So guys, I read something in the official forums. A suggestion for Engis to be able to change the type of base turret. (the phalange ones). I thought it was a good idea, especially if you expand it by letting them cert into additionnal kinds of turrets.
I don't remember if the guy suggested actual mechanisms for it, so I just made up mine.
-Turret reconfigurator: take up the MANA slot. Left click an
intact allied unoccupied base turret with it to access a menu allowing you to choose a kind of turret to replace the old one. While you are in this menu, no one can enter the turret (The time you have to choose the new turret may be limited to prevent abuse/trolling). After you choose the new turret type, it is constructed (not instant, but quick).
You need to spend ressources to change the turret type. like 50-100. Air for AA, armored for AV, infantry for AI.
Once the turret is destroyed, it revert to its original type. You cannot change a turret that has been changed by another engi, but it has a despawn timer like vehicles. Once it hit 0 (or the owner despawn it), it revert to its original state.
Also like vehicles, advanced turrets will have a timer limiting their spamming.
-Certing: you can buy additionnal turrets to build (the basic tool come with the basic ones). For example, lock-on missile (
either ground or air) turrets, or
empire specific turrets. Yes, this tool would allow empire-specific base turrets, build by skilled enginners.. I imagined a turret for each faction. Those are pretty powerful but would cost lots of ressources, be immobile and less durable than a certed-out MBT. A couple of them would be a tough defence, but not unckrackable.
-Vanu turret: some kind of powerful
Saron.
Sniping vehicles with ease, but
poor against mass infantry. Depending on the projectile speed it can be more or less effective against aircraft. Typically,
ESF and speeding libs should be fine, but galaxies and stationnary libs are in trouble. And ESF derp enough to hover within range of it should be punished. Power: MBT AV shell, give or take.
-TR turret:
Very imprecise missile spam. Each missile is
pretty weak in itself, but a couple volleys can
decimate infantry and damage tanks. On
single targets it is not very effective, but if it fires on a large group, ennemy engis may not be enough. While firing on air, it acts more like a
scarecrow. If it proves too weak, a simple lock-on system may be implemented. But only on air, and the guidance system of the missiles would be
very poor.
-NC turret: Why is there no shotgun turret yet? Basically a huge shotgun with
lots of pellets and very low spread, making it more effective at a longer range (who's gonna stand near a shotgun turret anyway?). Effective against
tight groups of infantry and tanks getting a bit
too close (if all pellets hit it hurts). Against aircraft, the pellets may or
may not act like AA bullets.
Discuss