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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134295 times)

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6030 on: February 14, 2013, 01:19:18 pm »

I had a good run with a platoon I didn't belong to, just running heavy armor all over NC in Matherson, we just steamrolled everything in one big zerg.

I also found out you can get massive exp if you get a Sunderer with ammo regen and follow a tank line, if someone is polite then they'll just shoot the mountain to force a reload.

What, when? I'm assuming that it wasn't indar, as TAS just had a really hard time defending it from the red totalist menance. Honestly tough, we had some awesome fights between Indar Waste Treatment and Camp Connery.

Oh, and if you ever see a TAS (The Ascended) platoon going, join it. They're generally a friendly bunch and it's really nice to play in one of their squads, lots of talking, lots of kicking ass, getting our asses kicked and regrouping and then kicking ass back.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6031 on: February 14, 2013, 01:39:19 pm »

So an idea for a Sundie upgrade occured to me. It would be in the Utility category I think. A Battle/Assault (working title) Bridge which would basically be an aimable hover thingy you see in bases. It would ideally be placed on the roof of the Sundie, can be aimable to a certain degree (say 30 degs up to 90 degs for vertical and maybe unlimited horizontal traverse, can be subject to balance) and either unlocked whole or upgreadble with improved speed and range with each level.

Basically, instead of taking an AMS you grab this, park the Sundie somewhere, deploy it, aim the bridge and fire it up, infrantry (not sure about MAX-es) jumps into it (a ladder or something to help them up to the top of the sundie) and is sent with some haste in the direction of the enemy forces. Useful for scaling walls, towers and pretty much anything. A poor mans LA jumpjet.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6032 on: February 14, 2013, 01:41:02 pm »

Sounds pretty OP. Just park an AMS sundie next to it and you got infinite spawns in the middle of enemy territory.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6033 on: February 14, 2013, 01:41:23 pm »

PULL!



(Or just subject it to AMS restrictions)
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6034 on: February 14, 2013, 01:52:05 pm »

Yeah, if it proves too troublesome restricting it's deployment range like with the AMS would porbably work. But I think it wouldn't be that broken since you need LoS to the target which means a very exposed Sundie most of the time and the infrantry would be pretty vulnerable while travelling, what with no cover and being midair without much choice in changing course other than straight down.
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6035 on: February 14, 2013, 01:52:58 pm »

On another note- is there a way to create and open a squad, or d'you need to find another person to invite, then work from there? I wanna use my spawn beacon, dangit.
Yep, it's this I'm afraid. You need two people to make a squad, then you can open the squad up to the public.
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6036 on: February 14, 2013, 02:17:01 pm »

So an idea for a Sundie upgrade occured to me. It would be in the Utility category I think. A Battle/Assault (working title) Bridge which would basically be an aimable hover thingy you see in bases. It would ideally be placed on the roof of the Sundie, can be aimable to a certain degree (say 30 degs up to 90 degs for vertical and maybe unlimited horizontal traverse, can be subject to balance) and either unlocked whole or upgreadble with improved speed and range with each level.

Basically, instead of taking an AMS you grab this, park the Sundie somewhere, deploy it, aim the bridge and fire it up, infrantry (not sure about MAX-es) jumps into it (a ladder or something to help them up to the top of the sundie) and is sent with some haste in the direction of the enemy forces. Useful for scaling walls, towers and pretty much anything. A poor mans LA jumpjet.
Those launch pads also have receiving pads, you'll notice you land on a special black square.  If it were Sundy mounted you'd just make a man-a-pult and hurl soldiers into the walls.  Which works just as well, I suppose.  That's about par for the course for some maneuvers.

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6037 on: February 14, 2013, 02:20:37 pm »

Yeah, if it proves too troublesome restricting it's deployment range like with the AMS would porbably work. But I think it wouldn't be that broken since you need LoS to the target which means a very exposed Sundie most of the time and the infrantry would be pretty vulnerable while travelling, what with no cover and being midair without much choice in changing course other than straight down.
It's hard as fuck to hit airborne targets tough. And it's top-mounted and the arc is parabolic, so you can just hide behind a hill and fling soldiers at enemies.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6038 on: February 14, 2013, 02:21:37 pm »

Those make you invulnerable to fall damage I think, atleast the few times I've missed them and recieved no damage from the fall.

And I wasn't talking about those (tho they could be awesome too), I was thinking about those red and blue thingies which are slower and more deliberate.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6039 on: February 14, 2013, 02:22:43 pm »

Oooh, the elevators. Well. It's the case of "can't know without trying", as I have no fucking idea how that would work or play out in battle.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6040 on: February 14, 2013, 02:24:58 pm »

Ah, the elevators...  An interesting idea, but that's why Light Assault exists.  Instal elevators on sundies, you take out half the point of playing LA.

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6041 on: February 14, 2013, 02:27:48 pm »

Well it would be nice if there where more exotic locations to siege to give these a use, and the LA would still be viable since it still retains superior mobilty, this would just allow easier scaling of walls for classes that aren't LA. But it was just an idle musing on a what if (prompted about by thinking about how silly the Bullfrog transports from RA3 were).
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6042 on: February 14, 2013, 02:31:26 pm »

Well, that's the point of walls :P  Walls are there to keep people out.  LA has a significant advantage in that they can jetpack over/into walls.  If you let any class jump walls, then walls become useless, assaults come from any angle gates become worthless, turrets subsequently lose much of their power, since turrets face gates and gates are no longer hot spots...

It'd essentially be as if any spawn could come from drop pod and land atop any wall segment.  Everything becomes really messy really fast.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6043 on: February 14, 2013, 02:32:06 pm »

It'd be nice if LA was just a bit more powerful. Right now you're a little better than an engineer because you can fly, sure, but being able to jump up on top of stuff is only so good when your gun is still just about the same as an anyone else's

If you give the LA a spinfusor, then the mobility boost becomes far more significant, since it is low-repeat, high-impact, meaning that getting the first shot is much better than getting the second, and getting two shots is much better than one... so attacking from an unexpected direction is richly rewarded.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6044 on: February 14, 2013, 02:34:01 pm »

i think you underestimate the power of the LA. mobility helps to deploy C4, and entering a room above the standard level will throw people's aim off. and that's not to mention how people never expect you to be hiding in a tree waiting to shoot them
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