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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135399 times)

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8190 on: July 29, 2013, 10:25:53 am »

The Striker has two main drawbacks, because it can't dumb fire it can't:
-Be used against base turrets
-More importantly can't be used against MAXes

Also it can't target a vehicle that is hull down, if the centre point of the hull is in cover you can't target that vehicle.
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Squill

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8191 on: July 30, 2013, 08:53:56 pm »

So... I'm kinda wanting to get back into this game, is there a specific server/faction we're playing on?
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8192 on: August 01, 2013, 04:03:15 pm »

Hossin just went up on the PTS. Patch notes here. All PTS and subject to change.

Have some screenshots. And the map

I'm not playing for a little while, but there is a major EU event being planned over on Reddit. They want each of the three biggest EU servers to pick a faction and have a server battle on Hossin on the PTS. Thread and relevant links here.
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8193 on: August 01, 2013, 05:47:00 pm »

Wow that looks nice. Too bad it'll probably lag more than the other continents.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8194 on: August 01, 2013, 08:04:13 pm »

Ok i had something odd happen to me when i was playing with my skyguard.
I was driving along with a tank zerg  when suddenly plinkplinkplinkplink!
Some machinegun that can damage armor so i swing my turret in the direction but there's nothing there... only a (rather tall and steep) hill.
Ok so maybe it's a solo liberator? I look up but nothings there.
Plinkplinkplinkplink! Here it goes again and i'm going into critical now but i drove back to "cover" (you can't really find cover against something attacking you from god knows where) got out and started repairing but plinkplinkplinkplink! And it overpowered my repair tool and there went my tank.

Seconds later i saw a fellow skyguard suffer from the same problem (being killed by invisible bullets from nowhere) and it went boom as well.

No idea what was that or who... maybe i shouldhave get myself killed in that skyguard and made a screenshot.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8195 on: August 01, 2013, 08:38:50 pm »

They even made Hossin vaguely triangular instead of square!  Nice!
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8196 on: August 02, 2013, 02:31:49 am »

Oh wow Hossin looks magnificent. Kinda wish they'd give amerish a make over to look as great like that. (not that I can enjoy fancy graphics, gives me terrible screen stuttering)

Some more esf changes on test, this time on vertical thrust through afterburner.
Quote
We’re also trying out a change to the lift factor granted by afterburners when in hover mode. We’ve reduced it from a factor of 8 to a factor of 2. This should make the reverse thrust still doable but will lower its abruptness and diminish your top speed while doing so.
Kind of glad they're looking at toning down the whole vtol dogfighting, I'm not a huge fan of it.
« Last Edit: August 02, 2013, 02:55:04 am by Jelle »
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8197 on: August 02, 2013, 04:22:10 am »

They even made Hossin vaguely triangular instead of square!  Nice!

Yeah, but there is only three warp-gates....Where do the 4th faction spawn?
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8198 on: August 02, 2013, 05:18:09 am »

Whenever a faction gains more than 50% of the territory a warp gate to the basements of sweaty nerd hell opens up and unleashes the 4th faction.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8199 on: August 02, 2013, 05:32:19 am »

Some more esf changes on test, this time on vertical thrust through afterburner.
Quote
We’re also trying out a change to the lift factor granted by afterburners when in hover mode. We’ve reduced it from a factor of 8 to a factor of 2. This should make the reverse thrust still doable but will lower its abruptness and diminish your top speed while doing so.
Kind of glad they're looking at toning down the whole vtol dogfighting, I'm not a huge fan of it.
I can see the tears of pro ESF pilots now as their ultimate (and only) cambat move gets nerfed to hell.

Whenever a faction gains more than 50% of the territory a warp gate to the basements of sweaty nerd hell opens up and unleashes the 4th faction.
Not really... at least alert wise.
The exp gain from alerts now is proportional to the time you spend fighting for a faction so it's probably better to stick with your faction for the full 2 hours then switch to Vanu in the last 15 minutes.
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8200 on: August 02, 2013, 09:49:47 am »

Some more esf changes on test, this time on vertical thrust through afterburner.
Quote
We’re also trying out a change to the lift factor granted by afterburners when in hover mode. We’ve reduced it from a factor of 8 to a factor of 2. This should make the reverse thrust still doable but will lower its abruptness and diminish your top speed while doing so.
Kind of glad they're looking at toning down the whole vtol dogfighting, I'm not a huge fan of it.
I can see the tears of pro ESF pilots now as their ultimate (and only) cambat move gets nerfed to hell.
As long as something is done about Scythes being able to
A: Almost seemingly stop mid flight, turn around without losing altitude and then able to shoot at a target that is on the move without seemingly moving itself then Great... Always lose to Scythes that can do that...
B: Being the apparent strongest Ramming ESF. I SWEAR that NC was spos to have the Strongest ESF. Oh wait, they nerfed that ages ago... Still, due to the way the Scythe is designed, the prongs in front of it impact with the ESF sooner then the other craft meaning that they do Ramming damage first, this is the only otherway I lose to Scythes...
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8201 on: August 02, 2013, 10:04:44 am »

Hmm well i never had problems with scyther since i'm playing the mossie as a power fighter with maxed racer and A2AM.
Sticking near friendly tank zergs and look for lolpodders launch a missile at them and follow up with the rotary.
They won't even try to engage me since they are too busy running from the nonexistant heavy with G2A missiles.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8202 on: August 02, 2013, 11:06:43 am »

Gotta buy the rotary cannon, always get outgunned. ;(
Then again, I should probably get some FPS...
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8203 on: August 02, 2013, 11:46:16 am »

Well the esf nose guns have been tweaked, so rotary might no longer be the go to weapon. I don't have that much experience so I can't know for sure, but I think the rotary is now primarily a close range nose gun, rather then the best anti air nose gun at any range.
« Last Edit: August 02, 2013, 11:51:10 am by Jelle »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8204 on: August 02, 2013, 02:16:08 pm »

And I typically get killed in close range, so it still stands. :D
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