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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134039 times)

Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7290 on: May 14, 2013, 06:48:47 pm »

You also wanna check your use of the spacebar when you're doing tricky flying. If you're trying to land inside an amp station forcefield while under fire, you don't want to have to compensate for vertical thrust and risk hitting stuff above you. same thing goes for circling underneath biolabs, diving under bridges, and other generic closed spaces.

Personally I also hold down the w key all the time. its not necessary but if i decide to brake it makes sure i get back to full speed asap and dont forget to do that.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7291 on: May 15, 2013, 05:21:23 am »

If you'd still like to join the Goon outfit Mrmiauw, try sometime between 5pm and late, that's when you are most likely to see a decent number online and thus request an invite.
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7292 on: May 15, 2013, 06:22:23 am »

5pm in what timezone? I'm Belgian, so that's the main problem.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7293 on: May 15, 2013, 09:21:58 pm »

I'm having trouble enjoying this game as much as I had before.

I can't find nearly any one on one dogfights anymore, as it seems every ESF pilot just stays under his factions flak curtain, so when you do find enemy ESFs you find 6 of them well intent on killing you and only you (you're the biggest threat), while taking flak fire.

And every ground battle seems to reduce itself to the higher population faction containing the enemy in their spawn room, then waiting for cap.

The only time I do seem to have fun now is during successful defenses of facilities, no spawn camp, but still a lot of fight to be had. Attacking a territory being successfully defended is now a lot more fun than actually capturing it.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7294 on: May 15, 2013, 09:50:58 pm »

I think 5pm US Eastern, but I'm not sure. I'm never on at the start of that magical time, but I sometimes catch the tail end of the platoon.
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FINISHED original composition:
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7295 on: May 16, 2013, 01:54:27 pm »

Dogfighting airframe helps tremendously at pulling off that kind of manoeuvrability. Also from talking to some of the better performing fliers in my outfit, quite a few of them use a flight controller rather than mouse/keyboard when flying and this certainly seems to be effective. The "keep vertical thrust engaged all the time except when landing" advice that I was given does also seem to help a great deal.
This combined with headphone sound. Always keep your volume turned way up, as you can very easily track an ESF's location relative to you simply using sound.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7296 on: May 16, 2013, 02:14:06 pm »

One role the ESF can still fullfill regading anti air duty is to lay low within enemy territory. Figure out where most of the enemy air reinforcements will spawn and lay in wait between that base and the base being fought over. That way you can play the role of interceptor, taking down enemy air before they are a threat whilst avoiding excessive flak within the actual battlefield. It's risky business though, and hardly rewarding if you're unlucky.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7297 on: May 16, 2013, 02:25:27 pm »

It's risky business though, and hardly rewarding if you're unlucky.

That could be said of pretty much any role, from grunt to bomber pilot.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7298 on: May 16, 2013, 05:53:45 pm »

Every ground battle seems to reduce itself to the higher population faction containing the enemy in their spawn room, then waiting for cap.

The only time I do seem to have fun now is during successful defenses of facilities, no spawn camp, but still a lot of fight to be had. Attacking a territory being successfully defended is now a lot more fun than actually capturing it.

Yeah, I've grown quite disillusioned with PS2 precisely because of that. Initially this whole "one big continent, hundreds of players" idea seemed terrific, but the more I play the more I realize this makes the game impossible to balance and therefore impossible to make fun. And it's not a question of equipment, it's a question of player numbers. It'd be a problem even if all three empires had the same equipment. Individual player skill doesn't matter at all, battles are simply a question of numbers. The side that brings more guys to a fight wins, it's that simple. And then they sit around the enemy spawn room and wait for the cap timer to tick down, as you said. And it's so exceedingly rare that you get an even (and therefore fun) fight it's not even funny.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7299 on: May 16, 2013, 06:47:27 pm »

I'm curious as to how the lattice will change that, especially if the 2/3/5 timers hold up.  Once the SCU blows, the defenders can then either fall back to the next base or to a satellite that they still control, and the attackers can stop camping the spawn and instead go on to new and better fights.

The focus test of it last Saturday was a bust because the server was a ghost town, but I think it had potential.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7300 on: May 16, 2013, 07:10:19 pm »

Eh, I'm skeptical. We'll see.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7301 on: May 16, 2013, 10:35:41 pm »

I think the lattice system is just going to reinforce the "zerg". Which is okay I guess, it'll funnel randoms away from ghost caps.

It would be great if there were more strategy to taking a base than just throwing more numbers at it. When you're fighting 2:1 player skill becomes meaningless. Even fights are rare enough that when I see a 1:1 ratio I redeploy there as fast as I can.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7302 on: May 16, 2013, 11:07:44 pm »

If you want to have an impact, find a small fight. Killing four out of a hundred in a bio lab doesn't matter much, but if you can pick off four out of ten attackers in a small base, you've likely won your team the fight.

Perhaps the lattice will result in more minor skirmishes, since you have less options to attack/defend, so you're more likely to run into more than one or two guys when you approach a minor base. Or it might not.

Personally, that doesn't bother me too much though. I just enjoy running around shooting people, 'eh? What really bothers me is lag. Found an AFK dude today, sitting perfectly still. Knifed him five times, only hit him once somehow. Then for the rest of the session every time I died from someone around a corner, or failed to kill someone with a shotgun to the torso, I sorta wondered about it -- slightly disenchanting.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7303 on: May 16, 2013, 11:40:26 pm »

I'm not getting any lag, except for that based on my own computer (GPU).
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7304 on: May 17, 2013, 01:47:42 am »

I've been getting back into this game and started playing as a Heavy recently.

Seems pretty easy mode to me.

Too bad, clever enemies who get the drop on me, I have a shield.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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