Vanquishers.
And you know, Discipline of the outfit would benefit from having regulars, people who play together end up doing better.
I'm not sure of your aim really, the feeling im getting is like commanding the pub regiment in M&B: Napoleonic Wars.
EDIT: At the very least, if you are going to be handling Pubs only, you should have some dedicated support people: A mosquito/Reaver squadron or something
Yeah I guess it would be like the M&B NW stuff. Trying to get the people that have no aim other then to shoot stuff to work together as a group to shoot at stuff that matters...
As for dedicated Support folk. Generally I want to work out who can and is good in both Armour and Air. BUT its never going to be a case where they will be remaining in those vechiles for their whole time or would they be disappearing into their own unique platoon. Dividing up any form of force in an Infantry Based game (Yes Planetside2 Is Infantry Based folks get to learn that) is generally a bad idea. Basicly Air and Armour is more of a Situational Need, if we are trying to bust through a blockade of Tanks, Air would be needed over Armour, if we are trying to attack a fortified base, Amour would be needed to punch the hole, but in the end it would be those on foot that move in and take everything, Armour and Air only are needed for about 20% of the tasks that are done in Planetside2...
My main plan though IS to have a good idea on who is to be called on when Air is needed or such, Basicly though you can't fully control any of the Pug members that want to fly but if we can work out the main Pilots and get them working together, set each of them up with a Wingman (and sub wingman if their main is missing) and when Air is called for they Redeploy straight to an air base with their wingman and work together there... Solo flyers are generally targeted first and foremost, but more on that laters...
Basicly though, the first thing I would love to do is get the TEAM WORK WINS idea into everyones heads...
My basic bootcamp would be this...
Until Platoon fills its free for all, you can do what you want and where you want.
Moment Platoon fills, recall to Warpgate then move to the closest base to avoid GreiverReavers and other annoying folk.
Get the squads to divide into their Squad groups physically and then have them work out what number they are.
Inform each member that the person that is the next number down from them (1-2, 3-4, 5-6, etc) is now their long lost twin.
The goal is that you work together as a Squad but you have your partner, two people shooting at the same target takes down that target 2x faster, 2 sets of eyes is also way better then 1.
The next task is to move by foot to the next base, but EVENS have to LOSE their Partner and arrive at the base before them (by at least 4 secs slowcount). ODDS have to stick to their partner like glue naturally.
Anyone that announces that they are AIR though are asked to get their reavers, and the same applys, But this time its in the air with EVENS trying to lose their partner.
No killing their partner is allowed of course.
After they all reach the next base, they then swap with ODDS trying to lose their partner and so forth.
Ideally you never lose your partner...
After all this, we return to battle and kicking arse...
Being able to get Alpha to move together towards an objective while Bravo, Charlie and Delta take care of something else is a HUGE plus when people realise that they are part of a squad that works together...
If all goes well mind you, it would take around 15mins to compleate this little training...