't actually get a buff? People are saying that they did while other people are saying that they didn't, and I believe one of the devs outright stated that the range rebalance that would have balanced them hadn't gone in yet, and so Vanu were likely winning here because they had shot up to 50% pop and had high morale.
I mainly play NC medic and engineer, or LA when I want to get somewhere up high. I should get a grip and zoomed sight on the gun I use as an LA so I can snipe people more accurately with that from the top of bases.
When I was playing Vanu, I played a MAX most of the time since that was their most effective class, even at long range. Quasars and comets both beat all their other weapons (I haven't tried them again lately).
The TR HA seems remarkably effective (both from playing it, and fighting it).