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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134745 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9840 on: March 13, 2014, 02:49:58 pm »

Hell, I've had the most fun in-game while defending a mini-zerg of circa 30 players with a semi-coordinated team of around 10. Got a great killstreak with decent FPS. Silly spawncampers. XD

@ Update: Seems fun, I can see more libs in the air, and I can see myself gunning more.
I will sorta hate the deathscreen, depending on how it's actually implemented. If it seriously hampers my ability to close-snipe unsuspecting snipers, that will be a sad thing.
Fury buff vs lightning is good.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9841 on: March 13, 2014, 04:17:34 pm »

Man they really shoved this update out the door. The ESSRs were on the PTS for weeks before they went live.

The Patch of Controversy is coming.

Quote
Death Screen Revamp

    The death screen has been redone to provide more information. The following can now be seen:
    A minimap displaying the killer’s relative position to yours. The killer’s position will only be revealed if the killer was previously spotted. In the case where the killer was not spotted, only the general direction of the killer will be shown. (Please note: You are still really dead)

There's the big one (which I'm fairly ambivalent toward, since I rarely camp), but this one has slipped under the radar (jammed by the above change) :

Supposedly it doesn't reveal any more information than the directional markers that appear when you get hit (except for when you're spotted). That seems to have satisfied the more leetskillheadshotmlgproxXx420 crowd.

Mostly if I'm picking people off in a tree I don't want them to know where I am unless I completely bungle it up and shoot somebody and fail to kill them.

I don't know... slippery slope and all, but this is a step toward dangerous ground.  I haven't seen the prices, but still.

I don't think anybody is going to care about SC for optics. Spending real money to unlock a scope isn't going to break the game, it's just a waste of money. I think it may be a first step in offering cosmetic attachments to weapons.

If SOE starts offering SC unlocks for things like suit slots and ability unlocks, that will be the time to start worrying. But even still, having stuff unlocked doesn't make you a better player.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9842 on: March 13, 2014, 04:19:53 pm »

Hence the slippery slope comment.  You are correct that scopes are the least of the "gameplay affecting" items of the cert only group- certainly it's less relevant than the gun you're putting it on, but it's still noteworthy.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9843 on: March 13, 2014, 05:04:19 pm »

It just means you don't have to unlock the scope for each individual gun, and instead unlock the optic for every gun you can attach it to, right? I could see some people doing that as a way to spend less certs on optics... but then again they're only about 100 certs, so if you only have 1 or 2 guns you really use a lot it would kinda be a waste.

Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9844 on: March 13, 2014, 05:07:03 pm »

I still don't see "population caps to prevent a single faction from gaining 35%+ population on server and/or continent". Until that's in there somewhere, this game won't be worth playing.

Just because you're outnumbered doesn't mean that the game isn't worth playing. You can still have a lot of fun and, if you have competent teammates, even win while outnumbered (and with so many bases to fight for there will be some where you have more men). And if you go on during rushhour, the teams will usually balance out.

Eh, I suppose. Let me put it another way. If population balance was the only problem, it would in and of itself not make the game not worth playing. Sadly, it's only one of many problems. Having measures to enforce population balance would offset all the other stupid bullshit enough to make the game worth playing. Not good per se, mind you, merely tolerable. But you know what? Between alerts being won because a faction had 50% server pop, all the various broken gameplay mechanics, such as utterly idiotic vehicle physics, super-narrow FOV while in vehicles, stark differences in infiltrator visibility due to graphics settings, scopes that lie to you about where your gun is pointing, shitty base design that makes every fight consist of 30 seconds of fighting and five minutes of spawn camping, completely retarded aircraft controls, endless bugs (such as the latest one, where using VR breaks your game), constant framerate hitches, laggy UI, rampant cheating, and SOE pulling shit like this... I'm sorry, this game is a piece of shit. I've grown completely fed up with it and SOE's bullshit. The old saying goes "you get what you pay for". Well, this game is free and the quality is proportional to the price. Which is a real fucking bummer, because it's the only first person shooter I ever really looked forward to, and out of all the ones I played, I played this one by far the longest, hoping against hope that it'd get better. Now I'm sad.
« Last Edit: March 13, 2014, 05:26:12 pm by Sordid »
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TheDarkStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9845 on: March 13, 2014, 05:33:37 pm »

This game is decent EXCEPT for the constant crashing. I can play for about fifteen minutes at minimum settings and a small resolution before it crashes yet again. Does anyone have a fix or some way to make crashes less common?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9846 on: March 13, 2014, 05:44:36 pm »

I think you need a beefier computer.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9847 on: March 13, 2014, 06:21:14 pm »

This game is decent EXCEPT for the constant crashing. I can play for about fifteen minutes at minimum settings and a small resolution before it crashes yet again. Does anyone have a fix or some way to make crashes less common?


Do you have an NVidia card?  There's an issue with some of the latest drivers- drop back a couple month's worth of driver and try again.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9848 on: March 13, 2014, 08:34:19 pm »

I'm having a hard time telling if the headshot nerf is a net benefit or detriment to me.

In theory I should die less to lesser skilled players who were benefiting from the larger head hitbox and I should die the same amount to more skilled players who can land those headshots anyway.

Now, what category do I belong to? I can tell there's a difference but it's hard to say it's affecting my ability to get headshots.
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Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9849 on: March 13, 2014, 11:56:24 pm »

This game is decent EXCEPT for the constant crashing. I can play for about fifteen minutes at minimum settings and a small resolution before it crashes yet again. Does anyone have a fix or some way to make crashes less common?

Maybe check how much crap is on your GPU card. Might be heating up too much :D
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9850 on: March 14, 2014, 01:17:10 am »

This game is decent EXCEPT for the constant crashing. I can play for about fifteen minutes at minimum settings and a small resolution before it crashes yet again. Does anyone have a fix or some way to make crashes less common?
Installing a 64 bit OS and have enough RAM fixed that for me. It ran out of memory on my comp.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9851 on: March 14, 2014, 01:28:30 am »

Yeah, I'm having memory problems occasionally (when EVERY SINGLE HELMET gets loaded :D) but 64-bit OS and a constant ram cleaner help.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9852 on: March 14, 2014, 07:34:40 pm »

  Latest patch has caused a bit of havoc for me.

   Good havoc: I now have a free Mauler for my eng/heavy to use.

   Bad havoc: My heavy's Guass SAW has lost most of its add-ons, ie 4x scope, forward grip, compensator - the only thing it kept was the HVA.

    Anyone else get some freebies?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9853 on: March 14, 2014, 07:37:48 pm »

Everybody got a free shotgun. Everybody also got a couple of suit and ability unlocks. That happened a couple weeks ago when they also gave everybody another loadout slot.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9854 on: March 14, 2014, 08:00:16 pm »

   Didn't notice it before today, but I have had a ghost NS-11C that has an Unlock button, but no SC or cert cost - I can select it but it won't let me resupply with it.  I'll send them a request to remove that piece of shit Mauler from my inventory and get my SAW restored.  Mind you, I don't play much these days; I log in, look at the map for a minute, then go, meh, and log out.

   Just hit the VR today to try out a few things, see if I could find some enthusiasm/motivation - mission failed.  Again.
   I think I'm about done with Forumwhine 2.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...
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