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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134217 times)

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6045 on: February 14, 2013, 02:56:07 pm »

Agreed. LA isn't HA without the rockets and with a jetpack. Their tactics are really different. Personally I enjoy playing HA most of all, altough getting a kill on an enemy vehicle because you placed AT mines on the raod to your base at a big battle is VERY satisfieing.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6046 on: February 14, 2013, 03:06:20 pm »

Also, note that the run speed + cert for LA is nearly essential, especially if you go in for a hit-and-run style of play. Distracting enemies and drawing them away from the battle is possibly more effective than just killing them.
« Last Edit: February 14, 2013, 04:11:27 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6047 on: February 14, 2013, 03:10:15 pm »

Killing them nets you more certs tough :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6048 on: February 15, 2013, 12:35:45 am »

Those make you invulnerable to fall damage I think, atleast the few times I've missed them and recieved no damage from the fall.
I don't think so. You know the base in Indar that is only accessible via one of those? We were holding it, and an Engi put it turret on the receiver pad. Every single NC trying to get in impaled himself on it.
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Gollum loves and hates the precious.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6049 on: February 15, 2013, 12:48:37 am »

They do make you immune to falling damage, that's pretty easy to figure out. Just use the LA's jump pack to redirect yourself after hitting a jumppad. No matter how fast you're going when you smack into the ground, you don't die.

Great way to get to places you couldn't normally jump jet to due to incoming fire/limited fuel -- I do it all the time.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6050 on: February 15, 2013, 12:54:25 am »

As I recall, they didn't always do that, as I had a number of painful splattery deaths when I missed the landing pad a few versions ago.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6051 on: February 15, 2013, 04:39:32 am »

     It still happens.  Esamir {old} NC warpgate to the West-most tower will occasionally kill you, even jumping from the next tower to that west tower will ski-jump you off into the wilds.  Given up lodging bug-reports because nothing gets done about it.
     Even the Indar launch pad has problems, but still no action from SOE.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6052 on: February 15, 2013, 05:01:49 am »

That's really strange, especially for something that easy to fix.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6053 on: February 15, 2013, 10:27:50 am »

They're busy designing the next 1k cert/700 SC weapon. :V
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6054 on: February 15, 2013, 10:54:27 am »

Or breaking stuff that still works :C
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Werdna

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6055 on: February 15, 2013, 11:42:19 am »

What do the vehicle pilots think of the new turret?  I enjoyed the extra challenge last night in my Magrider and have long thought the infantry vs armor balance was a little one-sided towards armor, so I think its a decent addition.  It had me repairing a lot more often, and being smarter about repairs.  However, I'm not happy with the extreme range on the things - while fighting in the fields outside TI Alloys, there were platoons of engineers at Crown very effectively sniping into the battle.  They weren't even visible under zoom, yet they were consistently hitting any armor that wasn't moving at mid to top speed.  That makes me wonder how the less agile tanks fare against these turrets.  They also seemed to totally obsolete the heavy's guided missile - no lock-on warning, higher damage, unlimited ammo, manual guidance that allow more precise hits and hits just behind cover.  About the only advantage the heavy's guided missile has is the ability to fire on the move / fire&forget. 

I think they could use a nerf to either the range, or more damage drop-off at longer ranges.  Since heavy and engineer are my two main classes, I see myself playing heavy a lot less now - engineer really has a stronger amount of diversity I think.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6056 on: February 15, 2013, 12:01:41 pm »

Tweak I found recently for improving FPS by forcing PhysX on if you are using a nVidia card that supports it.

Make sure you have the latest graphics drivers installed.

Post the following two lines at the end of the [Rendering] section of your UserOptions.ini

Code: [Select]
ForceGpuPhysics=1
GpuPhysics=1

For me at least this seems to keep frame rate much higher and keep it consistant when entering into larger battles.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6057 on: February 15, 2013, 01:17:22 pm »

Thanks for the tip, sadly I'm running an nVidia 8600M GS, which
Quote
And since all GeForce 8 Series GPUs are designed to support Windows Vista™ you can rest assured that you'll be enjoying your notebook PC well into the future.
:P

On the other hand, it turns out the Vanu 100-cert bolt-action sniper rifle kinda sucks. Any ideas where to take those 100 certs? I'm thinking sundie armor or some weapon modifications (I have standard weapons for all classes)
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Werdna

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6058 on: February 15, 2013, 01:26:10 pm »

On the other hand, it turns out the Vanu 100-cert bolt-action sniper rifle kinda sucks. Any ideas where to take those 100 certs? I'm thinking sundie armor or some weapon modifications (I have standard weapons for all classes)

Do you have the Sunderer resupply module unlocked?  That one eventually pays for itself.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6059 on: February 15, 2013, 01:30:26 pm »

Huh, does that really get that many points? I typically play near The Crown, it doesn't seem like there are too many vehicles there usually...

There's also the problem that you can't stack the dispenser with blockade armor, which is what I plan on eventually getting.
Or should I just wait for 50 more certs?
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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