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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133832 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7200 on: May 03, 2013, 08:32:53 am »

By the by, everyone has entered the code "MLGREPORT" right?

Free MLG logo decals for infantry and vehicles (ugly as sin), 1 hour 50% XP boost and 1 hour 50% resource gain boost.

I was wondering where those were coming from.  Screw the decals, but hey, free boost!


Mattherson alerts hate me- they usually start when I am about to get off.  Or worse yet, when I should be getting off, making me stay up later than I should, enticed by that sweet 20% boost.



In other news, the Harasser is an absolute blast, especially when you load up a bunch and go all Mad Max across the countryside.

Anyone tried dual Ravens yet?  I hear they're much better than Falcons.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7201 on: May 03, 2013, 09:21:46 am »

Quote
    Reaver M30 Mustang AH
        Damage per pellet reduced from 175 to 150

Because the Reaver is obviously too powerful compared to the other ESFs.
Sigh...
Again, I bet its from TR and VS players crying cause a Reaver didn't explode when they looked at it but killed them instead...
Biggest VS weakness (MAX)? Buffed.
Biggest NC weakness? Nerfed.

:/

They could at least give Reavers an armor buff, so they, you know, correspond with the lore and their description.
« Last Edit: May 03, 2013, 09:26:44 am by miauw62 »
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7202 on: May 03, 2013, 10:23:36 am »

Biggest VS weakness (MAX)? Buffed.
Biggest NC weakness? Nerfed.

:/

They could at least give Reavers an armor buff, so they, you know, correspond with the lore and their description.

When the shit did they buff the VS MAX? If they did, then they also completely negated it with the new empire specific AV weapons.

And are you seriously calling the Air Hammer the "Biggest NC weakness"? A random and I were both in Scythes with PPAs attached. We saw a reaver picking on some infantry at Dahaka, so we engaged(with poor timing; before the bullets got to him, he flipped out). Well both of us never hit him; meanwhile he was able to take the other scythe down and get me to halfish health. This was yesterday. After the AH nerf and PPA velocity buff -_-
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7203 on: May 03, 2013, 11:10:43 am »

The Air Hammer was a single weapon that you could engage all targets with effectively. It allowed you to equip the afterburner fuel pods as you no longer needed a second weapon.

Pretty much me and all other NC pilots have just flipped on over to the vortek for air to air combat, breaker rockets optional depending on what you plan to be doing.

The popular thing with the new buggy is to strap a halberd rocket launcher on it and run around the battle field shooting tanks, there's a huge problem with it though, the damn things near impossible to aim when you're driving around, and you don't want to stand still engaging tanks because it only takes three tank rounds to end you.

However, I'm definitely getting the kobalt, I have a kobalt on my flash, and its nice, but you get shot off the seat of the flash way too damn fast, and you have to sit still to practically aim the kobalt on a flash, but with this buggy, standing still won't be asking to die, you'll basically be a better mobile turret.

One of my outfit-mates bought the fury for his buggy, and we were running around just obliterating infantry with it, while a guy with a pheonix sat on the back and shot out at tanks. Though later we upgraded to a dual falcon MAX sitting on the back, at least until I get my hands on those ravens... mmm, ravens you look so fine.

My SMG has a flashlight, all your arguments are invalid.

Its OP as all hell.

So is it capable of blinding people like the tac light attachment in Battlefield 3, or is it completely useless?

No, you can't even see it if you have shadows turned off. When its turned on you have a really nice effect, which you can only really notice at night. It has absolutely zero combat practicality, friendlies keep yelling at me to turn the damn thing off and I just start blinking it and shining it in their face.

I bought it for the lols and because I don't like laser pointers, and SMG's have no need of foregrips, probably getting the flashlight on my mag-shot pistol next, just so they match.
« Last Edit: May 03, 2013, 11:14:52 am by darkrider2 »
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7204 on: May 03, 2013, 11:13:43 am »

My outfit has long been using dual-Fury sunderers as damned powerful murderwagons.  Cert up two Furies with a huge mag, throw on blockade armor, proxy radar, and go to town.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7205 on: May 03, 2013, 03:15:10 pm »

Seems anyone who has made a SC purchase prior to April 3rd is getting a Loyal Soldier bundle for free.

Armour/Vehicle/Weapon camo, a new title and one month's free membership.

I'm not sure if I qualify and just haven't gotten it yet or don't qualify. I bought SC at the end of March but didn't buy any items with it till mid April.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7206 on: May 03, 2013, 06:15:49 pm »

Insert pay to win joke here

The month of membership is just the dealer giving us the first hit for free.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7207 on: May 03, 2013, 08:01:41 pm »

Seems anyone who has made a SC purchase prior to April 3rd is getting a Loyal Soldier bundle for free.

Armour/Vehicle/Weapon camo, a new title and one month's free membership.

I'm not sure if I qualify and just haven't gotten it yet or don't qualify. I bought SC at the end of March but didn't buy any items with it till mid April.

I bought SC a few months back (last year some time) and dont appear to have qualified... ah well
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7208 on: May 03, 2013, 08:06:26 pm »

I wholly disagree- lately I've had evenings where the fighting is intense, yet thanks to numbers elsewhere, low population gives us a 30% or more exp boost. I made about thirty certs in ten minutes after a few little scuffles and an amazing ride in someone's Vanguard, prompting me to kill about eight guys and three Lightnings.

Alerts are just icing on the cake- if you get the timing right, you can log in, stand around for a bit, and then catch another 15 certs. It's not huge, but it helps a lot.

About a week ago, I was on very late at night and there were few other locals on, an alert was rampaging on Esamir, but I was on Amerish, the forgotten continent - on Briggs anyway - had a 50% pop bonus in the WG, but Wokuk was calling me so I got in a lightning and went for a drive, by the time I got there, NC was well on top and the 4th were clogging up Indar as they always seem to do.  I was getting nearly 1200 exp for repair ribbons and 16,500 exp for the alert when NC capped Esamir about 15 minutes before the end of the alert.  65% pop bonus!

But.  With the latest patch, I think they have removed the pop bonus from adding to experience earned from alerts - can anyone else confirm this?  Does it affect the continent where the alert is?
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7209 on: May 03, 2013, 11:43:08 pm »

Seems anyone who has made a SC purchase prior to April 3rd is getting a Loyal Soldier bundle for free.

Armour/Vehicle/Weapon camo, a new title and one month's free membership.

I'm not sure if I qualify and just haven't gotten it yet or don't qualify. I bought SC at the end of March but didn't buy any items with it till mid April.

I got it for having bought the Gauss S using free station cash they gave me for signing up (but never playing, lol) the other Station games. I wonder if I'll be getting 500 free station cash at the end of the free month of premium?

Funny since I got this and haven't spent a penny on SC, but other people who actually bought SC aren't getting it. I don't really even play the game that much (which is why I haven't spent any money on it).
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7210 on: May 03, 2013, 11:46:28 pm »

You have to have your credit card in their system in order to get the SC, and your subscription has to be active. So, if you buy a year's worth of premium and then take your card off or turn off automatic renewal, you don't get the SC.

It's pretty bullcrappy.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7211 on: May 04, 2013, 03:16:21 am »

The Air Hammer was a single weapon that you could engage all targets with effectively. It allowed you to equip the afterburner fuel pods as you no longer needed a second weapon.

You can't be serious.

For dogfighting it's a situational weapon, a viable alternative to the other two nose guns. Some situations the airhammer will come on top, sometimes the rotary will be the better choice. Data shows it was a little to good in this respect so a small nerf was in order.

For fighting libs it's an awful weapon. If you get as close as you need to a lib with the hammer you're asking for dalton in the face. Only way it's effective in taking down gunships is when the pilot panics and you can burst him down and maybe throw in some rocket pods real quick if you have them.

As for armor...yeah no. Sure it's more effective then the standard nosegun but not by a large margin. It's takes ages to get a tank down with the hammer, that long close to the ground is a death wish. Either you approach from above but slowly or you swoop in at an angle at great speed, either way you're vulnerable to tank fire and flak. I'd rather use the standard nose gun and chip away the armor at a safe range. Or use rocket pods of course.

Now infantry is where the gun is also useful. It is mostly easy to land the shots whereas the other noseguns can also take down infantry but you need greater aim. Downside again is you need to be so close to the ground you'll be incredibly vulnerable to AA or even dumbfire launchers. Furthermore if you ask me taking down infantry is hardly the job of an ESF, it is better suited to taking on vehicles, especially due to render distance being the way it is. I bet most will simply use rocket pods to take down infantry instead of getting dangerously close with the hammer to.


The reason you'd need to equip the afterburners is because you need some way to stay close to your target to be effective vs other ESF. Else you can very easily dash away from a reaver and be relatively safe from the hammer. That is of course against a fleeing opponent, you wouldn't need the extra speed when you're dancing the dance. Personally I prefer the A2A lockon for taking out fleeing opponents.

If you ask me all this complaining is due to the reaver having a viable alternative to the standard noseguns, a gun that can fill its own niche, while the mosquito and scythe have no such luck. The light ppa is useless outside of bombarding infantry (I would say it is better at killing infantry then the hammer though), and I've only heard bad things about the mossy's chaingun however never used it so can't comment. I just hope all this nerf hate won't result in an overnerf as it usually does, better one viable faction specialty nosegun then three broken ones.
« Last Edit: May 04, 2013, 03:22:06 am by Jelle »
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7212 on: May 04, 2013, 01:00:44 pm »

I don't know how you think its not that great against air or tanks. It was actually better at engaging liberators than ESFs, because you could fire from further away and still hit with all the pellets, and the dalton has never been a problem for me, you can evade the underbelly gun if you're a good pilot. I engage libs all the time, and I don't get dalton'd too often past a lucky shot (shredders a bigger threat anyway), the most skilled lib teams can keep their belly gun pointed at me consistently, I dodge away and eventually leave them alone if I can't get a safe shot.

You could kill full health sundies with 3-5 passes with the air hammer pre-nerf, tanks weren't too much of a problem either, as long as you don't hover or fly straight you'll be fine.

Quote
The reason you'd need to equip the afterburners is because you need some way to stay close to your target to be effective vs other ESF. Else you can very easily dash away from a reaver and be relatively safe from the hammer. That is of course against a fleeing opponent, you wouldn't need the extra speed when you're dancing the dance. Personally I prefer the A2A lockon for taking out fleeing opponents.

This is so wrong I can't even. No, if an enemy ESF is fleeing, just don't even bother chasing him with the air hammer, it can't take them out from behind unless you are right on them, and the fuel pods don't give you enough extra boost to chase an ESF of the other two factions (they are faster).

The fuel pods aren't an offensive attachment, they're defensive.

Fuel pods are equipped for three reasons, A) when flak starts hitting you, you can boost the hell away, MAX bursters have incredible range and often won't open up immediately, the extra boost has saved me countless times. B) If you get locked by a missile, you can boost away and take cover so the missile guides into a rock, without the fuel pods its much harder to reach cover if you're not already right next to it. C) in dogfights you can verticle afterburner with the reaver, it greatly enhances your dodging ability.


The thing that's OP about the Air Hammer is that when equipped you don't lose all effectiveness against air targets like you do when equipping the Banshee or light PPA. Its not as effective against air as the vortek, but you can engage any target you wish with it, few other weapons in the game can.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7213 on: May 04, 2013, 07:08:58 pm »

You have to have your credit card in their system in order to get the SC, and your subscription has to be active. So, if you buy a year's worth of premium and then take your card off or turn off automatic renewal, you don't get the SC.

It's pretty bullcrappy.

I don't have an active account and I received it. I did purchase about 20$ combined of SC, $10 on a triple sc very early on, and then $10 on a double sc day more recently.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7214 on: May 06, 2013, 08:56:17 am »

I rolled as Engy supporting a bunch of MAXes in Mani and its tower.  In 30-45 minutes or so, I picked up four repair service ribbons.  Since most of that was squad MAX repair boosted by the free membership, I got a seriously large pile of certs from that.


I think I'll be saving up for dual Ravens.  How are people liking those?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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