I was there towards the end of NC having Esamir; as someone noted it was like the battle for Hoth except the Rebels were winning. A TR would poke his head above the ridge and three snipers would hit him at once followed by a tank round around a half second too late.
Since on my first day the TR had the entire continent turned red I had to return the favor; though usually I'm a gentlemen even in FPS games as Community in online games is what you make it.
"/y Hey TR; looks like the war is over, huh?" Since they kept yelling 'war's over' my first day.
"/y <eats Auraxium> Mmm, yum yum. You TR sure you don't want any?" Since after all, we were getting our butts stomped on Indar because our priority was the frozen wasteland for obvious reasons.
About riding on tanks: yeah, that would be very cool. The Russian army is/was especially noteworthy for having infantry ride tanks towards battle for mobility purposes, then dismount once they were under fire/in position/ wanted to do infantry stuff. It would be cool if you could 'hook on' to a tank when you are on top of it; where it could be as simple as your character grabbing graspable part of the tank. Or maybe using the mysterious powers of magnets built into a part of their suit or the tank. That would be an interesting sidegrade for tanks now that I think about it. Infantry Transport Railing/magnetic 'velcro' in exchange for whatever ability the tank might have. If it's magnetic it would be possible to explain why you can't have both in the fluff since they'd both consume power. Your infantry would be vulnerable to fire so it wouldn't replace the armored personal carrier but you'd have the big tank gun. However all it might take to kill all the poor bastards hitching a ride is a high explosive round(s) applied directly to the tank's forehead. Which would be epic for the guy who applies directly to the forehead. Simply apply directly to the tank's forehead and all your infantry problems are no more!
EDIT: Also:
Also another recommendation for the devs: please for the love of goodness make entering a vehicle and changing your loadout (talking about a certain APC specifically here) different keys if at all possible. That way you can enter from the same side the loadout changer thingy is on. I've been run over by friendlies or exploded by hostiles I don't know how many times because the game thinks I want to change classes/loadouts when I'm trying to climb inside the vehicle. It even does it when you approach from something other than 90+ degrees far, far away from the loadout thingy. A simple change to fix it would be to change the 'change loadout' keypress when facing the loadout thingy to something other than the same key as 'climb into vehicle'. If that sounds vague it's for fear of NDA but I'm sure you can figure out what I mean.
EDIT: Now to see if there is room in that non-Euro server now that I've had fun making some art in the ol' GIMP.
EDIT2: It was the Sunderer of course, that has the loadout change thing. It's on the rear and trying to enter that vehicle anywhere from the rear hemisphere is extremely difficult with the loadout terminal attached. I'll see if the key can be remapped but it would be nice for newer players if it was different by default. Maybe x or c depending on whether they are used or not.