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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134626 times)

kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7545 on: May 29, 2013, 04:57:32 pm »

I havent much experience with it, but the fact that it hasn't a gauge like the HA's overshield shocked me. That could be a good start.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7546 on: May 29, 2013, 04:59:48 pm »

I'm sitting on a thousand certs at the moment. I'm torn - do I get a new Vanguard gun, a new Lightning gun, a Lib rear gun, a Zephyr, a Longshot, a Missile MANA, a new HA LMG, a shotgun, or an SMG?

I'm thinking the 50-round SMG atm.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7547 on: May 29, 2013, 05:04:24 pm »

I have the NC 25 round SMG and love it.  What do you have for the tanks?  The HEAT is versatile as is for the vanny.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7548 on: May 29, 2013, 05:15:19 pm »

I actually really like the AP cannon for the lightning. That and the Rival Combat Chassis makes for a rather agile little Tank Destroyer.

Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7549 on: May 29, 2013, 05:21:12 pm »

ERMAGERD NC MAX IS OP CAUSE IT GIB ME POINT BLANK PLZ NERF

Seriously this is what you guys sound like when you complain about the NC Max. Instead of bitching, learn how to counter. I don't run close to an NC Max or let it get a clear path to me to charge easily, I flank and shoot the max. They're vulnerable to damage at a distance, even in Biolabs if you use traps like C4 or Mines. Ranged fire will make them all run. That's it.
WOAH WOAH WOAH WOAH WOAH...

Let me just do a little bit of editting...
Strange huh...

ALSO...
A Max taking 1.2x damage isn't anything worth wild mate. The difference is what, 2-4 bars of health extra from constant damage from most stock Carbines. And thats if all shots hit and the person is still alive to reload. Not even a Decimator's damage increase would be a threat to a ZOE Max with full Flak Armour on, it would prob reach the red sure, but if it got himself hit, he ain't moving around like ZOEs should be...
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7550 on: May 29, 2013, 05:34:04 pm »

While you're at it, why don't you tell everyone to just not get shot by the NC MAX as well, because that's useful and constructive advice and definitely an adequate counter.
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7551 on: May 29, 2013, 05:44:19 pm »

While you're at it, why don't you tell everyone to just not get shot by the NC MAX as well, because that's useful and constructive advice and definitely an adequate counter.
Seriously, The biggest death by NC Max is when the person runs around a corner inside a biolab and runs into a Max...
Lets look into this...

1: Biolabs, lots of buildings and small rooms.
2: NC Max, only useful within 15m.
3: LA Can fly onto rooftops.
4: LA Has C4.
5: Maxes are not immune to C4.
6: LA can out flank an NC Max focused on a certain door cause (See 7)
7: Like lemmings, people WILL STILL KEEP RUNNING AROUND THE CORNER DESPITE THE FIRST GUY DIED NANOSECONDS BEFORE HAND.
8: Most doorways are open to long distance openings, giving many players the ability to line up a shot to about 40% of the inside of a building.
9: TR/VS Rockets have a considerable splash aoe.
10: Maxes are not immune to Rockets.
11: A charging Max needs a clear path with nothing between to get from point a and b easily.
12: Biolabs are full of Treeroots/Doorways/Plantboxes/Fences/Uneven flooring.

From all these points. You know what people take into consideration the most...
Number 7...
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Urist McScoopbeard

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7552 on: May 29, 2013, 05:54:30 pm »

guys guys, lets just all agree that, regardless of faction, when you kill a max it is almost always hilarious, amirite? Rapid succession of headshots, LA continuous flanking, jumping onto a damaged max and firing your rocket it at it, ah yes the joys of max hunting.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7553 on: May 29, 2013, 10:32:26 pm »

Don't forget running them over with a harasser.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7554 on: May 30, 2013, 12:12:40 am »

The TAR, holy crap, the TAR. You should get it. If you're not TR, you should switch to TR and get it.

I bought it all of tonight and I think I won nearly every CQ engagement I was in. The hipfire accuracy and the ROF make it extremely suitable to panicky pray-and-spray situations.

Heavies would pop their shields and turn corners and I would spray them down and stab them. And then their buddy would turn a corner and I would spray them down and stab them too. Then I would heal up using the nano regen device and then do it all again.

Gun is freakin' good.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7555 on: May 30, 2013, 01:09:46 am »

If its anything like the NC GR-22 (medic), then yeah, its awesome.
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7556 on: May 30, 2013, 01:23:43 am »

The more I play medic, the more I wish my HA had an assault rifle. Those weapons are awesome and insanely accurate.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7557 on: May 30, 2013, 03:05:57 am »

I'm sitting on a thousand certs at the moment. I'm torn - do I get a new Vanguard gun, a new Lightning gun, a Lib rear gun, a Zephyr, a Longshot, a Missile MANA, a new HA LMG, a shotgun, or an SMG?

I'm thinking the 50-round SMG atm.

I'm at a similar crossroads. So many options and I want them all!
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7558 on: May 30, 2013, 04:13:28 am »

I'm sitting on a thousand certs at the moment. I'm torn - do I get a new Vanguard gun, a new Lightning gun, a Lib rear gun, a Zephyr, a Longshot, a Missile MANA, a new HA LMG, a shotgun, or an SMG?

I'm thinking the 50-round SMG atm.

I'm at a similar crossroads. So many options and I want them all!

You can immediately discard the Zepher, at least. The Lib has gotten so many indirect nerfs in the form of buffed AA that it's incredibly difficult to use right now. The emergence of the lattice has also concentrated players, which means that the few small fights there were where you would not be ripped apart before killing anything are now even rarer.

As for the others: Vanguard unlockable guns are more of a specialization thing, unlock them if you do a lot of vanguard driving. The lightning HEAT cannon is a nice upgrade and is only 250 certs, so that's nice. Longshot is the same as the default NC sniper, but with higher bullet velocity and slower refire time, get it only if you do a lot of sniping. AV MANA is a very good AT weapon, and makes the engineer helpful in long range combined arms battles, and can snipe infantry surprisingly well. Completely worthless at close range, though. HA LMG I can't comment on, don't play much HA, and when I do I use the SAW since I didn't have to pay anything for that. A shotgun is always nice, both pump-action and semi-automatic ones. I've tended to use the semi-auto one since they nerfed pumps, but both work fine as far as shotguns go. I'd get the cheapest one as there's not that great a difference between them. SMG is also nice. I prefer the blitz over the cyclone, personally.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7559 on: May 30, 2013, 04:19:12 am »

Hmmm, so it's going to be AT MANA for a class I play a lot or an SMG for my infil which I've hardly played at all but might in the future... AT MANA it is.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
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