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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134887 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7710 on: June 16, 2013, 04:05:00 pm »

Nerfside


Buff the Warden some and I won't complain.  That and the Falcons.


At least the Enforcer is still awesome, even if it's harder to pull now.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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inteuniso

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7711 on: June 16, 2013, 04:46:55 pm »

High recoil, shitty MAXes, now nerfing the shotguns...

Man. They fucking HATE NC.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7712 on: June 16, 2013, 05:24:11 pm »

High recoil, shitty MAXes, now nerfing the shotguns...

Man. They fucking HATE NC.

And yet NC has a good population for some reason...
Why do people willingly play NC is baffling.
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inteuniso

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7713 on: June 16, 2013, 05:30:39 pm »

Willingly want to be the underdogs. It's sort of fun fighting a battle for the side designed to lose. Especially when you win.
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7714 on: June 16, 2013, 05:32:20 pm »

That, and a lot of folks like me are already invested in the NC. I'd rather wear out the storm than start over from scratch, especially when I've dropped a bit of real cash into my character.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7715 on: June 16, 2013, 08:31:08 pm »

I played and loved NC in PS1.  I've played and enjoyed NC in PS2, and the time I have needs to go to one character if I want to really progress.


Though it's worth noting many in my outfit now play TR on Tuesday and Thursday.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7716 on: June 16, 2013, 08:45:21 pm »

Today I officially shot down a Scythe with a Piston shotgun.

Today was a good day.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7717 on: June 16, 2013, 09:30:28 pm »

Had a really fun alert on Miller earlier. It was a capture the amp station one. The outfit I roll with captured a few ending up on Elli for the last hour or so. By the end it was deep in enemy territory with both VS and TR attacking. Our three squads managed to hold it against superior forces. NC won with only three amp stations not under our control. The truly rare thing is that the pop stayed level with TR slightly behind.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7718 on: June 17, 2013, 10:45:05 am »

So there was an enemy Sundie deployed under a hill. I C4-ed it, but it survived, then I tossed a grenade down there and finally just jumped in to go out in a blaze of glory. Well, the enemies weren't really noticing me because they were too focused on my allies that were laying fire down from a distance, so I managed to get like 8 knife kills before I died.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7719 on: June 17, 2013, 12:36:18 pm »

i managed to enter a 3-way dogfight in my reaver. start maneuvering and lose any ground references. blue sky everywhere. its cool, though, i have my artificial horizon, manage to line it up.


BOOM. im dead. i was concentrating on the fight too much and didnt realise i was upside-down, went straight into the ground.
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7720 on: June 17, 2013, 02:52:12 pm »

Today I officially shot down a Scythe with a Piston shotgun.

Today was a good day.

One time I was taking pot shots with my DMR at an engineer that was repairing a tank. A Scythe flew right in my cross hairs as I took a shot.

BAM. Scythe kill.

I think I got it on video, too. It was pretty amazing.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7721 on: June 17, 2013, 03:21:57 pm »

I've killed 3 aircraft with my Flash, twice by ramming it.
And I don't even have turbo.

Ah, I wish I could record at a normal quality...
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7722 on: June 17, 2013, 03:26:20 pm »

So last night I learned if you park a Sunderer over the tunnel exits in the large stations, you will kill anyone who tries to come up.

Sadly I learned this as a victim.

It was not as hilarious to me as it might have been to the NC who parked his sundy there.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7723 on: June 17, 2013, 03:29:38 pm »

I've seen the NC do that a lot, especially in tech plants.  It's a great stalling tactic, but it invites great volumes of C4.


Also, I saw someone using Aegis Shield very well last night.  We were attacking the Ascent, which is damn hard to get vehicles to if you don't hold Raven Landing (we didn't).  We hacked out a Sundy and parked it in the garage.  The TR were hellbent on destroying it, but their efforts to fire rockets at it from the garage spawn exit were hampered by a brave MAX standing their shields up tanking the rockets.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7724 on: June 17, 2013, 03:46:18 pm »

I've seen the NC do that a lot, especially in tech plants.  It's a great stalling tactic, but it invites great volumes of C4.


Also, I saw someone using Aegis Shield very well last night.  We were attacking the Ascent, which is damn hard to get vehicles to if you don't hold Raven Landing (we didn't).  We hacked out a Sundy and parked it in the garage.  The TR were hellbent on destroying it, but their efforts to fire rockets at it from the garage spawn exit were hampered by a brave MAX standing their shields up tanking the rockets.

Shush. Don't day the shield is useful for something or they will nerf it.
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