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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133672 times)

forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6270 on: February 24, 2013, 12:17:28 pm »

Amusingly, the thermal scope for tank turrets makes infantry light up like big green targets. Easy as pie to spot, even through smoke/fog/foliage. I was called a hacker because I kept shooting some guys hiding behind tree leaves and getting kills.

Its not cheating, its just a thermal scope.
You need a thermal scope to do that?
I find I get better results just be increasing my Gamma and Contrast a little. It's like permanent, over powered night vision.
...I probably shouldn't have told you that though. I don't want to wind up fighting people using that trick. So uh.. Woo, thermal vision certs!
(To be fair, it probably doesn't work for smoke all that well, but certainly does for foliage at the very least.)

I must ask however, anyone else here playing this game 'cos it reminds them of Command and Conquer?
The thermal scope makes players show up as BRIGHT YELLOW, easier targeting and I can turn it on/off with a click.
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6271 on: February 24, 2013, 01:33:30 pm »

If you mean Command & Conquer: Renegade, then yes.
Sort of what Renegade should have been. Or the sequel or something.

Actually, it does sort of feel like what C&C would have been, had it been translated into an MMOFPS.
Would have been, could have been... Should have been?
Except that the sides aren't quite as asymmetrical in flavor.
Really? Brotherhood of Nod relies on low damage but high rate of fire, Global Defence Initiative relies on heavy armour and heavy hitting rounds, while the Scrin just float everywhere blowing everything up with Lasers...
Heck, even the colours match to a degree.
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So THIS is how migrations start.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6272 on: February 24, 2013, 01:42:09 pm »

If you mean Command & Conquer: Renegade, then yes.
Sort of what Renegade should have been. Or the sequel or something.

Really? Brotherhood of Nod relies on low damage but high rate of fire, Global Defence Initiative relies on heavy armour and heavy hitting rounds, while the Scrin just float everywhere blowing everything up with Lasers...
Heck, even the colours match to a degree.
I am really the only person on the planet who liked Renegade :(

The Vanu Sovereignty predate the Scrin by at least 4 years. I agree with FDice that the playing styles are more different than in PS, where the empire-pool weapons are almost the same, but marginally different. Yes, it'll be even harder to balance, but it's more fun.
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6273 on: February 24, 2013, 01:44:20 pm »

Well, Renegade does have a spiritual successor. Almost done too.  :)

But yeah, PS2 does have a certain CnC flare to it.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6274 on: February 24, 2013, 01:50:02 pm »

Well, Renegade does have a spiritual successor. Almost done too.  :)

But yeah, PS2 does have a certain CnC flare to it.
That looks... promising! Thanks for that tip!
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6275 on: February 24, 2013, 02:04:59 pm »

I am really the only person on the planet who liked Renegade :(
Heck no, I love that game too. I was just trying to sound a little more balanced in my post though, rather than "Planetside is like Renegade but MMO, isn't that AWESOME?".

The Vanu Sovereignty predate the Scrin by at least 4 years. I agree with FDice that the playing styles are more different than in PS, where the empire-pool weapons are almost the same, but marginally different. Yes, it'll be even harder to balance, but it's more fun.
Oh yeah, so they do. That wasn't really what I was getting at but I guess it could be taken that way.
I was trying to just point out that they both have a familiarity, which I'm really enjoying tapping into.

Well, Renegade does have a spiritual successor. Almost done too.  :)
That looks fantastic.
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So THIS is how migrations start.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6276 on: February 24, 2013, 02:43:47 pm »

Anyways, having a hard time saving up Certs for anything big, every time I get a sizeable amount I blow atleast 100 on something that I find interesting at that moment, not sure how good that is :C

I do the same thing, I own the fire suppression system on a reaver, barely helps at all, then the base 50m scout radar which isn't fantastic. I should have saved those certs for composite armor. So many deaths to ground AA, or flares.

Dogfighting airframe was worth it, the difference isn't as noticeable as you'd think, but I can feel it.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6277 on: February 24, 2013, 02:59:29 pm »

Yeah, dogfighting airframe is noticeably useful, even at level one. And holy carp, level three looks like soooooo damn cool...
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6278 on: February 24, 2013, 04:51:07 pm »

Actually, it does sort of feel like what C&C would have been, had it been translated into an MMOFPS.
Would have been, could have been... Should have been?
Except that the sides aren't quite as asymmetrical in flavor.
Really? Brotherhood of Nod relies on low damage but high rate of fire, Global Defence Initiative relies on heavy armour and heavy hitting rounds, while the Scrin just float everywhere blowing everything up with Lasers...
Heck, even the colours match to a degree.

Scrin
(╯°□°)╯︵ ┻━┻

Not in my C&C. No such thing. NEVER. HAPPENED. If it was released after Generals: Zero Hour, it DOES. NOT. EXIST.

You want GDI and NOD?
Spoiler: HERE THEY ARE. (click to show/hide)

You want Red Alert?
Spoiler: HERE (click to show/hide)

Tangental rant aside, I was talking about flavor, not mechanics. If Planetside 2 was a FPS, it would be Age of Empires 2, not Tiberian Sun or Starcraft. As far as flavor goes, the only serious differences are the color schemes and the fact that VS wear spandex and have hovertanks, TR like guns a bit too much, and NC listen to Skynyrd far too much. They're slight variations on the same theme, not radically different. Because let's be honest, NC weapons are supposed to be Gauss cannon and VS weapons are supposed to be lasers (or something), but they just look like different colors of tracer.
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6279 on: February 24, 2013, 06:03:45 pm »

Scrin
(╯°□°)╯︵ ┻━┻

Not in my C&C. No such thing. NEVER. HAPPENED. If it was released after Generals: Zero Hour, it DOES. NOT. EXIST.

You want GDI and NOD?
Spoiler: HERE THEY ARE. (click to show/hide)

You want Red Alert?
Spoiler: HERE (click to show/hide)

Tangental rant aside, -
No, rant not put aside. This is hilarious to me, as someone who's never even played Generals yet. (I have it, I just need to find the mood to play something... Err. 'New'.)
The Scrin, as far as I understand, were introduced in Tiberian Sun's campaign. If only briefly, you certainly got a feel for their laser powers.
Y'see, I'm happy to agree that anything past generals didn't exist, simply because I haven't played that far through the series.
Hehehe. :D
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So THIS is how migrations start.
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The Scout

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6280 on: February 24, 2013, 06:03:45 pm »

The Scrin were in C&C Tiberium Sun or atleast Firestorm. Which is rather neat.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6281 on: February 24, 2013, 06:44:25 pm »

What is this newfangled "Tiberian sun" that you speak of?
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6282 on: February 24, 2013, 07:28:26 pm »

Scrin
(╯°□°)╯︵ ┻━┻

Not in my C&C. No such thing. NEVER. HAPPENED. If it was released after Generals: Zero Hour, it DOES. NOT. EXIST.

You want GDI and NOD?
Spoiler: HERE THEY ARE. (click to show/hide)

You want Red Alert?
Spoiler: HERE (click to show/hide)

Tangental rant aside, -
No, rant not put aside. This is hilarious to me, as someone who's never even played Generals yet. (I have it, I just need to find the mood to play something... Err. 'New'.)
The Scrin, as far as I understand, were introduced in Tiberian Sun's campaign. If only briefly, you certainly got a feel for their laser powers.
Y'see, I'm happy to agree that anything past generals didn't exist, simply because I haven't played that far through the series.
Hehehe. :D

There was a grounded Nod ship modeled after Scrin technology in the campaign of Sun. They only showed up as a playable faction the most recent Tiberium games (of which Wars, admittedly, was less shit than Twilight, etc.). Granted, they're a part of the lore, but it wasn't fleshed out in the earlier, better entries.

But yes, Twilight was a disaster, and Generals 2 is a "free to play" MMO with no offline capability. I think it's safe to say that EA is happily killing the series.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6283 on: February 24, 2013, 07:42:13 pm »

Well i remember playing Renegade.
It was a good game for its time and it was one of the first games where using vehicles and teamwork were important in multiplayer.
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timferius

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6284 on: February 24, 2013, 08:08:30 pm »

If you mean Command & Conquer: Renegade, then yes.
Sort of what Renegade should have been. Or the sequel or something.

Really? Brotherhood of Nod relies on low damage but high rate of fire, Global Defence Initiative relies on heavy armour and heavy hitting rounds, while the Scrin just float everywhere blowing everything up with Lasers...
Heck, even the colours match to a degree.
I am really the only person on the planet who liked Renegade :(

The Vanu Sovereignty predate the Scrin by at least 4 years. I agree with FDice that the playing styles are more different than in PS, where the empire-pool weapons are almost the same, but marginally different. Yes, it'll be even harder to balance, but it's more fun.

I had a ton of fun with renegade, especially the multiplayer. I know it gets a lot of hate, but I enjoyed it.
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