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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134466 times)

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5925 on: February 11, 2013, 01:38:32 am »

I am really liking the Infiltrator. I find the extreme passivity of sitting far away from anybody and shooting them in the head with little chance of reprisal quite suitable.

Were I in any other FPS I believe I would be labeled a fucking noob camper. And I would not care.
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Spaghetti7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5926 on: February 11, 2013, 03:01:25 am »

Just a quick break from this cone of fire argument for a public service announcement:
AT mines are awesome.
Last night the NC Zerg had formed up on the far left of the map and was just steamrolling us as we constantly moved backwards, trying to find a place with enough turrets to defend. As they reached Quartz Ridge I certed in them, thinking I should be able to do some damage.
In the next half hour, in and around the narrow road from Quartz Ridge I got around 5 to 10 enemy tank kills, most of which were heavy tanks. I also almost got a reaver, but he just took off in time.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5927 on: February 11, 2013, 05:43:52 am »

Yeah, AT mines kick ass. Wich is why I certed into mine guard for my sundie. If you're playing in a squad and being a troop transport, you don't want some mines to blow up your everything. It's come to the point that I panic when I see an enemy engie run across the road and instantly check for AT mines.
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5928 on: February 11, 2013, 07:39:12 am »

Eeesh. There are two kinds of tanks; invulnerable, infinitely damage-dealing tanks, and inflatable tanks. For some reason, I never spawn the former, only the latter. How many tank shells does it take to blow up a sunderer anyway?
Could this be something to do with certs? Some cert slots are just ridiculous.
How well certed are you into your relevant MBT?
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5929 on: February 11, 2013, 07:57:07 am »

I think it partly comes down in how lucky/unlucky you are in running into HA swarms, you'll either do pretty well or you'll get bombarded to death by a buttload of HA's from somewhere you can't really hurt the bastards.

Also I think I finally figured out what my current Cert goals are.

NC-Get the A2A missles for the Reaver, followed by getting one of the shotties for the LA and afterwards probably some mobility Certs for the vehicles
VS-Get the rocked pods for the Scythe (if we're going op troll might aswel go full measure), more mobility Certs for the Scythe and some extra stuff for the Magrider
TR-Have no idea, A2A on the mossie, AP on the Prowler (extra fun with the lockdown), and quite possibly a bolt action of some kind.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5930 on: February 11, 2013, 10:34:54 am »

If you're going OP troll with rocket pods, the Scythe isn't the place to go. The Dual Photon Pods have the lowest damage, lowest rate of fire, and second lowest clip size of the three factional rocket pods. I usually have more luck doing strafing runs with my Light PPA than with the pods, at least against infantry.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5931 on: February 11, 2013, 10:58:01 am »

Yeah, but the Scythe has trollzy mobility :>

I was thinking about going for it in the Reaver but I rarely live long enough in a combat situation with it, even if I just zip around without staying still to get shot at by everything and everyone packing AA. So I guess I'll stick to long range A2A duty for a while before I learn the Reaver properly, and that the Scythe will train me in the ways of the horrible death from above ESF.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5932 on: February 11, 2013, 11:56:24 am »

Now that I've played the Scythe out quite a bit, I think I'd prefer the Mossie for G2A, but I'm already invested in VS. :|
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5933 on: February 11, 2013, 12:16:02 pm »

Yeah, AT mines kick ass. Wich is why I certed into mine guard for my sundie. If you're playing in a squad and being a troop transport, you don't want some mines to blow up your everything. It's come to the point that I panic when I see an enemy engie run across the road and instantly check for AT mines.

I was sad when a mineguarded Sundy ran over my two mines last night and failed to die.

The 350 xp for the crit kill assist soon afterwards helped make up for it, though.


But yes, they're awesome.  I've blown several sundies just suicide charging them.  Just FYI, you can throw mines off the edge of something and they'll arm just fine when they land, even if it's a long drop.
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Satarus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5934 on: February 11, 2013, 03:15:41 pm »

It's always fun when you can spot the mines and then safely take care of them.  A touch annoying when they were friendly mines. 
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5935 on: February 11, 2013, 03:20:35 pm »

i dont suppose that if i unlock the a30 walker for my vanguard it'll also unlock for all the other vehicles?

gonna guess not, but wanted to double check.
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5936 on: February 11, 2013, 03:24:58 pm »

Nope.  Any unlock is that unlock in specific.

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5937 on: February 11, 2013, 03:33:09 pm »

Except the infrantry weapons and their unlocks I think. Atleast that was the case with my carbine and its attachments. (I also remember someone saying that somewhere)
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5938 on: February 11, 2013, 03:34:54 pm »

weapon unlocks are weapon specific, so the upgrades you get for the base carbine are available for both the LA and the engi (tested). I think you still have to unlock the weapon first though. Dunno. Haven't played anything but LA since I got my new gun.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5939 on: February 11, 2013, 03:52:06 pm »

I have an incredibly empty schedule and no homework. I make around 50 certs/day when I'm reeeaaally playing.
Also you passively gain 12 certs/day, that help.

I have a TR alt I havent played in a while. I don't plan to play it for several months (until my friend can actually play planetside that is. Need a new computer. Might take months). If I wait until this summer, I'll find myself with something like 2000 certs. Without playing. Oh boy...
(prooved: I played my TR for two weeks, switched back to my VS and found a hundred certs available. :3 )
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