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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135721 times)

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9105 on: December 27, 2013, 01:29:47 pm »

Really, PS1 was more like the "quality points" system in terms of infantry.  Your armor class determined what you could do and carry.  (Cloaker had no big slots but could cloak, medium had one big and two little, but could drive anything, rexo couldn't drive most things but had more armor and two big slots.)  You could then custom-fit whatever into the slots, as long as you had it certed out.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9106 on: December 27, 2013, 01:37:27 pm »

That sounds more like what I'm envisioning. Actually I think the press stuff I read was about PS1 back in the day because that sounds really familiar.

It also sounds like Tribes 2.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9107 on: December 27, 2013, 01:38:02 pm »

I've never played PS1, but the system you describe sounds like the way it was in Tribes and Tribes 2... and looking at it that way I could maaaybe see it working. There's just no way to tell, really, Tribes was a much different type of game.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9108 on: December 27, 2013, 02:09:25 pm »

And Tribes had a heavy influence on Planetside 1- probably because the producer of Tribes 2 went on to SoE to make Planetside.

(Not that anyone really liked DaveG)

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9109 on: December 27, 2013, 02:10:34 pm »

PS1 was basically Tribes: The MMO


Just as PS2 is basically Battlefield: The MMO
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SealyStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9110 on: December 27, 2013, 02:18:28 pm »

Yeah, it is hella like Battlefield. My brother hates it because "IT'S BASICALLY JUST BATTLEFIELD FOR CHEAP PEOPLE WHO DON'T WANT TO PAY FOR IT".
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9111 on: December 27, 2013, 02:29:31 pm »

I'd prefer a system like that, but it'd require damned careful balancing.

Auraxis must have an atmosphere because there is an aurora on Esamir.
But not necessarily one thick enough to support fixed-wing aircraft as we know them. Auroras are caused by the structure of the Earth's magnetic field near the poles, specifically by particles accelerated from the magnetosphere colliding with the solar wind, which, to cut out some physics, ultimately results in the release of photons.

Though if the continent map is accurate we can conclude that Auraxis has very strangely positioned magnetic poles, at least by our standards.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9112 on: December 27, 2013, 02:35:13 pm »

I like the classes as they are, it promotes teamwork.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9113 on: December 27, 2013, 02:38:22 pm »

I like the classes as they are, it promotes teamwork.
No, organized outfits and big cert bonuses for healing/repairing/rearming/assists/spotting promote teamwork.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9114 on: December 27, 2013, 02:59:18 pm »

The thing is, if you like the medic's weapons, you'll have to play medic to use them. :P
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PrimusRibbus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9115 on: December 27, 2013, 03:05:12 pm »

As much as I loved playing a stealth medic in PS1, I really do like PS2's class system better for overall balance. PS1's crunchy UI and inventory management put a damper on the old system as well.

I quite miss being able to pick up enemy weapons, though.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9116 on: December 27, 2013, 03:17:15 pm »

And the Thumper/Rocklet Rifle.


And a Phoenix that was useful.  (Yeah I went there)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9117 on: December 27, 2013, 03:18:36 pm »

I'm just glad nobody ever had to deal with a flying stealth MAX.
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9118 on: December 27, 2013, 04:19:47 pm »

I'm just glad nobody ever had to deal with a flying stealth MAX.

stealth? no. flying? those were the days...
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9119 on: December 27, 2013, 05:03:51 pm »

I'd still rather have jumpjets than ZOE. Fuck disco, death from above.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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