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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135263 times)

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9420 on: January 29, 2014, 09:04:15 pm »

No, play TR. It's the bestest faction ever and there's not enough of us.

You can play on whatever server you want I don't care, just play TR.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9421 on: January 29, 2014, 09:06:13 pm »

You get 3 character slots for free, and there are three factions. Thus, you can simply create three characters and decide which faction you like best. Or you can be one of those guys that can play as any of them when the mood strikes.

sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9422 on: January 29, 2014, 09:36:54 pm »

Hmmmm, Matherson. Well, I'm about to get my pc back, I've got my xmas gaming mouse, I'll see you there.

It's from Oz though, but will lag do much more than a shitty pc? I don't think so. It's disco balls for me though. Have fun killing me over and over again :)
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9423 on: January 29, 2014, 10:15:34 pm »

  I'm in Oz, too, and sometimes connecting to Mattherson is more reliable than Briggs.
  That said, time of day is important, Mattherson when I usually log on is chock full of Vanoobs.
  Briggs seems to be more even population wise.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9424 on: January 30, 2014, 12:14:12 am »

You get 3 character slots for free, and there are three factions. Thus, you can simply create three characters and decide which faction you like best. Or you can be one of those guys that can play as any of them when the mood strikes.
This (esp. second) is probably the best way to go... :P
Oh, and on different servers - my brother freaking made a second account on Miller, and thus I rarely play TR.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9425 on: January 30, 2014, 01:48:08 pm »

Aegis shield probably has a lot more useable situations than lock down, which consist of:
-killing stupid lemmings running through the biolab alpha point's spawn-room-facing door
-killing tanks and aircraft pretty damn quick (got to admit, max level lock down does this really good)
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Octobomb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9426 on: January 30, 2014, 01:51:56 pm »

Thinking about getting this. A few questions first.
1. Is there a Bay12 group, and what server and race is it?
2. Will it run at a playable fps on my potato (settings min)?
(4gb ram, 1.9ghz intel i3 with intergrated graphics laptop)
3. What class should I start as?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9427 on: January 30, 2014, 02:03:57 pm »

Thinking about getting this. A few questions first.
1. Is there a Bay12 group, and what server and race is it?
2. Will it run at a playable fps on my potato (settings min)?
(4gb ram, 1.9ghz intel i3 with intergrated graphics laptop)
3. What class should I start as?
1. No, we're spread out everywhere thinly.
2. Very likely not. Integrated graphics do NOT run games well. At the very best, you'll have a horrible game experience. But...
3. Medic or Engineer (to get XP and in-game "cash" by supporting people), or Heavy Assault if you just like to shoot people.
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9428 on: January 30, 2014, 02:05:29 pm »

Someone needs to hunt down the OP (and apparently second post owner) to include the information about the current status of the Bay12 group. I feel like that question is answered every four pages.

Anyway, NC Matherson is about the most of what you'll find of a Bay12 group. Almost all of us are scattered. I don't remember the name of the group, but if you scroll back a few pages you should find it.

It will not run on a potato. Even if it does, you won't enjoy the experience. I mean, you can try (its free), but the most infuriating thing in the game is dieing because you had a frame drop.

Best class to start as is the LA in my opinion. It will help you navigate buildings (you'll be lost for a while until you get a handle on base architecture) and the jetpack is one of the most fun tools in the game anyway. If you actually want to win fights then the HA is the easiest "I win" button class at least. Other classes require more subtle tactics to come out ahead (and are in general more support while HA is more frontal assault).
« Last Edit: January 30, 2014, 02:07:45 pm by Orb »
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Octobomb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9429 on: January 30, 2014, 02:12:48 pm »

Mkay. Thanks for your help. Yeah, the group really does need to go in the OP. I'll try it anyway, though I doubt I'll keep it. If I can run it up to 20fps or so, I might be tempted to try shootin stuff. My old laptop runs maybe 3-4 fps on standard settings and was less than half the power and at the end of it's lifespan, so there's hope.
EDIT: Wow, this game is about the size of all my other put together :/
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9430 on: January 30, 2014, 02:22:22 pm »

I think engi or medic is a really good starting class. You can get a feel for the game and earn some certs by repairing / healing, so you don't need to actually be able to get kills to be helpful and advance. Also, everyone in the game is very fragile, and it's best to approach things that way whether you're Heavy or not. MAXes, for example, need constant support from Engis repairing them - without that support the MAX can't remain in a fight for very long. But with it, he can survive indefinitely.

Any class can win a duel but a Heavy with his special shield up might be able to kill his target without taking any health damage. When his personal shields recharge he's ready for another duel. Non-heavies will probably take all their personal shield damage and then some health damage, and then their personal shields recharge. That means for the next fight they're injured and may die when they would otherwise survive with just a little health left.

Then again a Medic can use a healing aura thing to recover, and an infiltrator with a cloak might be able to down his enemy without being attacked in return. So each of the classes has benefits in a firefight. You could look at it that an Engi, because he was able to repair for his teammates, was able to keep them up longer, which meant they killed more and absorbed more hits that would otherwise be focused on him. The end result is fights won and territory claimed.

I've never played Light Assault so I'm not exactly sold on the jetpack. I see a lot of LAs trying to jetpack into places and getting shot down out of the sky, or otherwise just noticed because they're doing something weird and blasted soon after landing. The amorphous blob of enemy troops tends to react to notifications in the rear of their base, such as an LA capping a point. You do see some LAs floating over to drop bombs on enemy sundies. Not sure whether it's worth being an LA instead of, say, Engi or Medic. It's probably highly situational like any of the other classes.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9431 on: January 30, 2014, 02:24:57 pm »

LA is awesome if you put a silencer on so you don't light up on the minimap. Just stick to treetops and jagged cliffs.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9432 on: January 30, 2014, 02:38:49 pm »

Newbie tips per class:

Infil:  Your cloak isn't perfect if you're moving.  People paying attention will see you and shoot you.  AP mines are useful and hilarious.

Light Assault:  Your jetpack is your best friend.  C4 is your other best friend.  Use your mobility to flank and get the drop on people.

Medic:  Everyone loves to be healed and revived, but the heal gun needs some ranks to be worth a crap at reviving.  You can revive MAXes but it takes much longer, even at top rank.

Engineer:  Ammo packs, everywhere.  If you pull out your turret and press B, it'll turn into another ammo pack.  You can have both out and both benefit from ranking up.  If you later get mines and no longer carry the first ammo pack, you'll always have the turret ammo pack, even if you get the AV turret.  The underbarrel nade carbine is useful, and you can keep its ammo topped up with your packs.

Heavy:  Use your shield.  Conc grenades are great fun, but don't conc your buddies.  Practice with your dumbfire rocket and you can hit hovering ESFs with it.  Lockon rockets are cheap.

MAX:  A single burster won't do more than scare air away.  The second cheap AV arm's a good investment, depending on empire.  A lot of certs need to be spent here to be great.
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Octobomb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9433 on: January 30, 2014, 02:57:13 pm »

You guys are great  :D . 20% downloaded - in all fairness, it might be my internet that gives out before the potato does.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9434 on: January 30, 2014, 03:02:43 pm »

Did you set up the download shrine? You need to light candles, sprinkle incense, and make the traditional burnt offering of a bit of meat from your Hot Pocket.
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