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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135480 times)

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8250 on: August 17, 2013, 08:27:16 pm »

Have slug rounds for pump action shotguns been nerfed?

I seem to remember testing them the other day on the firing range and getting one shot headshot kills to 40 meters, and two in the body at 50, with a very flat bullet drop and high accuracy.
Tried it again today whilst picking out a scope, finding I can only one shot at ~25 meters, 50 meters was taking three body shots, had to aim a little bit high to headshot at 50m, and the accuracy wasn't as tight.

This is with the TR's Blackjack
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8251 on: August 18, 2013, 12:51:26 am »

I believe at some point they were nerfed, maybe a game update or two or three ago.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8252 on: August 18, 2013, 05:09:08 am »

Huh, I always needed one headshot and one bodyshot with Sweeper slugs.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8253 on: August 18, 2013, 09:49:23 am »

Huh, I always needed one headshot and one bodyshot with Sweeper slugs.

That's because at close range semi auto shotguns need either 3 torso shots or 1 headshot + 1 shot aimed at whatever.
Pump action shotguns now need you to be pretty close to whomever you want to kill and you can't oneshot anyone with slugs unless it's a headshot at close range.
You still can however oneshot someone with torso hit if you are NOT using slugs.

Note that it's mostly based on my VR experience so nanoweave might muddy up my tests.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8254 on: August 18, 2013, 12:48:17 pm »

The difference is between a few days, I originally tested slugs when heavy shotguns were on sale last week
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8255 on: August 24, 2013, 04:25:28 pm »

OH SOE and their TERRIBLE Customer Service...

Quote
Greetings,

I have removed a thread with the title “Ok TR is Overpowered, VS is Overpowered. Lets make NC back to Normal.” for trolling. Trolling is not a permitted form of communication on our forums and is defined by SOE as posting provocatively with reasonable expectation of provoking an emotional response (intentional or not). Openly calling for "Nerfs" (blanket reductions to abilities) is not allowed. If you feel something is overpowered or needs to be toned back, post your constructive comments and explanations. Please take a moment to review the forum guidelines and abide by them in the future.




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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8256 on: August 24, 2013, 07:13:11 pm »

Yeah even as TR i'd rather fly my mossy over NC space rather than VS since the VS get that annoying hitscan laser cannon while NC get a situational toy that's only really dangerous when you sit and lolpod... oh and the basic lockons people just outrun with AB.

The only good thing about the NC i is probably the vortek rotary... it's just a sick gun.
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bluejello

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8257 on: August 24, 2013, 10:24:03 pm »

nah, the VS laser cannon is not hitscan, just travels at 850Mps at its max charge I think, 650 or 750 at its first/second if I recall correctly.  just enough that it makes shooting at a plane a tad bit challanging at range if the plane is moving.

Also, shooting a plane with a tank round (not skyguard) is very rewarding, it was coming straight at me firing on me and did not try to dodge when I missed it, so I managed to hit it the second time.

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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8258 on: August 25, 2013, 04:28:32 am »

Last night a reaver strafed my prowler's back plate, I went from full health to red health in a matter of seconds.
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8259 on: August 25, 2013, 04:57:22 am »

Last night a reaver strafed my prowler's back plate, I went from full health to red health in a matter of seconds.
Wow... Better Call Nerf on Reavers now...
Seriously though, 9/10 Mozzies and Scythes seem to be able to do that to my Vanguards from ANY Angle as long as its from behind, If I go for a rear of a Mag or Prowler, I would be lucky to even get it down half at the angles I get attacked from...
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8260 on: August 25, 2013, 06:17:58 am »

Speaking of angles...

What's the top armor of tanks anyway?
The front is the toughest.
The sides are relatively strong.
The rear is paper.
The top is... a mystery for me... yet apparently strong enough for ESFs to avoid pummeling tanks from straight up.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8261 on: August 25, 2013, 07:21:03 am »

What's the top armor of tanks anyway?
The front is the toughest.
The sides are relatively strong.
The rear is paper.
The top is... a mystery for me... yet apparently strong enough for ESFs to avoid pummeling tanks from straight up.

Depends on the tank. I'm taking this from PS2 calc and hoping it's not outdated, although some of the damage types do seem dodgy right now. The percentages are the reduction before damage type is taken into account (usually means a further huge reduction), split into base and upgraded.

Lightning;
Front armour 65/72%
Side armour 58/66%
Top armour 58/66%
Rear armour 0%

Magrider;
Front armour 63/65%
Side armour 58/66%
Top armour 58/66%
Rear armour 30%

Prowler;
Front armour 63/68%
Side armour 58/66%
Top armour 58/66%
Rear armour 30%

Vanguard;
Front armour 68/72%
Side armour 65/75%
Top armour 65/75%
Rear armour 35%

Remember again that this is only damage reduction before damage type alterations. A Lightning may have stronger front armour than a Prowler, but its lower health means it takes one less round from an AP Vanguard to kill the Lightning.

So basically top is always the same as side, but you can only have one of the two upgraded so have to choose. On a Vanguard upgraded side/top armour is the toughest armour in the game - even stronger than upgraded front armour - and given you mostly play anti-tank in a Vanguard it makes sense to go with the upgraded side armour. Unless you prefer nanite auto repair, which works really well with the shield.

My dream Vanguard would be side armour, maxed shield, rival chassis and fully upgraded AP cannon and Enforcer. Rolled as a gunner in similar in the past and they dominate with a halfway competent crew.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8262 on: August 25, 2013, 04:36:46 pm »

Do you have the HP numbers for each of the tanks?

Bit weird that the tank that's designed to pill box has the same armor as the ones that's highly manoeuvrable
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8263 on: August 25, 2013, 05:37:41 pm »

HP is at the link, but 3k for Lightning, 4k for all MBT. Vanguard shield is an extra 3k when it's up.
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8264 on: August 25, 2013, 09:15:21 pm »


So basically top is always the same as side, but you can only have one of the two upgraded so have to choose. On a Vanguard upgraded side/top armour is the toughest armour in the game - even stronger than upgraded front armour - and given you mostly play anti-tank in a Vanguard it makes sense to go with the upgraded side armour. Unless you prefer nanite auto repair, which works really well with the shield.

My dream Vanguard would be side armour, maxed shield, rival chassis and fully upgraded AP cannon and Enforcer. Rolled as a gunner in similar in the past and they dominate with a halfway competent crew.
I go with the Auto Repair, Shield and a wonderful AP Titan. I have the Enforcer on top too. Funny enough these days I don't really need a secondary unless I know that the area is going to be swamped with Infantry as the Secondary has a better sight value, great for keeping watch for C4ers...
The other day I liturally took down around 20 Prowlers, one after the other with tons of lightnings mixed in all by myself. WAS FUCKING FUN. I mean I was just going around popping them then retreateing to repair then forwards again. A couple of Friends and myself in just 2 Vanguards pretty much halted a Prowler Push by ourselves, took out what seemed to be 15 Tanks and 5 Sundies in total before backup arrived. They just kept coming over the hill into our cannon fire...

When that went down I pulled my AP Lightning, still OWNED with that as well. One moment I was over extended, so I start retreating, take a hit, tap reverse and jump out, repairing as I run beside my rolling lightning, jumping back in, reverse, jump out repair while running, rinse and repeat to almost safety, then I hit a wall and lose the lightning to an ESF... Still think it looked and felt funny as hell too...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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