... But at least it ain't a shooter that makes you miss shots that have clearly hit the target, and actually gives you the ability to do headshots. *COUGH* FACE OF MANKIND *COUGH*
I don't like headshots. The game encourages you to aim for the head, whereas every single armed force on the planet will teach its recruits to aim at the center of mass. Yes, it's just a game, but it does encourage using real tactics. You have to work in a group, lone wolfing won't get you far, combined arms operations are more effective, you have to use cover, covering fire, etc. Yet it rewards you for aiming in completely the wrong way. I find that oddly inconsistent.
I'd rather have headshots than have what was(/is?) happening for the Vanu - you aim at someone's head at close range, and 80% of your shots magically fly out around their head, missing them by some miracle of science, and you die. Raaaaaage.
Responding to the other posts:
I've got the A2G rocket pods on the reaver, and I'm less than impressed. Although they instakill most infantry, you have to get really frakking close to the ground to see them. I've blown up a couple aircraft in the air with them and usually didn't get a kill credit for it. Most of the time they escape or I have to leave due to taking too much damage or running out of rockets (it's very difficult to aim them at something when both of you are moving in the air and there's no visual reference to show how fast you are both going or how fast the rockets are going to come out). Blowing up something on the ground only seems to be possible if it's an AA turret or there's no engineers repairing it, or you get lucky and hit the engineers (and it isn't a deployed galaxy, because if so they just respawn at it). There are also people on the beta forums calling for the rocket pods to be nerfed because they perceive them as killing their stuff too fast.
Of course when you have two fighter-bombers with rocket-pods they become quite a bit more effective.
The main use for reavers at the moment is simply flying from outpost to outpost capping them all as fast as possible. Dogfights slow you down, but sometimes the enemy has 6 scythes flying around in one place for no apparent reason and you can't really attack somewhere without getting your ass kicked, especially when it turns out their A2A missiles work now.
I have 4 kills and 322 shots fired with the NC mag-shot (and 27.640% accuracy). I think it takes around 8-9 shots to the body to kill an unwounded TR, based on personal experience (so a lot of those shots were people I started shooting and then died before I could kill, even though I was clicking quite rapidly). (I have more kills with the mag-shot than the bolt driver, but I've only fired 18 shots with the bolt driver. I just don't like the bolt driver at all.)
In any case, it's not completely terrible, it's just nowhere near as good as the pistols in the Halo games where you could knock down a person's shields and then take them down with a single headshot.
I think the TR pistol is better, but I have not used it extensively. They don't really need it, though, their HA gun seems like it cuts through shields and health like a chainsaw through melted butter.