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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134089 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7320 on: May 17, 2013, 12:44:08 pm »

SMG Infil is still a blast to play.  Fracture MAX holding back the tanks?  No problem, I'll get behind him and blast his engy.  Medic ressing dudes?  Gone.


Sooo much more fun than LOL SNIPE.
So this.
I love the EMP grenades and Prox Mines I just certed in, I've recently taken down 3 maxes singlehandedly using that and the SMG.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7321 on: May 17, 2013, 12:47:15 pm »

Hm, how's shotgun slugs for 50-100m range?
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Satarus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7322 on: May 17, 2013, 01:17:01 pm »

I hate the Pheonix so much.  Every other weapon in the game requires some sort of LOS to work.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7323 on: May 17, 2013, 01:25:04 pm »

NEVER been killed by a Pheonix. Never.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7324 on: May 17, 2013, 01:30:52 pm »

I don't see why people are yelling "PHOENIX IS OP!" when it has an ABSOLUTE max range. If you reach the max range, it does no damage at all. I think all of you are just jealous that NC has the  best gimmick launcher.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7325 on: May 17, 2013, 02:43:17 pm »

I hate the Pheonix so much.  Every other weapon in the game requires some sort of LOS to work.

Arguably, not the engy AV turret, the Raven, or anything with significant arc.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7326 on: May 17, 2013, 02:50:05 pm »

Including the standard dumbfire launchers. :P
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7327 on: May 17, 2013, 03:00:02 pm »

I consider heavies the "mainstay" of any army. They have anti-vehicle capabilities and win in a straight up fight. Any platoon that doesn't come with a high proportion of them isn't going to fair well.

To beat a heavy, you have to realize their shields drain over time. Once their shields are down, it's pretty easy to take one out. Just kite them and keep taking pot shots at them so they have to leave their shields on. Also, you have to try and stay out of their view. If you're a light assault, this is pretty easy. Flank around at an unorthodox angle and hit them hard in the side. Sometimes they'll be so surprised they won't even flick their shields on, easy kill.

Another thing to note, is that heavies have a hard time moving their aim. The gun has such heavy kick that adjusting your aim is extremely difficult to do accurately. This makes kiting, getting out of tight situations, and other things fairly easy to do.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7328 on: May 17, 2013, 05:06:52 pm »

My regular sale PSAs continue;

Right now there is a 50% sale on the 5,000 and 10,000 SC bundles bought through the Wizardry online site. That's 5,000 for $22.50/£18.50/€21.50 and 10,000 for $42.50/£36.00/€42.50.


Also it seems there is a bug with certain gun's HVA that makes them hitscan with it equipped. Might want to be careful in case this is treated as an exploit.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7329 on: May 17, 2013, 11:40:43 pm »

Thanks for the info, palsch, as usual.

I consider heavies the "mainstay" of any army. They have anti-vehicle capabilities and win in a straight up fight. Any platoon that doesn't come with a high proportion of them isn't going to fair well.

To beat a heavy, you have to realize their shields drain over time. Once their shields are down, it's pretty easy to take one out. Just kite them and keep taking pot shots at them so they have to leave their shields on. Also, you have to try and stay out of their view. If you're a light assault, this is pretty easy. Flank around at an unorthodox angle and hit them hard in the side. Sometimes they'll be so surprised they won't even flick their shields on, easy kill.

Another thing to note, is that heavies have a hard time moving their aim. The gun has such heavy kick that adjusting your aim is extremely difficult to do accurately. This makes kiting, getting out of tight situations, and other things fairly easy to do.
It's even easier fighting them as an infiltrator. Shoot them with your pistol several times (unless it's a revolver :P) from behind some sort of cover, they put their shields up, throw an EMP grenade and start shooting them with your SMG. ALL their shields go down if they were using them (might be a bug, but their power doesn't drain when the shields are off), so they're easy pickings. Bwahahaha.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7330 on: May 18, 2013, 04:53:53 am »

Hmmm, those new upcoming max weapons look delicious.

Edit: I mean these (GU 8 roadmap): http://www.youtube.com/watch?v=yjjbyDyqn7c&list=PLBt3eoUxEx97OUzs3B-KkcHI4ki7cqpl8
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7331 on: May 20, 2013, 10:36:04 pm »

So I know we didnt have much luck with making a Ps2 outfit but here's the thing, A lot of people just got Ps1 subs for 6 months, so I was thinking we could get something together for Ps1 instead. However we do need to choose an empire and stick with it, but at least in this case it isn't like we are going to get spread out across several servers. Anyway, all in favor of making a Ps1 Outfit? I was thinking we stick with NC, since that's what I've gone into already, but I'm open to TR or VS.

EDIT: Actually seems VS has a consistant underpop, so how about we help them out. All in favor of doing Slaves of Armok for the Vanu Soverginity in PS1? We would need 10 people online at once to make it happen. Also made a seperate topic for PS1 here

Parsely

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7332 on: May 20, 2013, 10:39:27 pm »

I know I'm going to regret this, but I have to ask.. *deep breath* Here goes:

What's the word on a Mac port, if any? *ducks behind steel wall*
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7333 on: May 21, 2013, 03:10:09 am »

* Siquo lobs his overpriced iGrenade over the steel iWall. It explodes in a user-experience centric satisfactory explosion. It is, however, ineffective. Looked nice, though.

When my sunderer, inside the shielded interior of an Amp Station, suddenly goes kaboom and there's instantly a new sunderer there and you act all "what?", you can be sure that new sunderer is going to go kaboom as well. Faction be damned (and there was a third undeployed sundy so the faction wasn't actually that affected by it). Had to lol as my initial reaction was "wtf?" and so was the new guys.

Never before had I a friendly kill my sundy (I usually place them pretty well), and it's aggravating to say the least. Know how expensive those things are?!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

SeaBee

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7334 on: May 21, 2013, 03:42:40 am »

I don't see anything about the Mac port on the Roadmap. Not even sure it would show up there, though.

Can't you just run Windows on it? Or is that what you're already doing?

There, I did it! I posted a reply to a Mac question without mocking anything or anyone! I feel so ... zen.
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