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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134433 times)

Darkening Kaos

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Now we just need the render distance fixed, I don't like the fact that I can watch a Flash and rider through the scope, then the rider gets off and becomes invisible, but the Flash is still there.  (Or any vehicle really: you can see a vehicle being repaired, but can't see the engineer, its so frustrating)
As someone who's trained to take shots at over 1,000 meters,  having to account for wind and drop, not being able to see someone at 350 meters is incredibly frustrating!
It's even more frustrating that a simple rifle has better long distance accuracy and refire rate than any of the sniper rifles.
Same here, although only out to 500-600 metres.  Using a 22-250, I could reliably hit a matchbox-sized target at that distance. {Unfortunately I don't get much opportunity these days}.

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Oh yeah, while this could come back to bite my behind, but if you're going to try and pick people off at a distance, go medic and get yourself a 4x scope. You don't have to steady your aim and you can practically deliver whole magazines of head shots.
It really pisses me off that the SAW needs to hit a target three times in the head to kill them, {did this a couple of days ago when a TR spy appeared not 50 metres away, just stood there, probably looking at his map, hit him in the head three times, saw his head rock from the impact}, its like the HA is not allowed headshots, although I know that is not true.  In sheer panic, facing a TR MAX, I had to go full auto with the SAW, trying to keep the recoil under control but the muzzle still crept up and then, bam, ended with a headshot.  The HA must have a low probability of that occuring, and yet, I have seen it happen more often using the Phalanx AV turret - that's gotta leave one hell of a mess.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Flying Dice

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Speaking of aircraft, is there anyone here that longs to see more classic nosegun dogfights? Everyone and their dog seems to have A2AM and I never seem to be able to shake them off when looking for a dogfight. Trees, hills and even mountains, those buggers always hit me.

Secondly, anyone here stick to first person only when using vehicles? I personally feel like the third person is a bit "exploitish" akin to being able to switch to third person as an infantry to peek around corners.

Personally, I can't fly in 3rd person. I invariably end up flipping and quickly switch back to 1st person to right myself. I do use 3rd person with Flashes and Sundies, if only because they handle like ass and I would at least like to see which bit of terrain I'm stuck on. The best way to get a nosegun fight is to look for rocketpodders hunting the zerg and go after the ones that don't run away the instant they see you.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

sluissa

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I almost always fly in third person because it solves, at least a little, the inability(or severe difficulty) of turning my head in the cockpit. Only time I go into first person is to shoot at something in the (rare) instance I"m not flying a crewed liberator, galaxy or just flying a fighter to get somewhere fast.

I'll usually use a lightning or flash in first person, but a magrider and sunderer are always third person unless I'm shooting in the magrider. The magrider and sunderer are just too easy to run over people or get stuck in terrain if I can't see around me.
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Vattic

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I've been messing around with reavers a little lately in the hope that I'll get semi-decent. I'm still having problems rolling and then turning by pulling up and they don't behave like the aircraft in any other game I've played.

I use 3rd person when looking for a target and if I lose sight of someone I'm dogfighting.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

ductape

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I also find the control scheme very confusing. I dont think you normally try to turn by rolling and pulling the nose up. You just push left and right to rotate the vehicle right?
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Flying Dice

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I also find the control scheme very confusing. I dont think you normally try to turn by rolling and pulling the nose up. You just push left and right to rotate the vehicle right?

Actually, it's a fairly common way of doing things with aircraft. When you're flying at speed, you bank into a turn and pull your nose up. At least, that's how jets work in Ace Combat and Battlefield (and real life, obviously). I suppose it feels natural to me because I've always been on a pilot kick with any game that lets me fly. "Turning" by shifting back and forth with 'a' and 'd' doesn't correspond to movement of your joystick, but to a different set of controls, and is only really useful for slight course corrections while flying to a destination, or for correcting your aim on a strafing run.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Vattic

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I'm also a big fan of flying in most games (ARMA 2 being the most frequent). The problem isn't having to roll when turning but that when I try the craft goes off course horribly as if it can't tell if I'm trying to roll or pitch. Usually I'd have yaw/pitch on the mouse and roll/throttle on the keyboard. This way fine aiming is done with the mouse. The only alternative is to use the arrow keys instead of the mouse. I'd be happier if it let me bind the controls to my 360 controller but it doesn't work out well. I suppose I should dust off my Logitech joystick and see if that's any better.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Rowanas

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Hmm. Is it possible to set up a joystick alongside my mouse, so that when I get into an aircraft I can switch to stick for easie piloting? I suck at piloting with the mouse.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Silfurdreki

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I picked up the flying controls pretty fast, but that might be because I've always liked flying both planes and helicopters in Battlefield and such. The aircraft are actually very similar to the gunships of BF2142, if you ever played that, with the addition of vertical thrust at all times.

Speaking of that vertical thrust, I think it's the most important part of flying in PS2. When I fly, I have spacebar pressed at almost all times, the only exceptions are when landing or going through tight spaces, really. Using vertical thrust and pointing your nose slightly downwards will increase your cruising speed slightly and using it while banking will reduce your turn radius.

I actually managed to start doing fairly well consistently a few days ago when I realized that the key to actually getting kills is to do everything fast and hard. Tanks? Go low and fast around to their rear and unload as many rockets you need (8 for a prowler/magrider with a reaver) and then boost away and repeat. Infantry is basically the same, approach low and fast from unexpected angle to avoid attention of burster MAXes, unload rockets/nose gun and boost away. Most ground AA looks at the sky towards the enemy, so approaching low from behind usually means that they won't fire at you until you're getting out of there, when it's too late.

Enemy aicraft? Approach from angle, preferably not in their FOV. Never chase for more than roughly 10 seconds or you'll end up too far from friendly lines and get mobbed by enemy fighters. Most AA fighters look for targets along the horizon from high up, so approaching from below and slightly behind is often very effective. The ten-second-rule also means that I never run with AA missiles any more, the lock-on time is simply too long to enforce the rule and in the time it takes to lock you can do more than double the damage with the rotary (AA) nose gun if you're hitting your shots. The key to dogfighting is picking you fights, never head into a fight where the enemy is coming head on (or even sees you, in the optimal case) if you can avoid it, it's simply too risky. Run away from such fights in time instead. Going low and fast helps a lot here, since weaving around obstacles will give him a much harder time to line up shots and you want all the time you can get to get behind friendly lines so that he either bugs out or gets shot down by friendlies.

Finally, the most important thing is situational awareness. Always remember where you are likely to have friendlies and where the very solid rocks, trees and other miscellaneous deathtraps are. It happens too often that I take fire during an attack only to boost off into the nearest cliff face/base structure/large plant and die in shame.
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Jopax

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So my roommate got kinda into the game after seeing me play. He made an account and everything (didn't DL yet, the client is rather large for our internet connection to handle) but is still playing on my acc. Mostly because the client on my laptop keeps telling him his password is wrong, he then uses the same password and nickname to log into the game site and it works fine. Tries again with the client, nope, won't let him in.

Also, getting the hang of the LA, it's really fun picking people off of buildings, got a reflex sight for the stock rifle, not sure what else should I get. How are the other rifles? What's up with the 250 cert one?
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PTTG??

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Most ground AA looks at the sky towards the enemy, so approaching low from behind usually means that they won't fire at you until you're getting out of there, when it's too late.

I dunno, most AA installations (like any turret) won't let you shoot more than 20 degrees from the horizon, so hovering in place directly above something and raining rocketty death down seems to work just fine.
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Silfurdreki

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(Dangerous) AA very seldom come alone, though, so while you're hovering above one another will be ripping you apart. Hovering for extended periods of time anywhere near any medium-sized-or-larger group of enemies tends to get me killed pretty fast, honestly.

Also, what AA turrets have you been using? When I use the stationary AA turrets (phalanx) or a burster MAX I can look almost straight up. All infantry (and maybe phalanx turrets, can't remember) seems to have something preventing them from looking completely straight up for some reason, though.
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kaian-a-coel

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About plane control, I have no problem about rolling to turn, it's normal. My problem is that the roll is ON THE FREAKING MOUSE. What the hell? As someone said earlier, it's so much better when it's on the keyboard. Because that makes aiming much easier. No wonder the liberators are OP if the ESF can't aim. (OK, I suppose they can. But it's still damn annoying. Cant they make it customisable at least?)
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Silfurdreki

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I've never had a problem with the roll being on the mouse, but it might be because I come from Battlefield, where it has always been that way. What would you want to be on the mouse x-axis? Yaw would be extremely cumbersome because of how slowly the aircraft turn.

I always imagined the mousepad as the aircraft, and to tilt it you move the mouse to the part of the "aircraft" you want to dip. I always thought it was very intuitive.
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Flying Dice

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I've felt the same way for as long as I can remember, but I've never really thought of it that way. Makes sense, though; simplicity in control schemes tends to be a good thing.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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