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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135719 times)

Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9090 on: December 26, 2013, 08:07:19 pm »

They're actually tiltjets. Harriers, basically, only they routinely do things no Harrier pilot would actually dare attempt simply due to the fact that the consequences for failure are not quite as harsh in the game as they are in real life. ;)

As for having to do a combination of pitch and yaw while banked, that's just how normal airplanes fly.
« Last Edit: December 26, 2013, 08:09:37 pm by Sordid »
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9091 on: December 26, 2013, 08:22:55 pm »

I pretty much just AA with a heavy and a lockon launcher or in a sundy's AA turrets unless I've run out of planes to shoot down. I have more fun and generally get more certs as an engineer, but I'm willing to have less fun if it means some damn VS pilots stop killing every damn thing.

Air isn't OP if there's plenty of AA. But if people don't have it together then air ruins the shit of everyone.

And I find NC on Connelly seems to fight nothing but VS. Maybe it's just the squads I keep dropping into.

(Re: earlier comment, I'm in an outfit and join the outfit squads, so that's not something I can be doing better)
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9092 on: December 26, 2013, 08:28:52 pm »

As for having to do a combination of pitch and yaw while banked, that's just how normal airplanes fly.
My only experience is with flight sims, and in every flight sim i've played banking left or right will make the plane start to gently turn in that direction even without input to the stick simply because the wings are providing lift in a more horizontal direction to the horizon due tot he plane's angle. Basically the planes in PS2 aren't effected by air at all, and rely entirely on jets or something.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9093 on: December 26, 2013, 08:58:27 pm »

Spoiler alert- Auraxis has no atmosphere, and we all get oxygen by nanites.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9094 on: December 26, 2013, 09:00:27 pm »

I suspect that we aren't even humans considering we don't bleed when shot and can get up from being perferated by MG fire or blown up by C4 with just a couple seconds of magic green rays.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9095 on: December 26, 2013, 09:01:42 pm »

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rumpel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9096 on: December 27, 2013, 01:47:50 am »

Just got into that game and love it! Is there any group or whatever where Bay12 people coordinate? I'm an NC on Mattherson.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9097 on: December 27, 2013, 01:55:53 am »

There's a B12 outfit for NC Mattherson but it's pretty much dead. You'd be better off finding an outfit dedicated to Planetside 2 and joining that.

Also, you picked the wrong faction, rebel scum.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9098 on: December 27, 2013, 02:00:40 am »

Yeah. You're welcome to join DORF, but it's mostly just me lone wolfing and occasionally getting "Dwarf Fortress!" PMs from people I've killed. If you want a coordinated experience, look elsewhere.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9099 on: December 27, 2013, 12:38:41 pm »

I always assumed the fighting in PS2 was a combination of "Star Trek transporter malfunction used to our advantage" in creating a person out of data that is stored in the transporter buffer, and "laws against creating multiple copies of a person at once".

Either that or it's a future-war agreement where you carry out the war virtually to avoid killing all the humans everywhere.

After all, when you kill someone they digitally despawn with green lines and stuff. The medic gun heals indiscriminately. Engineer gun repairs anything without spare parts or even knowing what you're repairing.

//

Auraxis must have an atmosphere because there is an aurora on Esamir.

//

It feels like they should have no classes. Just pick an item for each slot and roll with it. Give everyone two extra loadouts. Medics with rocket launchers. Engineers with sniper rifles. Why is this a problem? Only reasons I can think of are (1) this is a common FPS game design and they just went with whatever people would expect, (2) it was in an early build and they never wanted to go through the effort to change it, (3) artificially makes the game seem to have more variety, (4) you have to buy stuff for each class so you end up spending certs or station cash multiple times, (5) they figured everyone would end up with a loadout for each role anyway (6) they wanted you to have to choose between utility or a good gun.

1-3 are just dumb, whatever.
4 I could totally see happening.
5 is wrong because not everyone likes to play a sniper for example
6 could be circumvented by giving each loadout a max number of "quality points" so you couldn't grab a full kit with a SAW and medical applicator - but if you left behind your grenades, mines, and pistol you could get away with it.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9100 on: December 27, 2013, 12:46:56 pm »

Because it would be silly to have somebody with a good jack-of-all-trades rifle with a rocket launcher with a medic gun that can cloak? Restricting it to classes means you have to decide whether you want to be able to revive people or if you want to be able to fire rockets at tanks or if you want to be able to stealth and hack terminals and turrets. As for infiltrators who don't want to snipe, just grab a not-sniper rifle, like an SMG or something.

The 'quality points' thing there would pretty much remove the whole class system entirely, and I don't think they'd want to do that.

LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9101 on: December 27, 2013, 01:13:10 pm »

That's what I meant, I don't like the class system.

I don't think there's a problem with your "jack of all trades" example who can cloak and heal. It's not about all the things he can do, it's about the things he can't. For one thing, he chose to cloak instead of the medical aura or heavy shield. He chose to heal rather than repair or hack. His main gun is going to be a sniper or machine gun or shotgun ... there's variability there.

I might be getting the slots slightly wrong but I hope you get the idea.

He can't do everything and he's not optimized for any situation. I think it would cause certain weird things to pop up, like infiltrators never taking the tracking dart gun. But that would indicate the item sucks and should be improved.

I'm not saying someone should be able to carry 6 sets of tank mines or something. It's just lame that an engineer or medic can't use whatever gun. I've been griping about this since BF1942.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9102 on: December 27, 2013, 01:18:04 pm »

Cloaking, pump-shotgunning, then rocketing something is... probably OP.

I personally think the class system in place is fine, but I would embrace a game with something like what you said, Leo.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9103 on: December 27, 2013, 01:19:56 pm »

PS1 had 3 'classes'

Cloaker (who couldn't carry any big guns)
Softies
And MAXes
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9104 on: December 27, 2013, 01:27:52 pm »

It's to prevent Rambo Jesus tactics where a bunch of heavily armed medics constantly heal and rez themselves whilke raining death on their enemies.
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