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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135471 times)

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9270 on: January 18, 2014, 12:36:16 pm »

So i was driving around in my skyguard (not so) deep behind enemy lines racking up kills (ESFs and Libs hit decided to run towards the warpgate... and i was between the main zerg and warpgate so i had perfect shots lined up on damaged aircraft) when i ran low on ammo.

So obviously i ran back to the nearest allied base... and i got shot.
I look around and who do i see?
A freaking prowler (i'm TR) aiming and unloading at me.

With nowhere to run i die and see the jolly message.

Killed by:
4lulz
You got killed n00b.
Prowler 120 mm HEAT cannon - 100%

I guess one of those ESF pilots got real angry this time... and quite honestly that's not the first time someone TKd me when i was in a skyguard.

Also i used the high cert gain today on maxing the engagement radar and AB tanks.
They go along quite well with the banshee cannon because now i know when (and where) to run (Radar) and have the means of doing so (AB tanks) farming Infantry with the banshee in the meantime.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9271 on: January 18, 2014, 01:17:11 pm »

Double Cert weekend is on. wooooooooooooooo
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9272 on: January 18, 2014, 02:36:00 pm »

Wait, what slot does engagement radar take, and how much does it cost?
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9273 on: January 18, 2014, 02:37:00 pm »

When in doubt, click all the empty boxes.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9274 on: January 18, 2014, 03:11:44 pm »

It uses your flares / fire suppression slot
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9275 on: January 18, 2014, 03:23:38 pm »

Wait, what slot does engagement radar take, and how much does it cost?

Along with the fuel tanks its the cheapers certification line ever.

It has 4 stages and goes 1, 10 (or 20 not sure now), 50, 100 automatically spots any aircraft in a large area around you.
You should check it out but i wouldn't advise using it with secondaries other than fuel tanks because lockons WILL screw you over unless you can outrun and outrange them (only possible with maxed AB tanks).
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9276 on: January 18, 2014, 04:06:37 pm »

Yeah, flares are pretty much required at this point. Sort of pointless to have other useful cert lines in the defense slot, because when it comes down to it none of them are better than a get-out-of-myshitisfucked-free card.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9277 on: January 18, 2014, 05:15:56 pm »

Yeah, flares are pretty much required at this point. Sort of pointless to have other useful cert lines in the defense slot, because when it comes down to it none of them are better than a get-out-of-myshitisfucked-free card.

Flares are utility.
Oh and i flew for quite a while without them ending up with 20 kills and 2 deaths by doing  quick hit and runs with the anti infantry cannon.
It's pretty fun to use on Vaanu infantry swarms where it can down 3-4 people at once.

Defense has Autorepair, Composite armor and vehicle stealth.

In other news.... the AV turret nerf is slightely annoying.
I never use it for AV duty but the nerf hit me anyway.
It can't destroy a terminal with one missile... meaning it has less firepower then G2A launchers.
It's relatively a big deal for me since now i have to wait for another missile or use my gun to destroy those.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9278 on: January 18, 2014, 05:42:54 pm »

I figure I should finally get me a new sidearm (spent the last year rarely using my mag shot) but I can't quite decide on wich to get. Maybe you guys can help me decide.

My general NC infantry loadout is jackhammer decimator as heavy, claw as engi and medic. Looking for a side arm that could service for long range shots when I the situation doesn't allow me to get in close with the shotgun, but is still usable up close should I not have time to reload my main weapon. So far both the rebel and the desperado seem good choices. Rebel seems to be a bit better at range but just barely over the desperado, wich is a pretty powerful pistol overall and trumps the rebel close range by a large margin. I haven't looked that much into the NS revolvers but they seem to be for close range more like.

I'd mostly be using it outdoors and switching to a shotty indoors or around walled areas. Wich do you guys think I should get?
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9279 on: January 18, 2014, 05:49:11 pm »

The magshot is decent i think.
Most pistols are sidegrades anyway... so that's that altho i think pistols like Desperado are better sidearms due to teir higher RoF taht makes it easier to finish off someone you wounded earlier with the shotgun BUT you ran out of ammo for it.

But for fighting at range... you probably want slug rounds for the shotgun instead.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9280 on: January 18, 2014, 06:23:11 pm »

I'll pass for slugs. I don't even think you can fit slugs in the jackhammer, and I prefer pellets for close range anyway, same as on my mattocks for the max. They're to hit or miss for my taste.

The magshot is pretty meh, the rebel is a flat upgrade in most ways except it has a smaller mag. The rebels range is actually quite impressive for a pistol, you can reliably kill with its one mag (10 rounds) from up to 50 to 60 meters away. The desperado's range is a bit less but you can still kill up to 40 meters away except a tad faster then the rebel. It's hard to say how the thing aims in an actual combat scenario, being burst mode and having significant vertical recoil.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9281 on: January 18, 2014, 06:38:27 pm »

Yeah, flares are pretty much required at this point. Sort of pointless to have other useful cert lines in the defense slot, because when it comes down to it none of them are better than a get-out-of-myshitisfucked-free card.

Flares are utility.

That's what I meant. Autorepair is my go-to for the defense slot, especially on Indar with all the bases in easy flak range of one another.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9282 on: January 18, 2014, 06:43:57 pm »

Christ, I had fun on US west... Connery, right?
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9283 on: January 18, 2014, 07:14:04 pm »

Does anyone know what settings affect the NV scopes on infantry weapons?

If I have my graphics set any higher than low its completely unusuable; everything is all bright and drowns out the highlighted infantry, especially on Esamir
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9284 on: January 18, 2014, 08:21:09 pm »

I've had the Rebel for quite a while now and have really enjoyed it.  That said, from what I've tested with the Desperado, it's quite nice too.  I don't think you'll regret either choice.


That said, the NS revolvers are actually pretty accurate at range.
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