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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1137439 times)

Baneling

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4065 on: November 21, 2012, 03:52:57 pm »

Well, Sony fucked everyone over yet again.
If all the servers are up, that's a maximum of 24,000 people at any one time.

That's just not enough for an MMO, especially one which has had as much publicity as PS2.
"EVERYTHING IS TERRIBLE SONY WHY DID YOU MAKE A GAME SO TERRIBLE"

So just don't play and I'll have a better chance of getting in. Thanks for letting me know you don't intend to play!

I didn't say the game was terrible, I said the number of servers was terrible.

And apparently there are more? I'm not sure, but I only saw 12 available when I was making a character earlier.
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Silfurdreki

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4066 on: November 21, 2012, 04:39:48 pm »

Planetside is no longer working for me. I get through the loading screen directly after logging in and I get to the character select screen. When there I press the "play" button and the "create character" and "delete character" buttons become unusable, but nothing else happens. It's as if I was in a queue, but no indication of that appears. Nothing happens after waiting for a fair while either. Anyone else have any similar problems?

Also, other EU players, did you get yourselves accounts on http://www.planetside2.eu/ or did you just use one from the beta? From what I've read we're "supposed" to use the .eu site (and accompanying launcher) but the US one (that comes with Steam) works just as well. My friends have even successfully bought stuff using the US store and currency.
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Cthulhu

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4067 on: November 21, 2012, 04:43:32 pm »

The game just came out, they'll probably upscale their infrastructure (And downshift the paradigm, and increase granularity) as time goes on.  24,000 people does seem pretty skimpy for a F2P game like this on release.  That's probably why you're almost guaranteed a ten minute wait in the queue when you try to join.
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muchenik

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4068 on: November 21, 2012, 05:15:11 pm »

Well this is sony so where is our paid skip the line passes?
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timferius

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4069 on: November 21, 2012, 05:24:43 pm »

Well this is sony so where is our paid skip the line passes?

If you pay for a membership ($15/month) you get priority access.
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MorleyDev

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4070 on: November 21, 2012, 05:51:26 pm »

Started playing this when I got back from work. Just tried to play as the Infiltrator. Managed to cross a bridge, sneaking past tanks and squads and stabbing what lone soldiers I could find in the back to death. Made it into the enemy base, cycled the points (not capturing the base but still, distracting enemies who had to recapture) and then went upstairs and managed to kill two snipers and a heavy before an assault got behind me and gunned me down.

Makes me wonder what a co-ordinated squad of infiltrators could accomplish...
« Last Edit: November 21, 2012, 05:54:10 pm by MorleyDev »
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Fayrik

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4071 on: November 21, 2012, 06:36:00 pm »

So I had an interesting experience today.
Hanging around at the warp gate on the ice-world, I decide I'd try out my lightening, so I did so!
Only, as I started to drive towards the nearest edge of the forcefield, I notice that there are a few tanks ahead. As I approach I try counting them. And fail.
There must have been two full squads there! ... All in Lightenings and and Prowlers!
And this is why MMOs are a good thing.
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sluissa

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4072 on: November 21, 2012, 06:39:40 pm »

Yeah, something between last week and this week happened and performance has gotten a lot worse. It's still somewhat playable, but I'll definitely need to work on things config wise to get it better again. Could just be that I had something set in my config last time that I don't have on the new install.
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Siquo

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4073 on: November 21, 2012, 06:40:45 pm »

Makes me wonder what a co-ordinated squad of infiltrators could accomplish...
Probably a lot less. Rule of ninjas applies here.
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OREOSOME

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4074 on: November 21, 2012, 06:42:09 pm »

Makes me wonder what a co-ordinated squad of infiltrators could accomplish...
Probably a lot less. Rule of ninjas applies here.
What if they worked alone, but took down defences of a base by coordinating as a squad?
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sluissa

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4075 on: November 21, 2012, 06:56:53 pm »

Yeah, strong coordination might not be that great, but look at the example of the German U-boat wolf packs. They weren't able to do much coordination beyond reporting the position of the enemy prior to the attack and yet they became highly successful for a period.

Giving people a solid objective and then giving them the freedom to get there however they deem prudent could be very good and very confusing for the enemy. A problem, however is that you're over specializing. Infiltrators can do next to nothing against vehicles and are very easy to take down if you know where they are. Medics wouldn't be seriously useful behind enemy lines and sunderer respawn points are big and bulky. Galaxy hot drops might be ideal, but that would all but completely give away the initial position and makeup of the squad. Unless you had a half-way decent pilot who could do the drop behind nearby cover. Then, ideally you'd still want a couple more squad members to fly escort for the gal and spot/air support for the infiltrators.

If you want to fit all that into one squad. You've got 3 pilots, and 9 infiltrators. Dropping the infiltrators off in rough teams of 3 might be effective, but then you get back into the coordination aspect. Supporting each other is vital, but not getting in each others way and calling too much attention as a group is just as vital.

Still, even with all that organization, you're unlikely to have that squad actually take ground from the enemy. It's likely they'll be fairly effective at harassment and it's even possible they'll strike a killing blow, but to hold ground, more traditional squads and troops will have to move in.
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MorleyDev

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4076 on: November 21, 2012, 07:04:56 pm »

If you want to fit all that into one squad. You've got 3 pilots, and 9 infiltrators. Dropping the infiltrators off in rough teams of 3 might be effective, but then you get back into the coordination aspect. Supporting each other is vital, but not getting in each others way and calling too much attention as a group is just as vital.

Yeah when I said squad I was thinking more small teams, like a team of two causing chaos behind enemy lines and in the base whilst the main force is pushing in. The purpose would be to Disturb and Disrupt to take pressure off of the main force, not to win the entire battle for everyone.

When going solo I was always able to cap any point I wanted, just obviously wasn't possible to hold it. If you perfectly timed infiltrators taking each of the capture points in a base simultaneously...

Of course it'd take a lot of co-ordination amongst a lot of people from all classes to really pull off a sudden steamroll. The crowd dynamics of Planetside 2 would probably be fascinating thing to study...
« Last Edit: November 21, 2012, 07:19:57 pm by MorleyDev »
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TheBronzePickle

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4077 on: November 21, 2012, 08:15:56 pm »

A single squad with a hidden Sunderer and good players can tie up entire companies in this game. Might not cap a base, but you can keep the enemy busy while friendly forces move in to take other bases.

There's one thing that I don't like about this game, and that's a slight sense of futility I sometimes get. Having a 3:1 KDR doesn't magically make you able to change the tide of the fighting, and it can be disheartening to see that your ability to hold X base doesn't matter when the enemy's able to push into other sections of the line and cut you off. It's easy to get complacent when you play singleplayer, and even smaller-scare multiplayer, that your ability determines the outcome. Here, though, just because you're doing good doesn't mean your faction is.
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Urist McScoopbeard

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4078 on: November 21, 2012, 08:29:11 pm »

Isnt that why command and platoons are implemented?
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TheBronzePickle

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Re: Planetside 2: Soon to be released MMOFPS. 2000 players/server. More updates!
« Reply #4079 on: November 21, 2012, 08:42:16 pm »

I'm assuming you've never heard the horror stories about command from Planetside 1.
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