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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134957 times)

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7755 on: June 21, 2013, 09:04:32 am »

Ohh new patch, lots of changes in this one.

My hammer! It's completely different! The regular fire mode appears to have remained the same, but burst mode now fires the three shots very rapidly followed by a short reload. Also now have a 12 round magazine wich is very practical for burst fire.
Not sure what to think, not had much to shoot at with this new jackhammer. My impression is regular mode is as it was a slower but more accurate version of the auto shotty, and burst mode now appears to shoot more like a pump action without the benefit of it being pump action. Buff nerf? No idea

Resource changes, good good. The resources cost was a little rediculous compared to resource gain before, glad they finally changed it so vehicle spam may be a thing of the past. So many ugly balance changes were needed to curb vehicle spam before. Only wish  they'd have nerfed resource gain instead of cost, more resource buffer. I'm sure they did it like this for a reason I guess.
Now they just need to tone down heavy's anti verhicle capabilities to compensate. Only reason they had any business being vehicle destroying monsters was because of vehicle spam. Either that or buff vehicle health across the board I suppose.

Nice changes overall, I just hope they don't forget to tackle the horrific state of air right now.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7756 on: June 21, 2013, 12:50:55 pm »

Perhaps they did it that way to bring back the classic 1-2 punch from PS1; a single followed immediately by a burst.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7757 on: June 21, 2013, 01:17:19 pm »

From what we have been able to gather in game tonight, it seems to only be effecting VS on Cobalt and is happening to everyone, regardless of characters in names. If you are not already in a squad/platoon then opening the social tab will cause the game to hang. If you have already joined a squad by being invited you can then open the tab, but it reacts slowly compared to normal.
Oh damnit. And I was to play today :(

You in an outfit btw? I'm in PTMC.

Yeah character is ErrorError and I run with OWND. Seen some good cooperation with PTMC in the past during alerts.

edit: looks like there has been a hotfix, going to check if it has fixed this.
edit2: and it indeed seems to have fixed it.
« Last Edit: June 21, 2013, 01:29:13 pm by Metalax »
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7758 on: June 21, 2013, 05:05:21 pm »

Also by pure chance I ran into Tylui on Amerish. Literally, even. Sadly he got the best of me in our sole engagement.

It was quite the brief encounter! I was testing out the speed boost to drifter jets. I couldn't tell a difference at first, but you can really tell the difference running from one side of a bio lab to the other and count the seconds. Since I was playing light assault, I had my shotgun out. Poor infiltrator groovestar :(

I was quite excited to see a bay12 member though I think I typed ogm by accident even
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7759 on: June 21, 2013, 05:30:27 pm »

Can't say I've seen that name, but I've sure shot down plenty of you OWND vanu it's like a hobby of mine. They seem like a large outfit, never seem to recognize any of them.
I mostly play on esamir anyway, pc is getting a little old to manage good framerate in the larger fights of indar. Here's hoping they do some multithreading improvements sooner rather then later.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7760 on: June 21, 2013, 05:59:08 pm »

Yeah, OWND is the biggest one, by far. I like PTMC as they really organise their daily platoons, mixed with goofy/serious stuff. Had to pass on the MLG thing tonight, though.

Tried out the drifters as well. I'm... getting used to them, I guess.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7761 on: June 21, 2013, 08:49:03 pm »

Is UristIronblood one of us? Saw a Vanu soldier with that name while holding a tech plant today.
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7762 on: June 21, 2013, 09:09:22 pm »

So if anyone is reading this I am about to log into Mattherson NC... Let's do this thang fellow dorfs!
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7763 on: June 22, 2013, 05:42:31 am »

So, what does everyone think of the new night vision?

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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7764 on: June 22, 2013, 05:43:59 am »

What is the range on that thing, 30cm?
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7765 on: June 22, 2013, 05:52:14 am »

They seem like they'd work....in beta nights. No real use for them now what with how light the nights are as I see it.
On a seperate note, I want beta nights back.  :(
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7766 on: June 22, 2013, 05:53:41 am »

I've not experienced the beta nights before, but I suspect they'll make a return once SOE has some time to code in more illuminating options. Flares, perhaps NV goggles rather than scopes/optics. Stuff like that.

At least, that's what I hope.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7767 on: June 22, 2013, 05:54:53 am »

I bought NV for a magrider secondary, and played it with a dude right before the update...
Well, 50 certs for 50 minutes of playtime, seems legit.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7768 on: June 22, 2013, 06:03:42 am »

Oh man, I would love proper nights and NV goggles. None of this highlighting rubbish, just plain old green
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7769 on: June 22, 2013, 06:08:27 am »

Vehicle NV is now non-highlighting, just plain green. Also has horrible contrast in most places.
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