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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134306 times)

Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6015 on: February 14, 2013, 04:59:25 am »

Rez grenades just seem so expensive (both in certs and resources) for their situationality. Are they really that good?
Last weekend the outfit I roll with MAX crashed Friday Night Ops. They broke us by letting their bodies pile up and then using a load of rez grenades to suddenly get up. It was an awesome sight. Not really answering your question, sorry.
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6016 on: February 14, 2013, 09:44:26 am »

There's always that one tank.  You know the moment, the entire faction is hunkered behind a rock, and this one tank rolls around and one HE shell kills 20 people.  A rez grenade would be ungodly useful then.

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6017 on: February 14, 2013, 09:49:46 am »

Given that you don't die either. What weapons should I buy for my lightning?
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6018 on: February 14, 2013, 09:57:42 am »

I'd say Skyguard or HE shells.  Skyguard will rip through aircraft, which will give exp on partial damage, and HE will let you hurt a lot of infantry and shoot through windows and such.  I don't think Lightnings really have the punching power to make AP worth it.  They just don't seem to do significant damage to hard targets, unless you're shooting a Sunderer or a turret or something 'relatively harmless'.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6019 on: February 14, 2013, 10:15:26 am »

Yep, Skyguard and HE. The HE still does damage to vehicles/turrets. Unless you have a pressing need for it, though, I would get Skyguard first. HE is noticeably less effective since the nerf, and even near-direct hits (less than a meter away) will typically just give hitmarkers rather than a kill. The Skyguard is, to put it simply, bloody amazing. Especially in terms of ammo capacity. Now, granted, it's been nerfed to prevent it from hurting ground vehicles (except maybe Flashes or something), but it still works very well in an anti-infantry capacity. With the ammo pool you get, it's also very useful as a suppression weapon; even if you don't kill anyone, the people that you're shooting at will usually freak and run for cover. Also AA, of course.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6020 on: February 14, 2013, 10:19:49 am »

If you play HA, C4 is a must. Typically, C4 won't kill a tank in 1 hit, but it will take it down just enough for a single rocket to take it out. A simple game of cat and mouse with the tank, come at it from a side it isn't watching, c4, boom, rocket, dead tank. Risky, sure, but a really good option if you're one on one against a tank. Particularly if you don't have a rocket resupply handy.
Only works if the rockets hit the rear on anything but a Lightning, but easily the way I've killed the most tanks recently. I prefer to attach the C4 to the back of the tank and then shoot the C4 with the rocket. Turns any enemy armour into a one-shot kill without any chance of retaliation. Good luck sneaking up on a Magrider though.

Against Sunderers you need two bricks plus one rocket. I've yet to successfully solo a Sunderer that way, but I've tried. The best strategy I've come up with so far was planting one brick, resupply/respawn, then detonate the first brick just before planting a second. Then following up with a rocket. You can only have as many bricks planted as you can carry so you can't stack both until the 500 unlock. Pity.
Quote
The other thing it's really good for is liberators. When capping a point, if little to no resistance is encountered, people tend to be stupid and land their libs on the pad or on the roof of a building with stairs. C4 means you can have happy fun times with their lib while no one is looking; and if you're really lucky, the pilot got out and the 2 gunners are still sitting inside. :P
C4 seems to 1-shot a lib, whereas rockets take an ungodly high number (well more than your total capacity, and a hell of a lot more than it takes to draw their attention).
Either C4 or default rockets are listed here as a three shot kill. I managed to catch two on the ground while their squad capped a base. Was able to destroy both with my base five rockets plus a brick of C4. I actually though I had a rocket left over (I plugged a Scythe after taking out the various crews and don't remember resupplying, but may be misremembering or one of the crew may have had an ammo crate down), so it may be that C4 does more than listed there, but shouldn't be. Those values are directly from the client. There may have already been damage on one of them.

As far as MAXes, I had a lot of success with C4 against them in beta, but absolutely none so far since release. OK, so I only got back into the game a couple of weeks ago, but C4 farming MAXes was my main source of beta kills. I think I C4 chunked one MAX low enough to finish with the SAW, but other than that I've mostly been hurting them with rockets and grenades, then making suicidal charges. I swear I'll get a knife kill on one before a C4 kill.
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PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6021 on: February 14, 2013, 10:48:46 am »

Had a fun time sitting on the west edge of the crown with the new turret and several similarly-minded engineers and holding back tank after tank together. I love the new turret.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6022 on: February 14, 2013, 11:00:06 am »

Does it cost certs, or is it free?
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Spaghetti7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6023 on: February 14, 2013, 11:04:27 am »

Does it cost certs, or is it free?
1000 certs, or 700 SC. Of course.
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6024 on: February 14, 2013, 11:13:51 am »

I had a good run with a platoon I didn't belong to, just running heavy armor all over NC in Matherson, we just steamrolled everything in one big zerg.

I also found out you can get massive exp if you get a Sunderer with ammo regen and follow a tank line, if someone is polite then they'll just shoot the mountain to force a reload.

palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6025 on: February 14, 2013, 11:33:28 am »

I had a good run with a platoon I didn't belong to, just running heavy armor all over NC in Matherson, we just steamrolled everything in one big zerg.

I also found out you can get massive exp if you get a Sunderer with ammo regen and follow a tank line, if someone is polite then they'll just shoot the mountain to force a reload.
A squadmate threw down an ammo pack and four of us were sitting reloading while waiting for a point to cap. I could fire one shot from my Magshot and reload once every two or so seconds. I think it's 10xp per resupply with a 300xp per-person cap every five minutes (using grossly outdated numbers from beta, may have changed) so not overly exploitable but still an extra cert per squadmate when you are running around capping bases on a quiet continent.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6026 on: February 14, 2013, 11:43:47 am »

Yep. It's common courtesy to help engies farm resupply exp while waiting for a base to flip.
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6027 on: February 14, 2013, 11:54:14 am »

Giving resupply exp to engie/sundy is polite as well.  They're probably not getting kill exp, after all.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6028 on: February 14, 2013, 12:06:04 pm »

On another note- is there a way to create and open a squad, or d'you need to find another person to invite, then work from there? I wanna use my spawn beacon, dangit.

I'm not clear on forming a squad, but you can find a list of open squads for your faction/server in the community tab of the ingame menu.

Incidentally, if there are any other Mattherson VS, drop into a Vindicators squad and have some fun with us. We've pretty much always got a public platoon going.  :)
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6029 on: February 14, 2013, 12:15:18 pm »

On another note- is there a way to create and open a squad, or d'you need to find another person to invite, then work from there? I wanna use my spawn beacon, dangit.
There isn't. You have to either invite spam or join a random pug and ask to be promoted.

Also, is anyone else getting squad spot experience when not in a squad? I don't want to ask anywhere more official because it's not a bug I'm particularly worried about, but just thought it was odd.
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