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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

Pages: 1 ... 16 17 [18] 19 20 ... 826

Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1136820 times)

miauw62

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True dat.
*coughwurmvillagecough*

But hell, if its a good game, like our minecraft settlement, minecraft is a pretty good game, we'll get into it.
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Girlinhat

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Planetside 2 should have significantly more bloodshed than Wurm, so I can imagine it holding Bay12 interest for longer.  Usual scheme then?  Guild named "The Twelfth Bay"?  Or perhaps something like "Twelfth Bay Rushers" or "Twelfth Bay MAXs" or I dunno, something.

forsaken1111

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Dwarven Organized Ordinance and Mayhem?

Also, remember that owning hexes will not only give your empire resources but reduce the time required to capture bases so nothing is 'just another hex' here.
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Teneb

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The Twelfth Bay Regiment/Outfit/Whatever maybe?
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Girlinhat

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The Battleaxe Regime

Urist McScoopbeard

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12th regiment of bayshire!
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Dariush

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Is the guild support confirmed or will we be reduced to a puny clan tag?

Teneb

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They are called outfits, but yes they are in.
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Girlinhat

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More specifically, what is an outfit?  Do we just get an "Outfit Chat" tab and a tag by our name, or do we get boosts of some sort?  I know a lot of games give you things like guild halls, bonus exp if you're fighting with guildmates in the same party, shared inventory, etc.  Maybe if your outfit captures a base then the whole outfit gets more of that resource gain than just spreading it amongst the nation or something?

Johnfalcon99977

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I think we have too many Pilots now :P
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Dariush

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Well, then The Twelfth Bay seems sufficient to me. Otherwise people may misunderstand where we're from.

Intrinsic

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Tip, if you had a subscription to PS1 go check your account status, over the years they've been giving out free game time, i have 45 days saved up and accidentally activated it on Sat night so i've been playing again ;p

PS, don't go NC(n00bhammers, 1 shot no skill kills), and TR just spray and pray! VS is where all the cool people are, plus they need many more players we struggle to get 25% population. VS HA weapon are just not as good/easy to use, so be cool and join the VS! :)
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Girlinhat

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Vehicles are fine.  We could roll in tank forces or something.  But I think the most of us will come to realize that tanks are big and fun and powerful, but there's a lot of versatility issues that discourage tank use.  For one the logistics of getting them somewhere, and the lowered mobility.  Can't hop up a tower in a tank, or go inside most places.

Aircraft suffer similar drawbacks, the biggest being visibility.  It's extremely easy for AA to peg planes.  If we're going to have any successful runs, it'll have to be with stages.  Infiltrators hack and/or destroy AA turrets.  Aircraft sweep through the anti-ground forces.  Tanks and MAXs roll against the enemy infantry.  Infantry moves in to secure.

I really think the Infiltrator class will get a massive boost to usefulness that most players don't bother with, or start calling QQ that infiltrators are so OP but they're not proactive enough to play one.  Imagine the widesprad chaos of a dozen infiltrators sneaking explosives and hacks into an enemy base, all set off at once as they steal turrets, destroy vehicle spawn points, and set explosives where reinforcements will be coming through.  Well-performed sneak attacks can deal wholly more damage than triple the force of high explosives.

Mongol13524

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Or we could just find a nice base with a magma moat and defend that.
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Johnfalcon99977

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PS, don't go NC(n00bhammers, 1 shot no skill kills), and TR just spray and pray! VS is where all the cool people are, plus they need many more players we struggle to get 25% population. VS HA weapon are just not as good/easy to use, so be cool and join the VS! :)

Word of note: People may actually have different opinions then yours. Just because you like the Vanu does not mean they are the best faction. (Stupid Barnies :P)
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