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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133410 times)

Bikari

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7020 on: April 19, 2013, 11:35:18 am »

And in one day my enjoyment of Planetside 2 turned around.  Created a Vanu, because I'm determined to try out all three factions and see which I like the most to focus on, and yes, I am loving the Vanu greatly O:

Found myself spawned in at the Allatum Bio lab under heavy attack by the conglomerate and figure 'This battle is pretty stationary and not going anywhere' so I spawned myself a Max, noone else was doing it and I do enjoy the walkers. What I didn't realise was that because I spawned a Max and started firing it's weapons like I was handing out candy ( OF DEATH ) that the infantry around me found their brave pills and started pushing forward a little.

What I thought would be a long, drawn out stationary battle turned into me sprinting ahead with about 20 soldiers behind me in a charge to take NS Secure Data lab, and Hvar tech plant before I was overrun by 3 conglomerate Max that focused me down >:

First time in a Max:

Lead an assault that resulted in the defense of one territory and the taking of two more.
Killed approximately 16 conglomerate infantry
Destroyed a lightning with the anti everything gun ( They say anti vehicle, but that thing just kills everything )
Took 3 conglomerate max to finally put me down.

It only takes that one good time to change your perspective on a game in entirety. This was that time for me >:
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majikero

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7021 on: April 19, 2013, 11:44:55 am »

To be fair, NC MAX usually packs around anti-infantry weapons while you packing an anti tank weapon.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7022 on: April 19, 2013, 12:21:08 pm »

The falcons ( NC anti armor MAX arm ) got updated to fire rockets now. They are way way way more fun that the little AP grenade it used to shoot.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7023 on: April 19, 2013, 12:27:16 pm »

You played MAX as VS?

Bwahahaha. The general consensus is that VS MAXs are best at making people laugh long enough to let their guard down so somebody else can come finish them off.

Altough from your story, you did pretty well. I wonder how many people tought "That guy must be hacking...".

I look forward to battling you, I'll probably be the heavy that storms in with a grenade and dumbfire launcher at the ready. Because seriously, why use bullets when you have ROCKETS?
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7024 on: April 19, 2013, 12:29:23 pm »

From what I read, they got boosted lately. Their basic AT weapon got magazines of 2 instead of 1, and muzzle speed got buffed by 25%. among other things.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7025 on: April 19, 2013, 12:52:25 pm »

Oh man, I totally forgot to give dual Falcon a whirl.  I wanted to rock them some before the got buffed, so I'm curious how they are now.
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Bikari

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7026 on: April 19, 2013, 01:43:27 pm »

I did really enjoy the VS max, and since that post I've seen quite a few more Max running around and everyone seems to have the problem I am now deeming Walker-syndrome D:

Quite a few people I've seen have treated the Max as if it were invincible, that they can charge in without consequence. When I say I lead an assault on a new territory in the Max, I actually mean "I charged forward making sure that there was always something between me and their guns and the only time I popped out was if I had a height advantage over the battlefield and knew it would take a while to find out where I am"

People run out into the middle of the battle on open field in the Max ( I saw this happen several times ) and then let themselves get shot, the Max is just an exosuit with better weapons than the standard soldier and a little more health,  I played the VS max how I thought would be most efficient and it netted me 16 kills. What I mean by this is that I was stood on a roof or near a corner where I can easily vanish out of view when people realise where the Max is. Treat the Max as if it's fragile and you get a lot more out of it for a lot longer.
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majikero

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7027 on: April 19, 2013, 01:55:30 pm »

I treat MAX like a sniper sponge. They try to snipe me and lets the infantry run past. Then we manage to hold off 4 tanks with 2 MAX and no Sunderer. There was a 3rd MAX doing AA so it managed to keep the aircraft from bombing us. Then attrition got us.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7028 on: April 19, 2013, 02:51:25 pm »

People knowing their role and working as a team?  You must be in the wrong game.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7029 on: April 19, 2013, 02:53:27 pm »

I remember getting a 1-AA-arm MAX and just scaring away air from a base. Then 10 other guys did it as well. XD
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7030 on: April 19, 2013, 03:29:59 pm »

aaah, bandwagoning...
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7031 on: April 19, 2013, 03:55:29 pm »

I prefer using my Decimator as Anti-Air, especially if I have access to an Infantry Console nearby. I can take out ESF's in one shot, Libs in three or four (Not too common, but suddenly losing a quarter of their health sure scares them off), and continually resupply without having to reload.

Hovering planes, beware!
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majikero

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7032 on: April 19, 2013, 03:57:47 pm »

You use an engineer and drop an ammo dump somewhere instead of running back to a console.
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7033 on: April 19, 2013, 04:01:20 pm »

Reloading takes a long time, though. I can just switch to my pistol, run to the console and as soon as I open it, it automatically reloads my rocket launcher.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7034 on: April 19, 2013, 04:04:25 pm »

I was playing around with the falcon on Esamir.

Its awesome. It basically turns you into a heavy assault with dumbfires, except you get A LOT more rockets. Only downside is how slow you are, and if you're dual wielding you're defenseless against infantry and aircraft (mostly). Though dumbfiring a hovering aircraft is always satisfying.

Since tanks can see the rockets coming, a neat thing to do is fire one straight at them, then fire the second in the direction you think they'll dodge, that way at least one hits.
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