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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135594 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8295 on: October 21, 2013, 09:09:36 pm »

I think it was pre-nerf, but I nearly got shot out of the sky as a Galaxy by a Vulcan Harasser once.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8296 on: October 22, 2013, 12:59:35 am »

Those that think that the Lattice removes strategy are not actually using their mind when it comes to tactics...
1: If you can keep a Zerg distracted you can easily capture more territory around them, giving you the ability to stop any MBT being pulled from their front lines on that lattice...
2: Just cause its not connected via the Lattice doesn't mean that it isn't a choice for a direction of attack...
3: No one, even now, expects to be attacked from behind...

The props I love about the Lattice is that there is no more of this 1 man fucking over everything cause you can't catch him capping the territory behind you. At least now you can control that via having people prepped for cap on the next point, if you can hold off long enough for a point to capture for your faction while your foes are pressing back in, have someone on the next point. The moment the current flips, redeploy directly onto the next point. Your Foes will take a moment to realize that they can not recapture their lost territory which gives you at least a minute or two to have the next point capped and flipping...

Also, on the reverse. it is better to fall back to the territory behind you when its clear that the point is lost completely, set up defenses with MBT or simple knowledge of average places Sundies are placed and so forth, This can seriously delay the Zerg from pushing directly onto the next point, then sending someone deep to the last lost place can recapture the point and then result in a force trying to break a defense only to find they can't cap it...

Sure, there are some lines which leave you going WTF! (Esamir, FUCKING OCTAGON, its a chokepoint for the north west faction to attempt to reach the south east.) Mainly due to the fact that some chokepoints leave you unable to reach territories that you should be able to if not hard to reach...
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8297 on: October 22, 2013, 01:30:23 am »

A combination of real life and other games distracted me from this for nearly a month now; I am planning to get back into it.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8298 on: October 22, 2013, 02:33:14 am »

I like the game better with the lattice system, before it was implemented I spent way too much time looking for enemies to shoot.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8299 on: October 22, 2013, 05:25:51 am »

I like the lattice, but the Hex system allows for tactical ghost/backhacking. I know it's annoying, but we actually managed to outmaneuver a far larger force by capping around them on Amerish recently. That felt good.

OMFG on schedule: https://forums.station.sony.com/ps2/index.php?threads/omfg-phase-1-to-test.155029/

Is the Octagon the new Crown now btw? Except one that you can't leave?
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MorleyDev

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8300 on: October 22, 2013, 05:44:42 am »

The stunted visibility is Planetside 2 makes the lack of bullet drop utterly useless. I've played both NC and VS and the bullet drop is not noticeable at all at any reasonable ranges.

The only time I ever notice bullet drop is when sniping. I've sniped people over obstacles before just by being at that exact sweet spot to get the bullet to curve over a boulder and get a headshot. I mean it was total dumb luck that it worked, but daaaamn if it didn't feel cool...
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8301 on: October 23, 2013, 02:01:42 pm »

I don't see anything wrong with ground to air.
Mos of those missiles are easely outran by ESFs and you need more than a heavy can carry to down a Liberator or Galaxy so thay have plenty of time to get out unless you're there with 6 friends camping a hill.

As for performance... when i first installed the game it ran perfectly and only got worse from that point on.
Now i'm barely able to fly a ESF because the darn thing slows to like 14 frames per second at times.
I bought this PC less than half a year ago for petes sake!
Hell it even has a Nvidia card (the one officially supported)... maybe the game hates AMD processors?
Dude, have you tried deleting some of the files (such as planetside2.exe, or maybe some of the "big" data files) and redownloading? Helps quite a bit, since they get fragmented a lot. Or running a defragging program several times...

Octagon's easy to cap on Miller, usually. Since there's little lolpodspam. Dunno what your situation is.

Damn, I've gotten better at flying, but I still can't do much in the A2A role - once a mosquito is on my scythe, my health plinks down unless some friendly is in the area.
Any ideas for A2A when flying in a bomber-config? I've got the "rotary" aa cannon, photon pods, hover stability, and flares.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8302 on: October 23, 2013, 03:16:53 pm »

Well i consider myself ok-ish when it comes to AA (both ground and air).

As someone who invested in racer 3 and tomcats i usually try to fire a missile and finish off whoever i "painted" with the rotary.
If things look bad then i'll just AB away towards the nearest zerg or warpgate.
Since mossie is the fastest one around (outruns missiles when ABing) there is not much anyone can do unless they decide to chase it all the way to the warpgate and take potshots from far away... most won't bother.

Of course i assume there are better ways of going about the problem of having someone on your tail but that's my method.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8303 on: October 24, 2013, 09:54:32 am »

Operation make faster game is bearing fruit! Since yesterday the first performance patch is available on the test server, so if the game and its performance still interests you, or you want to help test it's definatly worth checking out.

Alternatively if my opinion is enough to go on, I can honestly say in my experience the improvement in framerate is impressive. Just had an enjoyable (and fairly large) biolab fight with little to no fps issues and minimal stuttering. Can't wait for it to go live!
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8304 on: October 24, 2013, 11:23:15 am »

When is it planned to go live?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8305 on: October 24, 2013, 11:26:21 am »

They said end of the month is part 1.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8306 on: October 24, 2013, 11:41:06 am »

They also said

Quote
We will NOT put this patch live in a hurry. We want to smooth out any rough edges and get the stability BETTER than Live.

So take any date with a grain of salt.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8307 on: October 24, 2013, 12:22:36 pm »

I don't really have the time for this game any more, but hypothetically would make the time if the optimisation works. The lag was killing my outfit play even before inactivity got me kicked. Hitting 0FPS patches while gunning for a high level tanker is frowned upon.

I'm not expecting miracles from my laptop, but being able to be a satisfied dirty casual again would be nice.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8308 on: October 24, 2013, 02:10:20 pm »

I didn't notice a huge fps increase when I was on test last night but I may have been running with more intense graphics settings. I was GPU bound more often than not, though.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8309 on: October 24, 2013, 02:14:47 pm »

I should check some time and see if this damned game will actually let me log into one of my characters. Still pissed that I ended up having to drop from a really great outfit because someone screwed the pooch and there weren't any fixes out there.
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