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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135276 times)

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8100 on: July 16, 2013, 09:24:00 am »

Meh... great trees on Esamir.
Soon trees will grow all over Indar too and G2A rockets will become totally useless.

Signed
The lockon launcher master race.

Seriously tho locks breaking due to a 10 cm thick branch are VERY annoying.


in other news.
I got 150 certs and ended up 6'th in a giant biolab fight last night on woodman... all i ever did was constantly repairing turrets and generators... oh and putting AP mines near generators.
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"If you make something idiot proof, someone will just make a better idiot."
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I have a mostly dead youtube channel.

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8101 on: July 16, 2013, 09:38:00 am »

Looks really interesting, waiting to see how it plays though. From first glance it looks as if tanks might have it harder with all the rocky terrain. I just hope this won't cause more fps problems, esamir always was my fps drop free haven.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8102 on: July 16, 2013, 11:55:44 am »

First look at some implants.

Note that these are just images, descriptions and names pulled from PTS files, not anything that's actually active even on the test server yet. So the following is incredibly speculative.

These look very, very powerful. If possible I'd want to keep one of these running constantly. That's going to mean a constant cert drain or paying real money to keep the edge. The proposed cost I can find was 50 certs or 25 SC for an unknown duration. That would put them beyond the reach of most F2P players who don't have everything certed out completely.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8103 on: July 16, 2013, 12:32:52 pm »

I'd hate for them to come out like that, because I'd have to stop defending PS2 as not pay to win.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8104 on: July 16, 2013, 12:59:55 pm »

Honestly, do not want.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8105 on: July 16, 2013, 02:10:15 pm »

Well snap... that's the EXACT same thing SDE did to Navyfield and the exact same reason i stopped playing that game.
At least in NF they would drop (quite frequently) after battles but here... the only people i would see that wouldn't mind are all of the four people in the world who certed out absolutely EVERYTHING.

It would be a bit better if implants were permanent BUT used energy when active. Energy would gradually regenerate when the implant is not in use and for the impatient people there would be energy packs buyable with certs or SC.
« Last Edit: July 16, 2013, 02:14:19 pm by Sonlirain »
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8106 on: July 16, 2013, 02:16:00 pm »

I'm in wait-and-see mode for that.

Also for this.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8107 on: July 16, 2013, 02:25:49 pm »

I'm in wait-and-see mode for that.

Also for this.

So... people are crying that their C4 suicide bombings won't instakill tanks but leaves them burning with a silver of health and most likely noone alive around to repair them aside of the driver/gunner who's likely to get gunned down the second he leaves the tank?

Nice.
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8108 on: July 16, 2013, 02:45:32 pm »

So... people are crying that their C4 suicide bombings won't instakill tanks but leaves them burning with a silver of health and most likely noone alive around to repair them aside of the driver/gunner who's likely to get gunned down the second he leaves the tank?

Nice.

Like I said, wait-and-see mode. But C4 is easily the most reliable way of killing armour outside of a dedicated anti-armour MBT build (and I'm still working on mine) or Liberator. This is going to make it a lot harder to deplete tank zergs.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8109 on: July 16, 2013, 02:46:53 pm »

Egh I'm actually fine with two sticks instantly blowing up a mbt, I just dislike how you can rambo suicide rush with them due to how easily and quickly you can throw them. The whole squad deploy with c4 to take out sunderers especially irks me.
If someone manages to legitmilatly sneak up on your tank and blow you up it's on you as tanker, due to not having someone cover you, your gunner keeping tabs on surrounding if in mbt, or not using radar. c4 pooping shotgun fairies...not so much.

Not that this changes anything for me, I almost always play heavy even when on c4 duty. Will just require a rocket to the back to set off the charges.
« Last Edit: July 16, 2013, 02:50:23 pm by Jelle »
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8110 on: July 16, 2013, 02:52:07 pm »

Hurrah, more catering to the bad tankers who die to C4.

Edit: Anyone else find it funny that they add lots of new tankless areas to Esamir, because people are tired of getting farmed by tanks, while simultaneously nerfing one of the few tools infantry has to not get farmed by tanks?
« Last Edit: July 16, 2013, 04:06:35 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8111 on: July 16, 2013, 02:57:57 pm »

If you aren't paying attention in a tank, you're going to get blown up.

Just a couple times ago when I was on, we were pushing the SW Dahaka satellite from Indar Excavation.  I snuck around the wall where the gate shield was still up and came in from behind.  There's a Magrider chilling there with its rear toward the wall.  I casually walk up to it, chuck two mines under it, back up, and shoot the mines.  Magrider kill, Extreme Menace kill, Extreme Menace kill.  $$$$



I must say, as an engineer, I like how so many fewer people are running mineguard.


EDIT:  But I do agree that C4 should get locational damage, especially if it's directly attached to the tank.  A buddy of mine likes to crouch under magriders and affix two bricks of C4 to the underside.  THAT should be a one hit kill, because it's hard to do.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8112 on: July 16, 2013, 04:10:57 pm »

What a load of BS. If you let infantry get that close to you, you deserve to have your tank blown up. This is a completely unneeded buff to tanks in terrains where infantry should rule anyway.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8113 on: July 16, 2013, 05:15:17 pm »

Ooh, a balance issue?
Has anyone tried nerfing the NC yet? That usually fixes out balance problems amirite.
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