> Implying Bay12 isn't composed of dicks.
We'll have to recruit from the game. The dwarves won't stay on. We'll gt a few regulars and a lot drifting in and out, probably not enough to keep an outfit cohesive. B12's biggest downfall is that many people leave a game after a week or two, and then the rest quit because they have no one to play with.
Yeah, I've noticed that too. People on here tend to... get bored easily? The Bay12 empire Starborn Dominion on Shores of Hazeron lasted a month or two before largely falling apart, for instance. Later attempts to found new empires gained no traction. (Tymas survived and prospered for the most part by recruiting from the game's population itself, when it was felt necessary, until most of the longest-playing players mostly quit all at once - the ones who hadn't quit earlier, anyways)
That said, it's possible to make a faction which lasts, but I wouldn't make it bay 12 exclusive or name it after bay 12 if you want it to last, and it needs a dedicated leader and a method for leadership to transfer in case the leader leaves (and in case other leader designates leave or prove incapable of leading effectively). (Starborn Dominion's worst problem was that Paul left, along with the second in command, leaving nobody able to do much of anything in the empire at all except in their own individual solar systems)
E.G. It needs a system of leadership transfer like the USA or the Twelve Colonies in Battlestar Galactica.
There's also the tendency for bay12 groups to be more disorganized, IMHO. Of course, that can work well in some games, where people see something needs doing and they do it. But in something like Planetside 2 having people volunteer for particular branches of a military, or participate in more than one if necessary, could be useful, as well as having both tacticians and strategists pondering how best to improve how the outfit performs - and obviously keeping the game fun for the players.
One problem I tend to foresee is nobody guarding bases because it's boring and unglamorous. However, it may be possible to use air supremacy (e.g. lots of planes in the air, scouting, ready to report hostiles and engage) to find and eliminate incoming enemy aircraft (galaxies and fighters) and tanks. The main issue then might be infiltrators sneaking into a base undefended by infantry, but a rapid reaction force using gal drops could respond to them if it's too late to respawn at the base.